Chapter 14 Legendary Attributes, Now Strength

"Long time no see, Tom!"

Looking at the magic item in front of him, sensing the soul fluctuations hidden in the rich magic power, Clark said happily, and then slowly stretched out his sinful little hand-

"Nope! You thief! Put it down! Put it down! ”

Kreacher, the house-elf who had been hiding in the shadows and secretly observing their behavior, couldn't take it anymore and ran out and yelled at Clarke, trying to rush up to stop him.

It's just that Clark glared at him dissatisfiedly, and the old elf was like a worm in amber, and he was instantly frozen in place, unable to move.

Harry was now startled by Kreacher's noise, groaning in a coma, as if he would wake up at any moment.

Clark didn't want to delay, the mysterious light in his eyes flashed, and the three psychic abilities [Advanced Domination Technique], [Brainwashing Technique], and [Making Memory] immediately went all out.

Kreacher stood there, his head red, and he was stirring up his magic to prepare to impact the power that had restrained him, when suddenly, a tidal wave of psychic power rushed into his mind.

With the small brain size of this elf, Clark quickly salvaged all the memories in his heart like tearing a film.

As for whether the methods in this process were rough and whether they would cause harm to Kreacher, Clark didn't care.

After all, the old guy was insane himself, and Sirius wouldn't feel strange even if it was a little more serious.

Soon, Clark saw in his memory what he was looking for, the cave where Voldemort had taken him once to hide the Horcrux locket.

The painful memories were flipped through, and Kreacher's eyes turned from blank to painful.

But soon, the pain is slowly waning and fading, as Clark is cutting, deleting, copying, and pasting his memories.

Eventually, the elf's eyes were blank again, and then, under Clark's command, he staggered down the stairs.

After taking the annoying little thing away, Clark turned around again and boldly reached out and took the Slytherin locket in his hand.

He knew that Voldemort had stored the locket in the cave, so he had not placed a powerful spell like the Gaunt Ring on it.

This can be explained by Sirius's younger brother and the elf Kreacher being able to bring out this locket.

Sure enough, Clark easily took the locket in his hand, and the process was incredibly simple.

However, Clark was not discouraged by this, and before that, he had already come into contact with two of Voldemort's Horcruxes, namely his diary and Ravenclaw's crown.

He knew that the Horcruxes themselves had some of Voldemort's magical powers.

It is capable of influencing the minds of those around it, and absorbs life from those who have come into contact with it, gradually bringing it back to life, and can also cast magic, no different from the real Voldemort.

Fortunately, this is not the same as in the past, although only a year has passed, Clark's strength has made great progress.

Last year's Dragon Farm adventure provided him with more than 90,000 experience points, which was enough for him to move up several levels.

Clark naturally did the same, taking advantage of the free time during the summer vacation, he directly consumed 18,000 experience points and upgraded himself by two levels.

It's not that he doesn't want to rise more, it's just that this rapidly improving strength also takes time to digest.

Now he is a level 11 [Psychic Warlock].

Name: Clark Prewitt

Age: 15 years old/17 years old

Race: Human/???

Attributes: Strength 10, Agility 10, Constitution 12, Intelligence 19, Perception 13, Charisma 18

Faction: Absolutely neutral

Class: Level 11 Psychic Warlock, Mind Messenger (0/20000)

XP: 72550 (unassigned)

Status: Godhead oppression

Vocational skills: Education 53, Concentration 40, Bluffing 76, Mystic Knowledge 47, Identifying Spells 43, Rope Art 50, Document Interpretation 54, Negotiation 44, Information Collection 44, Observing Words and Emotions 42, Occlumency 55

Legendary Skill: Knowledge is Power (Comes with Godhead)

Personal Specialties: Psychic Strength (Class Specialty), Psionic Talent (Class Specialty), Dexterous Left Hand, Unforgettable, Nobility, Mobile Caster Spellcast, Pet Enhancement, Robustness (1/3), Iron Will, Magical Genius, Heart Like Water, Animal Affinity, Leadership, Destiny Attention, Enemy of Evil, Telepathy, Energy Specialization (Self-Molding), Messenger of Justice, Inert Armor

