Q&A (updated at any time)

Q: How did the mage in this book cast spells when there was no magic net?

A: Mages have many skills in using spells, but one of the more common ones is to transform into an incarnation through a special ritual through the spiritual fragments connected to the soul in the spiritual world, and use the incarnation as a medium to guide power from the spiritual world to affect the physical world of reality. Pen, fun, pavilion www. biquge。 info

This way of casting is like throwing an apple into the air, the apple is the incarnation of the mage, and the person who throws the apple is the soul body, the power used in each throw is the spiritual power of the mage himself, and when the power of the throw is completely converted into potential energy, this potential energy represents the energy level of mystery, the higher the energy level of the spell, the higher the height of the spell, and then the kinetic energy is the amount of energy that the spell can show, and when the height of the apple is caught with the hand, it affects the actual effect of the spell really shown, but every time the apple is thrown is a dangerous operation for the incarnation, because if the apple falls to the ground if you are not careful, then the avatar will be scrapped, and the mage who has a soul connection with it will also suffer unimaginable heavy damage.

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Q: What are the Mage's spells and is there any basis for dividing them?

A: There are two types of spells, one is a lower spell and the other is a higher spell, and all other divisions are attached to these two categories.

Subordinate spells are a technique that breaks the "reality rate" and causes reality to distort, so as to create mutations and illusions that manifest in reality and affect the physical existence, but this kind of spell has a great limitation, that is, breaking the "reality rate" It will be subject to modification from the world, which makes the duration of the lower spells very short, most of them can only exist for about ten seconds, and every time the caster casts a spell, the caster will receive feedback from the world, resulting in the mage's incarnation will continue to receive an accumulated burden, although this burden will gradually dissipate with the time when the spell stops, but if it accumulates too much, it will suddenly explode and affect the mage's true body, which will have a very serious impact, and even make the mage lose the ability to cast spells or go insane.

Superior spells are surreal spells that conform to the realism rate, this kind of spell is known for its long duration, wide range of influence, and extremely large damage, but the use of this spell will cause the caster's avatar to be locked by the root, so that through the soul connection, directly suffer from the punishment from the world, and the intensity of the punishment is so great that all casters will be secretly horrified, so that most of the far-reaching high-level spells are listed as forbidden spells and no one asks about them.

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Q: How are the mages in this book graded?

A: The mages in this book are divided into three levels: Outer Ring Mage, Inner Ring Mage, and the highest sage, and when promoted to the legendary rank above the legendary level, the mage is actually no longer a mage in the traditional sense, so it will not be a unified title for this group of people.

The so-called outer ring mages can only use lower-level spells, and according to the caster's level, they can only cast spells from one ring to four rings, and the strength of this group of people is mostly at the elite level.

The evaluation criteria for inner ring mages is to master at least one high-level spell, and the caster level can reach the highest level of the eighth ring, and these inner ring mages often have their own inherent enchantments to protect the incarnation located in the spirit world, so they can achieve many incredible supermagic skills, and the inner ring mages are mostly exemplary existences.

Only those mages who have broken through to the Ancient Rank can be called sages, and they not only master the highest level of the Ninth Ring spell in the mortal world, but also often possess the tenth ring spell known as the pinnacle spell and the eleventh ring spell known as the legendary spell, and their inherent enchantment has reached a point where it can contain foreign objects and form a world of its own - when they reach this level, there are basically few ways to make this group of beings who are no longer mortals fall.

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Q: What is the magic net in the world of Feiren, and will the mages who have used the magic net lose their spell casting ability if they come to other worlds?

A: The magic net of the world of Faeron is a kind of incarnation network created by the gods and densely spread in the spiritual world, and the advantage of this network is that the feedback and punishment brought by the use of spells will be borne by the entire network, thus reducing the loss and risk of the mage when casting spells, so that the mage only needs to pay more mental power as a price to be able to use the power of magic very safely and conveniently.

However, the incarnations of the mages who cast spells in this way have been completely integrated into the magic net, so that they do not exist independently of the incarnation of the spirit world, and when they go to other planes that do not have the magic net set up by the same god or do not have the magic net at all, they will completely lose the ability to cast spells because they do not have an incarnation, unless they are willing to condense a new incarnation from scratch, but because of the convenience of the magic net, they do not know how to attract energy in the spirit world. Skills that touch reality and even use spells, therefore, will lose all caster levels.

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Q: It is said that knights can veto mage's spells through the law, what is going on?

A: The only spells that can be vetoed by the law are the subordinate spells, that is, those spells that distort reality by breaking the "true rate", because this kind of spell itself is very unstable because of the correction from reality, so it is easier to be destroyed the casting structure, and the more sophisticated and high-level spells are, the greater the efficiency and degree of destruction, but on the contrary, the spells of about one or two levels will not be affected by this law - however, this level of spells is also difficult to hurt the knight who has mastered the law.

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Q: What is the difference between a mage who is said to have an "inherent enchantment" and a warrior who has a "personal domain".

A: The mage's "inherent enchantment" is to erode the real world with the sorcerer's mental image world, which contains the caster's understanding and mastery of the rules, so it can become its own world, because the inherent enchantment is to erode the real world with the sorcerer's mental image world, and it will inevitably be modified by the world, so the mage who activates the inherent enchantment will spend a lot of mental power to resist the world's correction, often ordinary mages can only last less than a few minutes, and even those master-level characters are only a few hours.

The warrior's "personal domain" is a special space formed by the fluctuation of the rules of reality caused by the belief of the warrior, and the formation of a certain rule overrides other rules, and this change has little impact on the world and is not easy to detect, so it can be maintained for a long time, in this field, the physical laws of the world will be distorted, so as to achieve many seemingly unbelievable things.

Whether it is the "inherent enchantment" of the mage or the "personal domain" of the warrior, in the end, it can open up an independent space to form a private world that is called a half-plane, but this space is conceptual and spiritual, and there cannot be any material things in it.

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Q: I always mention the root cause at every turn, but I don't know what the root cause is, and why is it so harsh on the caster?

A: The root is just a very abbreviated pronoun, which is a referential name relative to the "small source" of the individual and the "big source" of the world, which is actually those stars hanging high in the universe, but not every star is the root.

The stars in the sky that radiate endless light separated the embryos of countless planets at the moment of birth, and then these embryos combined with each other to form many worlds in a plane, and such a star can be called the "creator", that is, the commonly known creator god, but when it has the supreme godhead and divinity, there is no individual consciousness.

However, this universe is not without religious acts of creation, when a god is promoted to a true god, he can ignite himself by causing divine fire to ignite himself, and eventually become a truly stellar and brilliant existence similar to the root, so as to create his own plane and world, but it is not out of nothing, but a secondary creation act based on a mature plane and the creator in it.

The Root is very tolerant of its creation, and the various forms of spell casting themselves do not actually lead to the Root's investigation.

However, it is very dangerous to draw power from the spiritual realm, because it will attract the attention of those demons and ancient evil gods who roam the spiritual realm, and it will continue to spread light like a lighthouse, and compared to those demons, the seemingly powerful mages are actually extremely fragile, and can almost easily be transformed into a demonic passage to the physical realm.

Therefore, in order to prevent this from happening, the root has put restrictions on the behavior of the caster, so as to prevent them from emitting too much light of their own soul and attracting the attention of evil - as for the lower level spells that break the true rate, or the higher level spells that cause great disasters to the world, they will make the "iron fist barrier" between the material and spiritual worlds of the world unstable or extremely fragile, which will lead to the evil being able to directly descend on the world even without relying on and seducing mortals, so the "true rate" of breaking will be modified, and the mage who causes the disaster will be severely punished.

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