Chapter 139: Points

Maier came to the library for the third time, and this time Maier only exchanged two official magician-level magics, plus the previous fire-resisting aura, after Maier learned these two magics, he would master three official magician-level magics. Pen, fun, and www.biquge.info

However, the official magician-level spell slots owned by the first-level mage are four, and the reason why there is one empty is not because they want to reserve a place for better spells that may be encountered in the future, which is meaningless, and can be lifted when the magic model is built.

The reason for this is only because Maier's points are a bit stretched.

Meier originally planned to exchange some more magic materials, but those that may not have a relatively large chance of being used have been exchanged by Mayer, and the rest are more practical.

It was at this time that it was exchanged, and it would not be long before it had to be exchanged, and the two-phase transaction would result in huge losses.

After some trade-offs, Maier chose to make up the apprentice-level magic to twelve and the official magician-level magic to three, and then use other methods to earn points.

Wait until you have enough points, and then fill up all the spell slots.

Placing two copies of official magician-level magic on the table, Meier's mind sank into the spiritual space, and the eight magic models were suspended above the spiritual ocean, slowly turning.

The three apprentice-level magics that Mel learned were Hearing Enhancement, Eyesight Enhancement, and Nerve Enhancement.

All three belong to the passive type of magic, hearing enhancement, as the name suggests, can increase the hearing of the magician, and the apprentice-level hearing enhancement can make the magician's physical strength level two to three times that of the average person.

Although the effect of mana perception is much stronger than this, mana is also easily perceived by enemies, thus startling snakes.

But hearing enhancement does not have this concern.

Vision enhancement is similar to hearing enhancement, except that one enhances vision and the other assists hearing.

The concept of strengthening nerves has been introduced by magicians, and although it has not yet been fully explored, magicians can already determine that nerves are a bridge between the soul and the body.

Strengthening the nerves is to strengthen the connection between the soul and the body.

It can transmit the senses of sight, hearing, and touch to the soul at a faster speed, and discover the situation around you as early as possible, and then the soul will calculate and judge.

The process by which the soul returns the results to the physical body is then intensified and accelerated.

This enhancement is not very strong, but it is absolutely effective, and in some extreme cases it may even exert a more powerful effect than other powerful magic.

For example, if two magicians have the same magic strength, but due to the effect of strengthening nerves, one of them reacts faster than the other, so he will cast spells faster than the other.

It may not be much faster, but sometimes it can be the difference between victory and defeat in a second.

After a little contemplation, Maier reopened his eyes, looked at the two magic copies on the table, and without hesitation, picked up one of them and opened it.

The flame cage, pure fire element magic, casts the effect of forming a series of flames around the practitioner, and the flames and flames are connected to each other, completely enveloping the practitioner.

In addition, the caster can also control the size of the Flame Cage, which can be set to a larger size to make it difficult for enemies to escape in order to increase the hit rate.

When the enemy falls into the cage, the size of the cage can be reduced.

And when the size of the cage is close to that of the mid-magician, the caster can also detonate the cage, and the damage of the detonation is extremely amazing, and it is impossible for non-fourth-level knights or above to resist.

Mel measured it according to the description on the dungeon, and the damage was about four to six times that of the large fireball spell.

And this is not just a simple damage magic, but also a magic with a binding function at the same time, the magic consumption is only about the same as two fireball spells, and the cost performance is very good.

Compared to the Fire Rejection Aura, the Fire Cage has a smaller damage range and is more powerful, after all, the Fire Repellent Aura is an area damage magic, while the Fire Cage is a relatively single magic.

Another spell is the Black Orb, a combination of wind and earth elements.

Presumably, the effect is that the caster condenses a black orb in his hand and throws it at the enemy, which automatically locks onto the target.

Once it hits the target, the orb will explode, but it is a non-damaging explosion that does not deal any damage to the enemy, except for a burst of bright light, which can temporarily blind the enemy.

This effect is very strong for ordinary people, because ordinary people's perception of the outside world is mainly based on vision, and they are suddenly deprived of vision and cannot adapt to it at all.

But magicians are different, magicians have magic power in addition to their eyes, and as long as the magic perception is still there, even if they are blind, they won't have much to worry about.

So this feature is actually quite frivolous.

But it will be chosen by Myer, the dark orb must have more than such a function, the biggest effect of the dark orb is that it will explode a powerful gravitational field after exploding.

The gravitational field has a small range of action, but the force is very strong, and when caught off guard, the vast majority of people will be affected by this gravitational force, so that they will be unstable on their feet.

Coupled with the uncertainty of the location of the gravitational field, it is difficult to guard against, and it is often affected to a greater or lesser extent at the first time, which is likely to determine the trend of a battle.

Combat is meant to be a game of chance.

When the two sides play each other, the strong will definitely have fewer opportunities to expose to the other party, and the weaker will definitely have more opportunities to expose to the other party, but no matter which side can seize the opportunity, it is possible to win.

This is the reason why the weak can also have a chance to defeat the strong in a battle.

Two magicians fight, as long as the gravitational field of the dark magic ball makes one of the magicians make a mistake, then the other side will definitely not miss this opportunity, and the next magic will definitely be overwhelming.

Maybe that's the end of a battle.

But there are also weaknesses, as long as the opponent leaves the range of effect of the dark orb in time, it is equivalent to the caster wasting a spell magic power in vain.

It is relatively difficult to build a formal-level magic model, so Mel didn't do anything about improving the model for the time being, but built the model on the copy first.

After both models were built, Maier modified the model according to his previous experience.

In the afternoon, Maier sat on the balcony and picked up a journal with the words "Legend of the Mage" written on it, a journal somewhat similar to that of Loren Anderson.