Level 0~4: Omitted

Level 5 Abilities: Supermorphosis (Autoplasticity), Advanced Domination, Psychic Probe, Body Adaptation (Autoplastic)

Level 6 Abilities: Collective Suggestion, Feign Death (Self-Molding)

Psionics: 136

Crystal Servant: Personality (Arrogance)

Abilities: [Alert], [Reflex Evasion], [Self-Movement], [Shared], [Transcendence], [Psychic Link], [Teleport], [Telepathy], [Flight]

Special Abilities: [Resistance], [Root Power - Blood], [Breath of Death]

Among them, the increase in age and the promotion of two levels in a row provide Clark with 2 additional attribute points, which he added to [Strength] and [Charm] respectively.

As for why it is not added to the [intelligence] attribute of 19 points, because for a single attribute, 20 points is a hurdle, and the attribute is still within the reach of a normal human being before 20 points, that is, when it is 10~19 points.

And once you reach 20 points, or even exceed 20 points, it means that this attribute of yours has exceeded the limit of human cognition and entered a new level, and this level is [Legendary].

The so-called "legend" is not only a strange existence that exists only in myths and legends, but also an epic that can be praised by countless people.

Take Clarke's highest [intelligence] attribute of 19 points now, people with 18-19 points of intelligence can already change the lives of all mankind through their intelligence.

This attribute is not so much an ability for them as an honor for everything they do!

High intelligence and genius have become synonymous with them, for example, Newton, Einstein......

And 20 points [intelligence], when you have legendary intelligence, it is already an insult to use the word wisdom to describe you, even in a world without extraordinary power, you can rely on legendary intelligence, live on the strict barrier of reality, tear a hole, and show extraordinary ability.

Unforgettable, quick to understand, absolutely sane, always sober...... These are all trivial things to you, and it is possible to even interfere with reality directly with the power of the mind.

Of course, it is not easy to achieve the legendary attribute.

Aside from those who were born in Rome since childhood, or the children of certain legendary creatures, the most likely way for ordinary people is to become a Legendary Professional, which is to raise your class level to level 20.

At this level, each professional will receive the first legendary attribute point, which is used to help him break through the upper limit of 19 attribute points and achieve extraordinary attributes.

However, is there really no other way than the legendary attribute points of the legendary pro?

That's not all, Clark remembers that at the end of last semester, he received a legendary feat.

[Heroic Character]: Legendary specialty, heroic deeds are sung by people, all your attributes +1, you can be immune to the effects of fear and low morale, and your partner's morale +1. Note: This feat, which allows you to break through 20 stats.

(You need to collect the four special specialties of [Messenger of Justice], [Enemy of Evil], [Destiny Attention], and [Leader's Style], complete a heroic deed, and finally sacrifice 50,000 XP points to obtain this specialty.) )

All attributes +1, this effect is indeed very powerful, worthy of the name of its legendary feat, but the most powerful is the note at the end of it: this feats can make your attributes break through 20.

What does this mean?

This unexpectedly can help you break through the legendary attribute in advance before you have obtained the legendary class.

Even if all of your stats reach the 19-point threshold, it can help you break through to the legendary stats.

Of course, if you want to become a hexagonal professional with 6 attributes of 19 points, you need almost a lot of attribute points and experience points.

But Clark is not greedy, he has now reached 19 points in [Intelligence], and [Charm] is also on the verge of reaching the standard, and he can still expect to enjoy the treatment of dual attribute breakthrough at a young age.

In addition to the gain from attribute points, upgrading two levels also gives Clark a [Inert Armor] class specialty, as well as level 5 abilities: [Mind Probe], [Body Adaptation (Self-Molding)], and Level 6 abilities: [Group Suggestion] and [Feign Death (Self-Molding)].

