Ideas for writing this book

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This book is a more traditional fantasy novel. Pen, Fun, and Pavilion www.biquge.info do not have elements such as a system mall. The hierarchy is also easy to understand, that is, it is divided by numbers, from one to twelve, from low to high.

It is also a fantasy novel with a background similar to that of modern times. But there are no werewolves and vampires in the traditional sense. Similar shapeshifters and blood mages are just one type of wizard. Except for goblins with habits close to plants, there are no monsters such as dwarves, centaurs, or orcs in this book. Elves appear, but they are completely different from the well-known elves, very similar to the elves in my last book.

In fact, many of the settings of this book can be found in the previous book. For example, metal, such as gravity, such as color, such as shadows......

The last book was about superheroes, with a whole bunch of characters designed, a bunch of superpowers, and each character had very different superpowers. And the supernatural powers in this book are systematic magic, not unique superpowers. Of course, there are specializations in the art industry, and every wizard has many options, but they tend to decide on their own direction based on their talents and interests.

One of the sources of this book's canon is to give a clearer twist to some of the settings in the previous book that are suitable for expansion, so that they are no longer potential abilities to be explored, but ancient skills that have been passed down for a long time.

Now let's talk about magic itself. My magic follows the principles of imitation and contact, which are both very traditional.

I love fireballs. Unfortunately, according to the book's premise, fireball is a more advanced technique, so it won't be too soon.

I've always believed that a good magic setting isn't just about its effects, it's about its limitations.

Therefore, the magic in the book often needs to be stored accordingly. This is also reflected in the previous book, where the unity of Vientiane can evolve into a super superman, but it needs to be combined. This time, I'm going to simplify it and it's not as complicated as a tabletop game. As long as you bleed, you can use the magic of blood, red, and water, and as long as you can find your own shadow, you can dive into the world of shadows.

At the same time, the magic in the book has its own shortcomings. In the previous book, the protagonist was able to adjust his attributes by adding and subtracting, but there was also a danger of being swallowed up by a single attribute. This time, bleeding is the same as exposing one's own blood, and consuming the shadow is the same as losing one's way out.

By the way, I don't make time or space magic high-level magic, and I don't make magic out of nothing high-level magic. Everything depends on experience and talent.

Finally, let's talk about the characters.

I define the main character in this book as a killer. He's not the god of destruction like the previous protagonists, his magic is ordinary, but he has the instincts of a killer, which is just as important as the super recovery power he gets. And everything he did, in the end, was to stop the God of Destruction from destroying his world. That is, to make the protagonists of the two worlds fight.

To be continued.

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