Explanation of the recuperation period

Regarding the recovery period, in fact, I originally planned to make a unified skill, which is more in line with the original turn-based concept of the Pokémon game, but later I found out that there is no room for small skills to appear in the future, and many book friends should have discovered that basic skills such as "water gun" have not appeared in this book for a long time.

I still don't like this.,Although everyone must never bring "water guns" and "sparks" when playing games, but the same people should always bloom to be more interesting.

So I learned the hard way and decided to complete the setting, discarding the idea of unifying time for all skills.

I've also changed the regeneration period of "Water Fluctuations" in the previous article, and changed it to a few seconds.

Because "Flying Water Shuriken" can continue to exist, it should not be affected if the recovery period is long, and it should not be affected for the time being, and then use plot optimization, such as cultivation and exercise, etc., so don't eat books first.

By the way, the "stand-in" skill is the same as the ultimate in the original game, which is a 10-point PP value consumption, but I don't agree that this move counts as an ultimate, so let's ignore it, and we'll treat it as a downgrade.

In the last book, all the skills in the game that break 100 are counted as ultimates, and the ultimates have been strengthened, so don't worry about the small problem that the earthquake is only 10 points more powerful than the freezing ray, just when I add a layer of buffs to the skills that break the hundred.

"The Champion of the Elven King" explains the regeneration period is in the middle of the hand, please wait a moment,

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