[Inert Armor]: Psychic Warlock Class Specialty, when you have at least 1 psionic point in reserve, your telekinesis will automatically form a tangible force field on the surface of your body, like armor, to protect you.

However, unlike normal armor, inert armor is composed of psychic power, so it has a good effect on psychic attacks and energy attacks, and does not reduce movement speed.

Not only that, but you can also decide whether your inert armor is invisible or shows tinted light, making it a great specialty for traveling at home and eradicating evil.

[Psychic Probe]: Level 5 ability, consumes 9 psionic energy.

Using psychic power as a probe to go deep into the target's heart allows you to discover the deepest secrets hidden in the other person's heart, and the amount and importance of the content of the probe are subject to the intelligence gap between you and the target.

[Body Adaptation (Self-Molding)]: Level 5 ability, consumes 9 psionic energy.

You can use your powerful psychic power to cause your body to evolve rapidly to adapt to the different natural environments around you, including but not limited to deserts, rainforests, polar regions, and even oceans and lakes, for a duration of 31 (intelligence + constitution) minutes.

[Group Hint]: Level 6 ability, consumes 11 psionic power.

Psychic power allows you to psychologically suggest to a group of sapient beings (no more than 10 people) at the same time, planting a seed in their hearts, and then being triggered by a particular object, event, and speech at a specific time or place. (Note: The caster's intelligence stats cannot exceed your intelligence.) )

[Feign Death (Self-Molding)]: Level 6 ability, consumes 11 psionic energy.

You can use psychic power to forcibly suppress your own life activities and cover your life breath to create the illusion of death, which lasts for 31 (intelligence + constitution) minutes.

With such a wealth of skills, coupled with Clark's level, this can already be regarded as the backbone of professionals in the DND world.

Whether it is the leader of a small force or a cadre of a medium force, it is more than enough.

And if it is placed in today's magical world, his level and strength are enough to be called elite.

After all, even many staff members of the Ministry of Magic are difficult to cast an iron armor spell completely, and with Clark's current strength, being an Auror in the Ministry of Magic is not a problem at all.

Of course, that doesn't mean Clark can rest easy.

Not to mention that there are still many powerful but not very famous wizards in the wizarding world.

Clark himself still has some problems with his own power system.

Compared with his strong psychic power, his physical fitness is still lacking, just the standard of an ordinary person.

Not to mention the knives and bullets, the wall is running, even if it is a long and fierce battle, he may not be able to hold on.

Fortunately, he still has enough experience points, and he has a golden finger that no one else has, as long as he is given time, these problems will no longer be a problem.

There was movement on the stairs not far away, and Clarke could hear Sirius's footsteps.

He should have found the antidote and was returning at the moment.

Clark didn't delay, quickly put the locket in his hand, and at the same time, in order to prevent Sirius from suspecting, he also added the magic snake skin, as well as half a bottle of cat-leopard essence blood.

As for why not sneak the locket into your magic pocket?

Indeed, the elf Kreacher's memory had been erased anyway, and no one knew that there was a locket here.

But Clark wasn't a thief, and as a highly educated aristocratic wizard with a sense of right and wrong, he didn't bother to do that kind of thing.

By the time Clark had put away what he had been looking for, Harry had woken up from his slumber.

Sirius happened to be back on the second floor at this point, and as Clark had expected, Sirius didn't pay attention to what he had chosen.

"Oh, you can just take it if you like it," he waved his hand directly, indicating that you are welcome, "Anyway, these old objects are of little use to me, and if they are disposed of as garbage, it will be time-consuming and laborious." ”

He made a joke, and with that, he eagerly led Harry up to the third floor and showed him the room he had arranged for him.

It was a large room with high ceilings, at least two beds and four large closets, and was said to have been the residence of Sirius Black's great-great-grandfather.

Through the large window of the room, you can also see the long street outside, which makes Harry, who has always lived in a small room, extremely happy.

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