Chapter 906: Swollen Blue

This made Qing think that since Trea could leave a message in the secret realm of the underground palace in the future, it meant that Treya at that time must have gotten rid of the assimilation of corrosive energy.

That's because the combination of their two elemental powers this time made the ancient tree spirit deadwood spring, or even if they didn't appear this time, at some point in the near future, Trea would have other opportunities to transform.

Compared to Treya's changes, Qing cares more about his own changes. After the power of the wood element was integrated into him, that life force also improved his basic attributes a lot, of course, the key was the abilities obtained.

Name: Qing

Race: Human

Health: 100%

Mana: 4680/4680

Strength: 90

Dexterity: 81

Stamina: 90

Intelligence: 85

Glamour: 70

Skill 1: Natural Affinity Lv.50 (Passive): Increases the healing effect of the caster by 110% (22%).

Skill 2, Imperial Spirit Lv.50 (Active): Consumes 100~500 mana to summon 1~3 Flower Elves/Grass Elves/Wood Elves, attack the enemy, and restore life and mana (cooldown time 20 minutes).

Skill 3, Natural Growth x (Passive): Restores 1% HP per second.

Skill 4, Spirit Vine Lv.50 (Active): Summons a spirit vine, binds the two targets closest to you for 5 seconds (increases by 2 seconds), and the controlled target cannot attack/cast spells (cooldown time 10 minutes).

Skill 5, Spirit of Flowers and Trees Lv.50 (Active): Summons the Spirit of Flowers and Trees, is present for 8 minutes (increases by 3 minutes), and the main body will not be damaged until the Spirit of Flowers and Trees is present and its health is not cleared (cooldown time is 20 hours).

Water Spirit Power: Obtain the Spirit of Flowers and Trees gifted by the Water Elemental and gain 20% damage reduction.

Wood Spirit Power: The power of flowers and trees blessed by wood elementals, which restores 1% health per second.

Skill 6, Wood Elemental: Verdant Lv.50 (Passive): When a new allied faction summon appears on the field, the "Natural Mark" effect is applied to you, your faction summon, and the summoner for 5 seconds.

5 Natural Marks: Increases the speed of the Bearer by 5%, when the Bearer Packer deals damage, it will add a layer of "Bondage" effect to the enemy, after stacking to 5 stacks, the enemy will be entangled, the wounded enemy cannot move and attack, for 0.5 seconds, the effect will be triggered once every 4 seconds for each enemy.

10 Nature's Seals: Increases the attack damage of yourself, your faction's summons, and summoners by 10%. When each allied unit dies, increase self's Attack by 10%, 5% of their Max Health, and restore the same amount of Health, up to a maximum of 5 times.

20 Nature's Marks: When a localized summon dies, increase the attack damage and speed of the self and its summoner by 10%, up to a maximum of 3 times, and each increase in attack damage does not exceed 12% of the caster's attack damage.

50 Natural Marks: When the number of allied faction units exceeds 100, all Attack is increased by 10%, Strength +1, Agility +1.

Skill 7, Fist Skill Lv.40 (Active): Deals a powerful blow to the current enemy, dealing 300% ATK damage and 2 seconds of stun. Increases damage dealt to enemies with a shield or immunity to control by 100% (15 minutes cooldown).

Skill 8, Fist Skill: Thorn Lv.40 (Passive/Active):

Passive: When attacked, accumulate the power of thorns, and when it exceeds 50%, it can be actively released.

Active: Attacks enemies deal 200% damage and taunt enemies within 10 meters for 5 seconds, reducing damage taken by 60%.

Note: When the power of thorns reaches 100%, the damage is increased by 50% and the damage protection is +10%.

Skill 9, Luxuriant Leaves Lv.40 (Active): Unleash the power of the wood elemental and slowly restore 20% of the maximum HP of all allies within 5 seconds, and for allies with "5 stacks of Nature Marks" or more, if the HP ratio is less than 40%, immediately restore 10% of their maximum HP; Otherwise, gain 200 mana (1 hour cooldown).

Skill 10, Lv.40 (Passive): After entering the combat state, every 5 seconds, a bunch of branches will grow behind you and restore 50 mana points to yourself, storing up to 3 bunches of branches, and when your health is lower than 50%, it will consume a bunch of branches to instantly restore 10% of your health.

Skill 11, Broken Branch Lv.40 (Active): Bestows a bunch of branches on other units, restores 15% of the target's max HP and grants them the effect of "Wood Elemental Protection" for 10 seconds (cooldown 30 minutes).

Wood Protection: When taking damage that exceeds 20% of your current health, removing the protection reduces the damage by 60% and creates a shield that negates up to 25% of your maximum health for 5 seconds.

Skill 12, Elemental Guardian Lv.40 (Passive): When the damage taken exceeds the caster's HP by more than 20%, the damage taken is reduced by 50%.

Skill 13, Elemental Complementarity x (Passive): The wood element will increase its strength and will also be nourished.

……

It seems that the change is much greater than that of Silleigh after receiving the water elemental inheritance, but in fact they are all about the same. It's just that Sillei's skill level is all on the sub-class pharmacist. In terms of combat support skills, Qing is much better than Hillray, and on such a basis, the strength span of the improvement is not as large as Hillray, but the overall strength improvement is not comparable to Hillray.

The last two "Elemental Guardian" and "Elemental Complementary" skills are the universal abilities shared by the inheritors of Elemental Power. In addition, it is a pity that Qing has not gained any lethal abilities.

However, it is understandable that after all, it is the power of the wood element, which symbolizes the power of life. The newly acquired skills have greatly improved his support ability and anti-beating ability.

Of course, it is not that there is no improvement in combat effectiveness. The original "Verdant" skill, after incorporating the power of the Wood Element, awakens to "Wood Elemental Verdant", with a small enhancement and 50 Natural Marks effect, but the biggest change is the addition of "I" to the entry.

This makes the nature of this skill completely different, without this change, the skill enhancement is all summons and summoners, and Qing needs to summon units himself to receive buffs.

After this change, as long as it is a summon of an allied faction unit, the buff will be applied to the body. Brush up the number of these "natural imprints", and Qing's personal strength will skyrocket rapidly.

The premise is to ensure the number of these summons, and these increases are time-limited. If the summon is always present, the Nature Mark will be constantly refreshed, maintaining the kicker effect. If the summon is killed quickly, Na Qing's strength increase is short-lived.

Qing now felt that he was a little inflated, so that the number of summons around him had accumulated, and he even dared to beat the main body. Considering that the main body has the sun fireworks, it doesn't seem to have an advantage in attributes, and it quickly calms down.

This kind of strength growth is indeed about to catch up with the ontological Lin Jiu, and the price of receiving so many benefits is the elemental catastrophe.

Qing was already thinking in his heart, how to fool the body over and solve the problem of elemental catastrophe. Everyone is one with the soul, and his problem is the problem of the ontology, and this logic is fine.

Lin Jiu: ???

Happily watered a chapter

(End of chapter)