17 Shadows

Yang Zheng finally understands why the virtual world sometimes attracts more attention from young people than the real world.

The reason is nothing more than that the virtual world does not have as much pressure as the real world, and the virtual world has many opportunities to get rich that the real world does not have.

Take Tiantian Chess as an example, in just one year or so, tens of thousands of chess players have earned more than 10,000 per month, thousands of chess players have earned 50,000 per month, and hundreds of chess players have earned 100,000 per month.

Pengfei topped the list with a monthly income of 600,000, although this income is nothing compared to many online short videos and live broadcast platforms.

But this also undoubtedly gives many chess players the opportunity to get rich that they do not have in reality.

In the 90s, at the beginning of the 21st century, even the income of the first person in chess was a problem to earn more than 10,000 yuan a month when he was not playing.

Nowadays, if ordinary chess players work hard, if they invest a lot of energy and time to study chess skills, there is no problem with food and clothing.

Yang Zheng suddenly felt that every day chess saw that he had indeed done a good thing.

But he also understands that this seemingly glamorous income cannot last long. If the virtual world cannot be integrated with the real world, it will eventually become a bubble.

Yang Zheng sighed, he knew that instead of worrying about the sky, it was better to experience the improvement of the current Tiantian chess compared to half a year ago.

This time, he experienced it as a user, and it seems that there is no difference between the novice beginner field and before.

Most of them are novices who only know the rules, and many of them can only start with the first shot, and when it comes to the mid-term layout, almost all of them are in a hurry.

Most of them are also chess enthusiasts, and many of them can even tell that they are still children based on their usernames and avatars.

It's all about having fun.

And when it comes to the novice level, the intensity is obviously much higher.

Many novices have accumulated a lot of experience through failure, and of course, there are many novices who have consulted a lot of information about the layout of chess, and from time to time they meet opponents who can come out of the unbelievable tricks.

But their state of mind is not stable, and many of them can't get rid of the psychology of "greed" and "hatred".

It's not difficult to beat them, but when you get to the novice advanced field, it seems to be in the Shura field again.

Yang Zheng played a total of four games, two of which met opponents suspected of playing chess with software, they were a little clever, and did not use software to play chess at the beginning, but to the middle game, to the crisis, to use software to make up for the disadvantages of the game.

In these two games of chess, Yang Zheng won one and lost one, although the results were acceptable, but Yang Zheng's heart sank.

He glanced at the time, and he had played ten games for two hours, although this intensity was nothing for him.

But next he was greeted by a positioning match, and he decided to take a break.

Boredom, he couldn't be interested in seeing that the computer was full of games, so he opened the browser at random and browsed the latest news.

He browsed quickly, and he didn't know when the headlines of the news became more and more exaggerated, but most of the content was trivial, or ridiculous.

Occasionally, a few experts pop up to discuss current affairs, and most of them are edited and synthesized, which arouses public anger, but there is nothing to be done.

It seems that since a few years ago, news has lost its previous nature of seeking truth and truth, and it has become more and more "distant" from life, but more and more entertaining.

When Yang Zheng was about to close the browser, a news in the corner made his face change suddenly.

And that news was the latest Four Nations Chess Challenge.

Speaking of the Four Nations Chess Challenge, Huaxia has not won the championship in the past 20 years, except for two times, almost all of them are Grand Slams.

And this year, in Lao Zhou's plan, he can actually become a member of the Four Nations Chess Challenge and truly integrate into the professional circle of chess.

But because I couldn't resist it, I missed this opportunity, and this year's Four Nations Chess Challenge is basically young and old players, which can be said to be the strongest lineup in China in recent years.

But with this lineup, they only won the second place in the Shikoku Challenge.

This also made Yang Zheng a little curious, which country won the first place. Is it South Vietnam? Or other countries?

Yang Zheng clicked into the news and carefully browsed the news.

Then he also showed a ridiculous expression.

Because the championship was not a chess player from any country he knew, but a chess robot designed by a well-known university in a developed country.

Although this chess robot is not the top artificial intelligence like Alpha Cat, its computing power is more than one grade higher than the domestic chess robot that Yang Zheng defeated before.

The reason why he was allowed to participate in the competition this time was actually more or less because of Yang Zheng's previous victory over artificial intelligence.

After all, before this, the news of Yang Zheng's victory over artificial intelligence was not only on the hot search in China, but also had a lot of popularity abroad.

Although Huaxia Chess is slightly less well-known in the international arena than chess, Huaxia Chess also has a large number of audiences abroad.

Among them is a university professor from a well-known European and American school, and in order to verify the possibility of human chess players, this university professor borrowed the artificial intelligence chip newly designed by their school and cobbled together a chess robot to challenge.

However, in the face of absolute data, human chess players in all countries seem to have become fragile babies, with no chance of winning.

Even the new chess robot challenged fourteen players at the same time at the end of the match and won an absolute victory.

This also seems to verify that in the field of chess, artificial intelligence is invincible.

Not only Yang Zheng was not surprised by this result, but the comments below were almost all one-sided.

There are also a few chess friends who know chess, and they went online to watch the game video, and after they watched it silently, they also gave positive remarks.

That is, the chess of artificial intelligence has reached the realm of gods.

Yang Zheng silently read these comments, and he also took the opportunity to search for the game of the chess robot on the Internet.

After careful study, Yang Zheng also came to his conclusion.

That is, with his current chess strength, even if he is fully prepared, his chances of winning are infinitely close to zero.

Because of this foreign chess robot, he can make zero mistakes and control the overall situation in a real sense.

He doesn't give human chess players any chances, and the scariest thing is that he will evolve against different opponents.

And the human chess player seems to be imitating, imitating his chess, imitating his layout.

However, in the face of ever-evolving artificial intelligence, human chess players seem to be more of a catch-up.

When human chess players seem to have caught up with the computing power level of artificial intelligence, as everyone knows, they are only catching up with shadows.