Chapter 345: Game World
Time passed quickly, especially when Maier was concentrating on his research, and the passage of time in the outside world was always so careless that Maier was not even aware of it. Pen & Fun & Pavilion www.biquge.info
Billis and Anna were still in the process of getting acquainted with the lab, and their knowledge of electricity was urgently needed, as was knowledge of biology and chemistry.
Because the primary discipline has not been popularized on the eastern side of the Red Sea for a long time, even at the level of Bilisi and Anna, who are already intermediate magicians, they still can't master it.
It's just slightly familiar.
It will take more time and practice to truly become the alchemy assistant that Mel expects.
Taling's research has come to an end, and as Mel had expected, Taling actually has a soul of his own, but this soul is not very complete.
It is not possible to form a separate personality, but only to make some simple logical judgments.
Functionally, it is certainly not as intelligent as real creatures, but it is not completely without benefits, and the absence of a separate personality means that it is easy to be controlled.
And once a separate personality is formed, with a mind of its own, then it is easy to give birth to other ideas.
How the betrayal of human society is formed is because of the selfish desires that this individual personality possesses.
Similar to ants or bees, a whole group has only one brain, and there will be no riots between them.
Because everything they do is decided by the queen bee or the queen.
Even in death, they will have no complaints.
The tower that Mel needs is to act as a game character in the game, so he only needs to be able to achieve basic anthropomorphic operations, and he doesn't need to be too intelligent.
The current progress of Taling's research has been able to help Maier accomplish this goal.
The only thing is that the cost of Taling is a bit too high.
In Meier's design, the map area of the game is large, almost the same as the whole of Byzantium, and correspondingly, there will be many characters in the game.
It is to reduce many of these non-critical roles, and there are hundreds of thousands.
According to the cost of one hundred points of a tower, Mel needs to pay nearly ten million points to make so many towers, which is not a small number.
Even with Meier's current level of economy, this is still a staggering number.
And that's just the amount of points you need to make a tower, in addition to that, you also need to customize the personality settings of these towers, event triggers, and so on.
These require points and a lot of time.
There had to be a way to reduce the cost of Taling, otherwise making a game would not be realistic.
Maier suddenly found himself in a misunderstanding, although Taling was an incomplete personality, Taling actually had a large information capacity, larger than many humans.
Letting a tower with such a large amount of information pretend to be a game character is a bit too overkill, and tower can do a lot more.
Even an entire town can be played by a single tower.
Once this method is used, the number of Talings can be reduced by a thousand times.
That is to say, what can be done with 10 million points before, if you use this method, 10,000 points can be easily completed, 10 million points is a lot for Meier, and 10,000 points is not.
Even if you count the monster system, the points are doubled, and it is only 20,000 points, and for Maier, it is only an income in a short period of time.
At this point, Maier began to order Taling.
Two hundred tower spirits, if Mel makes it alone, although it is not impossible, but it is too time-consuming, these things can be left to others to do, and Mel can do more meaningful things.
First of all, of course, is the laying of the game map.
Maier just laid out a rough map.
In the middle is a piece of land, surrounded by the ocean, and two large rivers run through the whole map, with mountains, plains, hills, basins, volcanoes and caves.
Almost all the terrain that exists in the real world, Mel has added it to this map.
The map is so large that it doesn't seem crowded.
After that, Mel planned each town area, as well as each monster area, and set the general shape, and after doing all this, Mel did not do the detailed part.
Maier decides to leave the refinement to Taling.
If you're managing a town in charge of a town or a monster area, it's only fitting to leave the refinement to the Taling.
Taling can create different styles of towns and monster areas according to their characteristics.
When the ordered towers arrived, Maier checked them and found no problems, and then threw them all into the game world.
Soon, the towers were up to work as Mel had requested.
Some of the game's characters and monsters were created, with humans building towns and monsters fighting or attacking human towns.
The game world became chaotic for a while.
Maier watched and did not stop it.
A naturally developed world is closer to the real world and more attractive.
Small-scale wars continued, and there were casualties between humans and monsters, some towns were destroyed and became monster camps, but some monster camps were also occupied by humans and became new territories.
Overall, the two sides have maintained a five-to-five win.
As time went on, the monster forces and the human forces were balanced, and the fighting became much less, except for some strife in the border zone, and the two got along in a delicate balance.
But the external war calmed down, and the internal war began again.
There are many races in human beings, including ordinary humans, dwarves, feathered people, orcs, etc., and it is very normal for conflicts to break out between different races.
Soon, the internal war began.
Compared to humans, the internal battles of monsters are more bloody, and each monster is unwilling to fall behind other monsters, so they try their best to climb up.
Sneak attacks, assassinations, all kinds of means were used.
Maier adjusted the speed of time flow in the game world to speed it all up.
Eventually, the world has finally settled down again.
Humans occupy two-thirds of the land area, monsters occupy one-third, but there are many monsters that occupy the ocean, and on the whole, monster power and human power are still not much different.
Among them, humanity is divided into six major countries, and monsters form ten major forces.
There is a relative balance between the sixteen forces.
Maier nodded slightly, this time is almost the time to introduce players. (To be continued.) )