Chapter 12: Expertise, Skills, and Pets
In the Faeron Continent, [Specialty] and [Skill] are both special abilities.
Among them, [Skill] is similar to a passive talent, and [Skill] is a skill that people have mastered.
For example, Clark has four general specialties: [Chaos Magic], [Dexterous Left Hand], [Unforgettable], and [Aristocratic Style].
Among them, [Chaos Magic] provides him with a source of magical power, and [Dexterous Left Hand] makes his left hand as dexterous as his right hand, and both hands can wave his wand and use magic.
There is also [Unforgettable] can improve his intelligence and make his memory greatly improved, and [Nobility] comes from the education he received since childhood, which passively improves his charm.
As for Clark's skills, there are six types: [Education], [Concentration], [Bluffing], [Mysterious Knowledge], [Identifying Spells], and [Rope Art].
Each of them needs to be actively used by him in order to be effective, for example, [Education] requires him to explain knowledge to others in order to be effective, and [Focus] is when he casts spells, he can better avoid interference.
[Bluffing] is used by him to intimidate and deceive others, [Mysterious Knowledge] can help him better understand magic, [Identifying Spells] can help him identify the type of spell and counter it, and there is also a [Rope Art], well...... Please ignore it.
Generally speaking, skills only appear when choosing a class, for example, when Clark awakens his magic and becomes a wizard, he automatically obtains the three magic skills of [Focus], [Mysterious Knowledge], and [Identifying Spells].
If he wants to acquire other skills, he will have to work part-time and have a new career.
Specialties are a bit stronger, and for every three class levels, he can choose a new specialty from the wizard's list of specialties.
Therefore, even if he reaches the full level of level 20, he can only add 6 new specializations.
From this point of view, you can see how powerful the legendary skill of [Knowledge is Power] is.
As long as he consumes experience, he can gain expertise and skills, which greatly increases his strength without leveling up.
When Clark used to play games, his favorite thing was not to use skills or spells, but to fill up all kinds of passive skills and stack various states on himself.
Think about it, if you release the simplest fireball technique, it will be hung with super magic specialties such as [Spell Extreme Effect], [Spell Increase], [Spell Instant], [Spell Widening], and a fireball is like a hot sun explosion, how enjoyable it is.
Now the legendary skill of [Knowledge is Power] can be said to fully satisfy his fantasy.
Clark clicked on the "+" sign behind [Knowledge is Power], and a list immediately popped up below, which was full of specialties and skills that he could exchange for experience points.
[Negotiation]: Normal skill, you can get an additional +1 judgment effect when communicating with others, making it easier for the other party to trust you. (You'll need to communicate with 100 Ladies, become good friends with them, and then invest 2000 XP to get this skill, which is currently 39/100.) - I'm asking you to convince him, not to pajam him!
[Magical Genius]: General specialty, you have a talent in magic that far surpasses that of your peers, and each time you level up, you will get an additional +5 intelligence bonus for the skill points you earn. (You'll need to get approval from 6 professors, get 1st place in all 6 courses in the final exam, and then invest 5,000 XP to get this skill, with a current progress of 0/6.) - The most terrifying thing is that geniuses tend to work harder than you.
[Skillful Hands]: General specialty, you have very sensitive hands, and [Rope Art] and [Hand Kung Fu] get an additional +2 agility bonus. (You need to successfully bundle 100 bits...... )
Clark kept pulling down, and there was a long list of tasks that he could accomplish if he worked hard now.
As long as you complete these quest rituals and then invest experience points, you can get the corresponding feats and skills.
How do I get XP? After such a long time of information prompting, Clark basically figured it out.
Because he has a fragment of the godhead of the god of knowledge in his mind, not the god of killing, things like fighting monsters in ordinary games don't give him experience points.
If he wants to gain experience points, he needs to do things that are in line with his identity as a god of knowledge, such as education, publishing articles, increasing his popularity, and in short, everything that can make others associate him with the concept of "knowledge" and gain admiration, can bring him benefits.
"Yes, yes, it seems that the next campus life will not be monotonous."
Clark looked at the content on the panel, his heart was both excited and apprehensive, and he was also full of yearning for the future life.
"In any case, you have to seize this opportunity yourself!"
He turned off the data panel, listened to Neville's snoring outside, and closed his eyes as he made up his mind.
It's just that he vaguely feels as if he's missing something.
In the midst of the thugs, he vaguely heard something calling to him.
"Boss! Top dog! Hungry, hungry! ”
This is?
A huge black shadow hung over his head, his wings as black as ink covered the sky, two claws larger than a buffalo flashed with a sharp cold light, and a pair of green eyes that looked like ghost fire were brighter than the headlights.
It's a huge crow! I remember.
Clark awoke suddenly, lifted the curtain, stepped barefoot on the floor, and pulled his suitcase from under the bed.
The surface of the box was covered with fine calfskin, and the corners were reinforced with shiny brass wrappings, but the most special thing was his lock, which had three key openings.
He placed the box on the bed, took the key from his neck, inserted it into the third keyhole, and opened it with a slight twist.
It's just that instead of clothes and books in the open box, a downward staircase appears.
Yes, this is a hand-held gift box of the same style as Moody's and Newt.
Clark seemed to be accustomed to this, and stepped into the box with one foot, and walked down the steps.
After a while, he crawled out of the box with another birdcage in his hand.
Inside the cage was a raven with black feathers, exactly like the one Clark had dreamed of.
This is Clarke's pet, a crow named Hugin, well, that's the name Clark just changed to it, which means "Thought".
However, as a pet contracted by Clark's wizarding profession, Fukin is much smarter than ordinary ravens, not only can he speak a few simple words, but he can also communicate with Clark to a certain amount of heart, transmitting some information and emotions to him, which can be said to be a very useful scout.
After being released, the ravens did not make any noise, but flew outside along the half window that Clark had pushed open, like an invisible ghost, flying freely in Hogwarts Castle in the middle of the night.