Chapter 50: Return to Camp Rogge (1)
After Aldridge summoned the grizzly bear, everyone gathered around, tried to touch its fur, and asked if Aldrich had anything special after the successful impact.
"It's nothing special, it's just that I feel a lot stronger mentally, and my defense and health have increased. The biggest change is that you don't need to chant spells to release various skills in the future!" Aldrich said coolly.
"Really, don't you really need to chant a spell?"
Upon hearing this, not only Camille and the other three mages were excited, but Fang Yifeng was also excited.
"Did you just see me summon a grizzly bear to chant a spell?" Aldrich asked rhetorically.
Everyone shook their heads, and then they all became excited. For any legal profession, there is no need to chant spells, which reduces the time it takes to release skills, and the survival and damage output have been qualitatively improved.
Camille and the others have already begun to fantasize about the wonderful scene of unlimited use of teleportation flying everywhere and throwing skills away at will after level 30, and the saliva of the three mages is about to flow out.
"Camille, wipe your mouth quickly, saliva is dripping on the ground, it's time for us to count the harvest!" Fang Yifeng couldn't help but tease.
Camille wiped her mouth vigorously before realizing that she had been deceived. Just as he was about to show the artist's anger, Fang Yifeng reported the two equipment attributes that the huge beast boss had exploded, and this time it was Aldrich's turn to drool.
Darksmasher
cudgel
One-handed damage: 17-61
Durability: 24 out of 17
Requires strength: 25
Required Level: 34
Hammer Level: Fast Attack Speed
+2 Druid skill level
+195% Damage Enhancement
23% additional attack accuracy bonus
+200% damage to demons
+200 attack accuracy against demons
+15 life is automatically obtained after killing each demon
+50% damage to undead
I have to say that this piece of equipment is really very suitable for Aldrich, the skill level is increased by two levels, and although the damage is not high, the damage bonus when fighting against demonic monsters is very considerable. When Aldridge returns to Lugoin to level up, this equipment will definitely be a weapon for upgrading!
Although Aldrich didn't say it explicitly, the longing on his face was seen by everyone. This time he was able to kill multiple bosses, and he was indispensable. Fang Yifeng threw this piece of equipment directly to him, and Camille and the others had no opinion.
The other piece of equipment is also good, but it can't be used by anyone present. Fang Yifeng originally wanted to give it to Camille, but he, Corian and the others resolutely refused to accept it, saying that the two pieces of mage equipment that Fang Yifeng had given before were enough, and this equipment should be Fang Yifeng's anyway.
In desperation, Fang Yifeng had no choice but to put it into the inventory by himself. This is a bow, and when the Sophia sisters level up in the future, it will be just right to use.
Hook of Tears
Razor's Bow
Hand damage: 22-62
Requires Dexterity: 62
Requires strength: 25
Required Level: 31
Bow Level: Rapid Attack Speed
+30% increased attack speed
+183% damage enhancement
8% of life is stolen on hit
30% chance to tear open enemy wounds
Slows targets by 30%
+35 mana
This bow is a perfect match with the multiple arrows of the Sophia sisters. Slow down and tear the wound, don't want to kite the monster, I believe the sisters will like it very much.
............
After beating the giant beast boss, everyone was a little tired. After fighting continuously for nearly a month, and wandering between life and death many times, even those who were beaten with iron couldn't stand it.
After deliberation, they decided to camp in the same place for the remaining two days. Take a good rest and take stock of your gains by the way.
Fang Yifeng clicked on the system and looked at his attributes.
Host: Human
Gender: Male
Class: Necromancer
Grade: 18
Strength: 30
Stamina: 95
Dexterity: 32
Energy: 56
Property points: 0
Health: 845 (Relai's Ice Scepter bonus 400)
Mana: 552
Defense: 249
+75% to Fire Resistance
+73% Cold Resistance
+75% Toxin Resistance
+73% to Lightning Resistance
Spell damage reduced by 12
+50% fast cast speed
+50 Toxin Damage for 3 seconds
+80 Toxin Damage for 8 seconds
Health regeneration +2
+10% to high-speed running/walking
53% bonus gold is obtained from monsters
68% better chance of getting Magic Gear
+2 Illuminate stat
Skill: Evil Aura: Sky, Ground, Allies, Self Movement Speed +10%, 0.5/s Health Regeneration 1.
