Chapter 12: It's You, Dress Up Game!

Mobile technology in this world is developing rapidly, and the corresponding mobile games are also developing faster than in previous lives. But around the scenes, those fiery gameplay is largely the same.

For example, "Honor of Kings" corresponds to "Heroes and Invincible" in this world, "Peace Elite" corresponds to "Battlefield Acting", "Hearthstone" corresponds to "Tale of Ten Thousand Beasts" and so on.

The audience for these popular games is very broad, covering age groups ranging from 12 to 50 years old, with people between the ages of 20 and 40 being the main players and can also be called the main consumer group.

These people are basically already working and have a source of money in their hands, so they are willing to spend money in the game to get a better gaming experience.

Whether it is a MOBA game or a card game, it is a heavy kryptonite game, especially considering the spending power of male players, Xue Kui thinks that this is not a good aspect.

In the previous life, Xue Kui also played mobile games for a while, and Krypton almost made himself have high blood pressure!

In order to draw an SSS card, Xue Kui directly took in two months' salary, but in the end he still didn't get it!

In a fit of rage, Xue Kui uninstalled the game.

But within a few days, I downloaded it again!

After repeating it over and over again I don't know how many times, he completely left this gold cave.

For this kind of psychology of players, Xue Kui knows too well.

Players greet the ancestors of game manufacturers, but they are not ambiguous in their actions.

Game manufacturers are harvesting leeks with keywords such as 'limited', 'permanent', and 'can only be obtained by lottery'.

1 time in 10 consecutive draws, 3 times in 20 consecutive draws.

It's such a little trick that makes players happy to krypton, krypton, krypton, krypton!

Thinking of the experience of playing mobile games in his previous life, Xue Kui couldn't help but shudder.

Don't touch these game genres!

In addition, he also remembered a sentence: Don't underestimate the consumption power of local tyrants!

"Mr. Pei's original strategy was fundamentally wrong, although it is easy to cause a crash when choosing a popular game, it is also easy to be discovered! As long as the card game is still around, no matter how rubbish the card game is, it is possible to make money! ”

In order to avoid this from happening, Xue Kui first excluded these types of kryptonite games, and also excluded the keyword 'male player'.

Excluding board and card games, which can be made at a cost of money, Xue Kui set his sights on the games that girls like to play.

There are three main aspects to consider the game for a girl audience:

First, games specifically aimed at women are not the outlet of mobile games, which greatly avoids the probability of making money.

Second, there are very few female players in mobile games, and a large part of them are attracted by popular games, and the real female game audience is very narrow.

Third, determined by the nature of girls, compared to playing games, girls are more willing to spend krypton on actual clothes, hats, cosmetics and skin care products, so that the proportion of girls who can play krypton gold in the game will be a small part.

After considering the above three points, Xue Kui quickly looked up the game developed for female players on the Internet, and a game called 'dress-up' appeared in his field of vision.

The core gameplay of dress-up romance games on the market is to dress up the models in the game, and players can buy various styles of clothing in the built-in store to match their favorite style.

In order to make money, some developers also provide lottery platforms in the mall to draw some rare cosmetics.

In addition to this main gameplay, the accompanying gameplay mainly includes the most basic 'dancing' - the player controls the female characters in beautiful clothes in the game to dance through the prompt buttons on the mobile phone screen.

The more advanced gameplay also includes 'adventure', 'cultivation', etc., all of which are gameplay designed to show the charm of female characters.

At present, this kind of dress-up games on the market are mainly concentrated in the 2D level, and most of the target groups are concentrated in the group of girls under the age of 20.

The ceiling of krypton gold is basically within 1,000 yuan, which can be said to be very conscientious.

In other words, it is very difficult to develop this kind of game to make a lot of money.

So until now, there is no such game on the game charts, which is also a positive indication that the game is indeed niche and not a bestseller.

Xue Kui searched for a long time and only found dozens of such mobile games, and after downloading them in turn to try them, he found that the gameplay was similar, and there was nothing that could arouse his interest at all.

With rough and stiff mission modeling, no new costumes, and a 'dancing' mode that doesn't challenge at all, Xue Kui really couldn't find any attraction in this kind of game.

Despite this, Xue Kui became more and more excited, as if he had discovered a new continent.

This type of game is simply too good for losing money!

A search for game templates on the Internet, Xue Kui found that although these dress-up game templates exist, they are very few, and basically only provide interactive gameplay, such as 'dancing', 'escape room', 'built-in playing cards/mahjong' and other auxiliary gameplay, while the game models and clothes are not provided.

Come to think of it, too, the appearance of the game characters and the outfits on the characters are the core of this kind of game, basically the player also goes for these two, if both are repeated, then play a hammer?

In addition to the basic game elements, the game must also be able to make a profit, which is something that the system restricts, not something that Xue Kui will not do if he wants to.

According to the current profit model of this type of game, the game is basically free, and then the in-game store provides personalized outfits for players to buy.

According to the market market, players can do in-game tasks (such as daily check-ins) to get some fixed costumes, or they can pay to purchase costume packs through the in-game store.

Generally speaking, game manufacturers will price their own gift packs ranging from 10 yuan to 30 yuan depending on the beauty of the clothing, and will also provide rare lottery in the mall, which is usually higher than the price of ordinary gift packs.

Judging from this standard, Xue Kui felt that it was simply perfect.

In order to make the game lose money, Xue Kui decided to set the price of the costume gift package at 1 yuan.

This is the lowest price for in-game items and the lowest price within normal business conditions.

Come to think of it, it's no different from giving it away for nothing!

In order to make the player try not to charge money.

After that, you have to cut off the function of the krypton gold lottery and do tasks to get the lottery qualification instead.

Want to top up your money to draw a lottery?

Sorry, we all have to do the task honestly!

Of course, the lottery can get some rare outfits, which is also the meaning of the lottery.

On this basis, the number of draws that can be won per day is only 10.

If you want to get a rare outfit, you have to do quests every day.

Normal people who would bother to do tasks every day to draw up and dress up!

In this way, it can dissuade a large number of players.

What girl would spend time doing tasks every day just to give her game character a rare outfit?

Isn't it nice to go out shopping and go on a date?!

Xue Kui felt that he had thought it through this time, and had made sufficient preparations from the audience to the consumption of the game.

This time the game will be lost!