84 Experience
This has also led to the polarization of the rich second generation in the media.
Uninformed people say that he is a lover of traditional culture and would rather lose money than shut down this cross-era chess app, so he also has millions of followers on the Internet.
The insiders ridiculed the rich second generation as a complete failure, ridiculed his useless "persistence", ridiculed the failure of his career, and even laughed at his vision of choosing chess as the starting point of his business.
But does chess really have no commercial value? Is there really no expressiveness that can be monetized?
……
Yang Zheng suddenly remembered that when he first worked in the chess club, he and the chess nerd had gone to participate in an offline event, in which he had seen a mobile online game dressed in chess.
In that mobile online game, the chess pieces are no longer cold words, but one after another cartoon historical figures with exquisite painting style.
Although it was just a glance, at that time, Yang Zheng was still very shocked.
The reason why he was shocked was not because of the idea, after all, this kind of new idea abounded in those days. The reason why he was shocked was simply to admire the author's courage to combine what he liked with the popular elements of the market.
At a time when everyone was stereotypical about chess, he was the only one who dared to combine chess with historical figures.
He still remembers that at that time, he also tried to play that game, and in addition to the innovative production of "historical figures", that game also added a lot of interesting new gameplay.
For example, in the racing game, players can challenge the beginner, intermediate and even advanced computing power AI, and whoever clears the game in the shortest time will be able to leave their name in the racing leaderboard of that game.
For example, he innovated the most interesting endgame mode of chess, and the endgame mode is not only to record those chess endgames that are regarded as classics on the Internet, but also to encourage players to create and name their own endgames, and encourage other players to solve them. And this new model also made Yang Zheng full of interest in it back then.
He even joined two of his own original endgames, which were cracked by other players in less than half an hour, but the sense of accomplishment and novelty that it brought him at that time is still quite a taste when I look back on it now.
However, perhaps because of time and age, Yang Zheng did not indulge in that game, but chose to practice chess in a down-to-earth manner.
A year has passed in the blink of an eye, and how is the game running now?
The meeting did not come up with a one-time discussion, firstly, because Brother Wang's business thinking was innovative and bold, and there was a certain degree of riskiness.
He firmly rejected the idea of live streaming and put forward the idea of paying for knowledge.
This idea was actually considered by Tian Xiangqijian, but in the end it was not implemented for a number of reasons, the most important of which is that although he has the largest group of professional chess players on the Internet, he also knows that his main consumer group is a group of elderly middle-aged and elderly men.
He also subjectively believes that although these middle-aged and elderly consumers have stable incomes, they are always too old, and the vast majority of men are not willing to spend too much money on the Internet.
But Brother Wang firmly believes that as long as the classics made by knowledge payment are affordable, there will definitely be a large number of consumers who are willing to pay.
But he also seems to ignore a lot of problems, such as most of his group is what they "throw money at" in exchange, and for example, they have too few famous chess players.
In this way, in the consideration of the eldest brother, this meeting also came to an end.
Yang Zheng didn't make too many suggestions throughout the whole process, firstly, because he seemed to vaguely grasp something because he recalled that game.
Second, because in terms of business, he knows that he is not as active as Brother Wang and other men who have successful careers. He is more self-aware, and he knows that his role now should be that of a devout learner, learning the business thinking of Brother Wang and his eldest brother, rather than expressing opinions at will.
The meeting was also discussed until 8 p.m. before adjourning.
Yang Zheng dragged his tired body back home, and the first thing he did when he got home was to re-download the game with his memory.
Looking at the interface that could still register new users, Yang Zheng suddenly felt a sense of relief in his heart.
Because he knows that although mobile games seem to be a "profiteering" industry, in this era of survival of the fittest, most mobile games will be closed in advance because the income and expenditure cannot be balanced, and they can't even survive for half a year.
But this game seems to be running very well, not only does the interface look much more elaborate than in memory after entering the game, but the background music in the game also took a lot of thought, and the online chat channel inside is also crowded with chess friends.
Looking at this "thriving" scene, Yang Zheng also felt happy for this chess game that he had once enjoyed, although he didn't know how this game kept breaking even.
But he believes that as long as he digs hard and thinks more, he will definitely find a suitable way for them to make money from their software.
He also followed his memories to experience the game, and a year later, the game has changed a lot.
The most classic endgame mode and racing mode have been retained, but it seems that the popularity of these two sections is not as good as before, and Yang Zheng can also understand this, a game that wants to operate for a long time, or to zoom in, a software that wants to continue to operate, in addition to the core unchanged, must add a lot of things that keep pace with the times.
For example, in this game, in order to enrich the gameplay, he launched the current popular gacha system, although this gacha system is a bit old-fashioned, and even disgusting to many people. But this game also comes with a story mode with gacha.
And this plot mode, is to let the player play a historical role, with the progress of the game, experience the joys, sorrows and sorrows of the life of historical celebrities, this experience, quite a bit entertaining, more precious is that this game is very respectful of history, he did not change the ending of the historical figure, but according to the historical ending, to highlight the extraordinary life of the historical figure.
Yang Zheng also recharged some money in order to experience his favorite characters, but when he drew his favorite characters and experienced a historical journey according to the game, his mood was also quite complicated.
The complicated reason is not only because he found that this model does not apply to his own software, but also because after all, social software plus a paid card drawing system is not looking for scolding.
It's more because he got some life insights through this journey of the game.
That is, history is always reincarnated, and every success in history will be accompanied by countless failures and gains and losses.
History is a mirror of reality and a mirror for everyone, and everyone will learn a lot from history, and they will also get their own insights from history.
The combination of chess and history is perfect.
Although the gameplay and rules of chess do not seem to have changed much in the long course of time, the people who play chess have changed.
There are ancients and there are "modern people".
Their chess is also an exposition of history and reality.