Chapter 338: Intermediate Magician

When Maier walked out of the tower dwelling again, the aura on Maier's body was very different from before, and the difference between intermediate and junior magicians was still very large. Pen & Fun & Pavilion www.biquge.info

Not only is the amount of magic much more than before, but the physical quality and soul strength are much stronger than before.

Ordinary magicians are still like this, and Mel with the Rohhard fruit bonus is even more so, in terms of physical strength, Mel feels that he should be compared with a sixth-level knight.

As for the capacity of the magic power in his body, Maier is also a lot more than an ordinary fourth-level knight, probably reaching the level of a fifth-level magician, even among the fifth-level magicians, it can be regarded as medium.

After retreating, Mair rested for a while, and then began to choose his new magician.

If you are promoted by one level, there are four more spell slots, and they are also mid-level spells, so you can choose them carefully.

Myer's idea was to replace some of the primary magic with secondary magic, and then use both offensive and defensive magic with intermediate magic.

In this way, you can maximize your combat strength.

After all, auxiliary magic, as the name suggests, still plays a supporting role, and in a battle, it is attack and defense magic that really plays a big role.

Elemental Burst and Elemental Recovery can be kept, among which Elemental Burst is very destructive, and its evaluation is also between primary magic and intermediate magic, which can be regarded as the best among primary magic.

And elemental recovery itself is an auxiliary demon, which plays a very important role in a certain situation.

Gliding and Mage's Hand are also auxiliary magic, where gliding is not very adaptable, but once it is used in this way, it can save your life, and you don't have to lose by spending a spell slot on it.

The Mage's Hand is a very important auxiliary magic for alchemy experiments, allowing the mage to manipulate alchemy items from a distance, thus avoiding many dangers.

For example, an explosion.

If there is an explosion, there will be more time to escape.

The Cloak of Night, a magic that sits somewhere between defensive and secondary magic, can hide its own aura and can also defend against some of the more strange forces, which is a good magic.

Earth Dragon, although it is offensive magic, can not be used as offensive magic.

Due to the fact that the Earth Dragon consumes a lot of mana when it is first built and does not require much mana to maintain, it can often be summoned as a riding tool.

Compared to normal horses, the earth dragon is much faster.

Of course, it is a very luxurious thing to use magic to travel, but when necessary, a little magic can increase the speed of travel, and it is not a loss.

The Dark Orb has been transformed by Mel into a container-type magic, which has a wide range of applicability and does not need to be replaced.

The remaining Level 1 Storm, Flame Meteor, Flame Cage, Fire Repellent Aura, and Starlight Shield can all be replaced with new magic.

In the past, Mel didn't have enough points, so he could only make a few selections, because the magic of the selection was not necessarily the most suitable for Myer, and after learning, he found that it was not as good as he imagined.

However, due to the lack of points, it can only be used for the time being.

Now, points are no longer a problem for Mel, and Mel can pick more spells to combine and choose the best ones.

Among the primary magic, Maier weighed and selected five new ones.

They are, Mind Barrier, Soul Impact, Soul Reading, Intermediate Healing, and Danger Prediction.

Psychic barriers are defensive magic that primarily defends against attacks such as souls.

Soul Shock is an offensive magic that can be defended by a psychic barrier, but if there is no related defensive magic, it will directly act on the opponent's soul, and the damage is very high.

Compared to the body, whether it is a mage or a knight, the soul is much more fragile.

Soul Reading, a magic that reads information directly from the soul of an opponent, was the last time Maier had seen it during an interrogation of an assassin, and had been fascinated by it.

Intermediate healing, an upgraded version of healing, has a much stronger healing effect.

Danger prediction is a spell that belongs to the preknowledge class, but it is a relatively low-level existence in the preknowledge type of spells, and the existence of danger can only be perceived in a certain situation.

But there is no hint as to where the danger comes from and how to avoid it.

Rao is so, this magic is still a very good magic, so that the magician suddenly has a sense of vigilance and defense, then the probability of winning is thirty percent more.

At this point, the primary magic Mel has been replaced.

The attack magic is Dark Orb, Soul Impact, Earth Dragon, and Elemental Burst.

The secondary spells are, Soul Reading, Intermediate Healing, Danger Prediction, Mage's Hand, Elemental Recovery, and Gliding.

The defensive spells are, the Psychic Barrier, and the Night Cloak.

And then, it's time for Mel to choose intermediate magic.

Maier chose two offensive spells and two defensive spells to make his magic distribution more even, with no obvious shortcomings, and his overall strength was enhanced.

Different magicians have different choices, some like to balance, some like to go to extremes, each has its own advantages and disadvantages, it is not good who is bad or bad, it is just suitable for different people and different scenes.

In the case of Myr, magic is not the only means of Myr, the ability of the Rohhard Fruit makes Myr's strength equivalent to that of demonic creatures of the same level, and only the best of the magicians of the same level can be defeated.

Learning magic is more of a supplement to the means.

Therefore, Mel will be more inclined to auxiliary magic, because it is very effective in increasing overall strength and survivability.

Offensive and defensive magic, just choose something that can be used more easily.

The two new offensive mid-level spells are Ground Collapse and Air Extraction.

Ground collapse can cause ground motion, forming cracks in the ground under the enemy's feet, not very powerful, but it has a large area of action and can destroy the terrain.

Air extraction, which extracts the air from the enemy's side, forming a thin band of air, making it difficult for the enemy to breathe, or even suffocate to death.

The two defensive spells are the Star-Moon Shield and the Grey Robes.

Star-Moon Shield, an upgraded version of the Starlight Shield, is a comprehensive means of defense, capable of defending against all physical and elemental attacks, and is a very versatile defensive magic.

The gray robe, which forms a gray shield around the body, is very tough, and the defense effect is stronger than the Starlight Shield, the only disadvantage is that the defense range is limited, and it can only protect one person. (To be continued.) )