Chapter 33: I Seem to Have Accidentally Mistyped Chapter in the Previous Chapter
An ancient legend records a story that has been passed down from mouth to mouth, but has not left a trace on paper. Pen @ fun @ pavilion wWw. ļ½ļ½ļ½Uļ½Eć ļ½ļ½ļ½ļ½
When the twelve bells ring in the night, the gates of Hades will be opened, and the guards of Hell will cross the boundary between life and death and come to this world, bringing the living into the world of the dead, and allowing sinners to receive eternal punishment.
Their souls will be burned forever in the flames of Hades until all sins are washed away.
Well, I'll admit it's a kid story, and it's not just to get the energetic bear kids not to run out alone at night.
However, the existence of Hades is not mentioned, but the twelve bells at midnight are indeed a signal.
In the Dawn Continent, all regions ruled by humans, as long as there is a city, even the smallest city, will build a bell tower in the center of the city that the entire city can hear when it rings.
This was set by humans a long time ago for an unknown amount of time. The truth of those things has long been submerged in history, and has long been run over by the wheels of time, and it has long been unrecognizable.
After twelve o'clock in the morning, the first rays of dawn fell on the earth, and the morning star disappeared under the light of the sun. During this time, it is a feast for hunters.
Only this time can hunters be active on the continent in the open.
Hunted, and hunted.
This is the eternal theme of hunters, and since there are hunters, there must also be prey. Who is the hunter and who is the prey can often change in a split second.
There is no real death in the hunting area, and there is no price to even die.
But, after midnight, came the hunters on the mainland. It's going to really die.
The Table Continent, that is, above the Dawn Continent, was abundant in elemental magic to a terrifying level. That huge magic power not only allows mortals to have an innate and powerful magical talent, but it is extremely easy to advance.
It also squeezes the living space of the non-division profession.
Not to mention the pitiful number of warrior professions on the Table Continent, and the entry conditions that are almost more difficult than ascending to the sky. It is the magic power that the mage naturally blesses on it after casting the spell, which is not visible at the low level, but if it reaches the high level, I think that the small fireballs that the archmage instantaneously sends can evolve into a forbidden spell, and how can the warrior live in the back?
The magical elements that wander in the void are the mages' best friends and warnings, and even the best thieves are nothing more than a ridiculous game in the eyes of these ubiquitous elements.
This also makes it completely unfair and unilateral suppression of high-level mages by high-level warriors.
When the thieves cautiously sneaked up to the mage, they found that they had unhurriedly brushed several layers of shields on their bodies, and around them, groups of demons were watching him.
I'm afraid that even a thief with a good quality in mind can't help but judge himself to show the world. After all, if you don't commit suicide, it will be difficult to die if you are caught by the mage.
None of the people who can become archmages are good people, and none of them are simple. Good people will never live long, because there is no guarantee that everyone you have saved will not bite you, kill people and rob goods, but it is the norm in this world.
In the world of the jungle, don't try to be a good person, unless you ...... You've lived enough.
Soul searching, reading souls directly, this is a necromancer's specialty, but it is not only a necromancer's ability, and the consequence is that the user directly becomes an idiot. Soul backtracking, directly backtracking the soul of an individual, looking at other people's lives from the first perspective, and the time is only a moment, and there are no side effects, but it is easy for the user to be in a trance and unable to distinguish who he is.
Even if you don't use these, every archmage will at least have a lot of bones under them. Once the success is achieved, an archmage often steps on the bones of opponents and even friends, and climbs to the top step by step.
The advancement of a mage does not only depend on the enhancement of mental power and the growth of mana reserves, but also on sufficient knowledge.
Spiritual power or something, you can meditate, although slowly, but under the long flow of water, after a long time, the growth of spiritual power is not slow.
Even if you need to break through quickly, those forbidden spells that have been banned by the three empires can be used.
Mana reserves are much simpler, just keep repeating depleting, replenishing, depleting, replenishing...... process, the mana reserves rise faster.
If the mage's advancement only depends on these, it can actually be, that is, it will only be a fireball technique.
A ninth-level mage can only throw fireballs, which is actually quite interesting to think about.
"Look at my fireball technique! What? It's okay? Then look at my five fireball technique! I'm not dead! Then, come and get me another 100,000 fireball!"
Knowledge represents magic, and if knowledge is exchanged for a mage, then the mage can give up everything, especially those who are high-level.
What? You said there would be mages who wouldn't be like that. All I can say is that your chips are not tempting enough.
A new spell requires a stack of theories, like a skyscraper, you need to find a good place first, lay the foundation, and then build a tall building.
But you always need rebar, cement, bricks.
In the same way, it's just as essential for mages as reinforced concrete is for real estate.
Even spells left by predecessors need to know the principle before they can be released. It is impossible to simply chant a spell to condense the magic into a spell on its own, even the fireball technique needs to be guided by mental power to make it spherical.
Magic has no self-consciousness, perhaps when they are still free to wander in the void, existing as elements, they have self, but when they are absorbed by the mage through meditation, even if they once had spiritual intelligence, they will be erased.
Mages need puppets to manipulate at will, not lives of their own.
The temptation of knowledge to a mage is unimaginable to ordinary people, because knowledge represents power and glory for a mage.
If a new spell can be developed, even if it is only theoretical, it will even prove to be unfeasible in the end. But it is enough to go down in history, and it is a great temptation for those mages who are hungry for fame and fortune.
Even though most mages are indifferent to fame and fortune, in this world, strength is directly linked to lifespan.
The stronger the strength, the longer the lifespan. The longer people get it, the more afraid they are of death, so those high-level mages are often the ones who are most afraid of death. In order to survive, they can do anything.
The more you know, the more you don't know.
Mages are generally similar to scientists from other worlds in that they are all interested in exploring the world, but the difference is that scientists are not necessarily crazy, but mages are all crazy.