Vampiric Aura: 15% damage converted to life.
Skeleton Resurrection: (Level 13)
Consumes 17 mana.
Effect: Allows you to resurrect a skeleton from a dead monster corpse to fight for you, currently resurrecting 6 skeletons.
Domination Skeleton (Level 12)
Requires Level: 1
Skill Required: Skeleton Revival (Level 1)
Passive Effect: Increases the health and damage of your resurrected subordinates, including skeletons, mages, and reborn monsters.Currently skeleton health +96, skeleton damage +24, monster health +60%, monster damage +120%.
Damage Amplification (Lv. 8)
Requires Level: 1
Skill Required: None
Consumes 4 mana
Effect: Increases the target's damage taken by 100% for 29 seconds.
Bone Fang (Lv. 5)
Requires Level: 1
Skill Required: None
Consumes 4.5 mana
Effect: Summons multiple warheads to hit the enemy, damage 6-8, and the number of Fangs of Bone is 6.
Corpse Explosion (Level 8)
Required Level: 6
Required Skill: Tooth (Level 1)
Consumes 17 mana
Effect: The selected corpse explodes, dealing damage to all nearby enemies. Corpse Explosion can deal 21% physical damage and 21% fire damage. (Author's note, because the damage of corpse explosions in the game is fixed, and the upgrade only increases the explosion range, which is not in line with the real-world situation, so the adjustment is adjusted to add 2.5% physical damage and 2.5% fire damage for each level.) )
Nerf (Level 5)
Required Level: 6
Required Skill: Damage Amplification (Level 1)
Consumes 4 mana
Effect: Reduces damage dealt by 33% for 23.6 seconds.
Bone Armor (5)
Requires Level: 1
Skill Required: None
Effect: Creates a damage-absorbing shield that spins around the Necromancer. Bone armor only protects necromancers from physical damage, and currently absorbs 60 damage.
Bone Wall (Level 1) (non-upgradeable)
Required Level: 12
Skill Required: (Bone Armor Level 1)
Mana Cost: 17
Effect: The Necromancer can find the remains of various creatures in the current area and the fossils they have accumulated up, and summon a dense bone barrier from them to stand on the ground. It can effectively prevent the enemy from attacking the Necromancer, allowing him to calmly attack the enemy or withdraw from the battlefield.
Resurrection Skeleton Mage (Level 5)
Required Level: 12
Skill Required: (Skeleton Resuscitation Level 1)
Mana Cost: 8
Effect: The Resurrected Skeleton Mage fights for you with elemental attacks.
When resurrecting a Skeleton Mage, you can't decide what type of Elemental Attack it is, you can keep summoning new Skeleton Mages until you get the type of Elemental you want, and the number of summons is currently 3.
Attack Attack (Level 5)
Required Level: 12
Skill Required: Damage Amplification[1]
Effect: The damage dealt is returned to the attacker.
Only applies to melee monsters, when cast on melee monsters, the damage it deals to you and your minions will be increased and returned to itself.Monsters will die when attacking you and your minions.The more points you invest in attacking back, the more damage the monster will take, and sometimes it can cause instant kills.The current reflected damage is 300%, and the duration is 21.6 seconds.
Skill Points: 0
Experience Points: 22123/344008
Bonus points: 54
Mission: None
After upgrading, Fang Yifeng equipped the "Warm Skull" helmet he obtained before, the "Golden Baggage" belt, and the "Snake Magician's Skin" robe, and in order to equip these equipment, he added attribute points to his strength.
He added skill points to the Domination Skeleton. The experience of the Necromantic Wizard told him that the skeleton recovery could not be added more, and it would be a waste to add more, and the equipment with additional skills would be increased in the later stage, as long as there was enough level 20 skeleton recovery, 8 skeletons could be summoned. And for now, 6 skeletons are enough.