Chapter 56: Sun Wencheng's Analysis

Hearing Li Xiang's affirmation, Sun Wencheng smiled modestly.

"Brother Xiang, you're still amazing!" Sun Wencheng praised from the bottom of his heart, if he hadn't heard Li Xiang analyze it just now, he felt that he might not have been able to think of this immediately.

With the affirmation of the game producer, Sun Wencheng was full of confidence and continued: "At present, these MOBA games on the market focus on confrontation gameplay, and I guess Xue always wants to find another way to increase the plot mode in the background world of the game under the premise of confrontation gameplay. ”

Li Xiang nodded, began to follow Sun Wencheng's train of thought, and motioned for Sun Wencheng to continue.

"I thought about it briefly just now, if each hero in the game is designed as a single character in the background world of the game, then each hero has a corresponding growth experience, we can make the growth experience of the heroes into a story mode, and the specific approach can refer to those stand-alone games that have matured on the market now, such as "God of War", "Assassin's Creed".

It allows players to deeply experience the independent story of each hero, so that players can reminisce about the fun brought by the plot in addition to the confrontation gameplay.

Of course, how big our plot mode will be, we can discuss it later, I want to talk about the specific growth process of this hero, and the most important thing is the way to obtain skills!

And the reason why Mr. Xue deliberately emphasized the increase in the plot mode should be to let those players who have average skills, are inconvenient to open black, and have not even played MOBA games can find happiness in the plot mode! ”

Hearing this, Li Xiang's eyes lit up, and he followed Sun Wencheng's words and said, "This is with me!"

According to my understanding of MOBA games over the years, the fun of 'Kai Hei' and 'Carry' is the greatest, but as I get older, my friends who worked together may be separated, or even run around because of work, and can no longer get together to be happy, so everyone gradually gives up on this game.

If we can design a fun story mode, we have a chance to keep this group of players in the game! ”

Sun Wencheng nodded vigorously, and his excitement was difficult to contain - Brother Xiang understands too much!

"In order to add interest, we can design a plot line for each hero's growth experience, and then players can get hero skills by playing the plot line, and these hero skills are not limited to 4, or even more!" Li Xiang's train of thought was also driven by Sun Wencheng's words, and his brain opened up instantly.

Sun Wencheng was once again shocked by Li Xiang's bold speech!

Hero skills aren't limited to 4, or even more?!

Wouldn't that make the game more difficult?

Sun Wencheng was a little puzzled, but he didn't speak in a hurry, wanting to see how Li Xiang thought about this matter.

In the MOBA confrontation games on the market now, each hero basically only has 4 hero skills, and some can also bring 2 general skills, such as flashing, healing, and teleporting.

Counting the active abilities carried on some equipment, there are actually quite a few buttons that need to be operated.

It's not easy for a novice to be able to use 4 hero skills and 2 general skills well, not to mention the active skills in equipment during team battles.

"Of course, I may not be accurate when I say that the number of skills can be increased. Strictly speaking, the 4 main hero skills remain the same, but you can add several 'passive skills' to the heroes. Li Xiang said, "Players can make heroes gain a lot of skills by playing the story mode, such as 10, but the main hero skills can only be 4, which is the current mainstream gameplay, and we can't easily change it."

What we can change is which of these 10 skills will be selected as the main one, and the remaining 6 will be made passive! ”

Sun Wencheng was shocked by Li Xiang's words again, and his mouth opened wide.

Let players choose 4 skills to form a hero skill, and then the remaining 6 skills as passive skills?

What a lot of brains does it take to come up with such a solution?!

This means that players can design their own hero skill combinations and match their favorite unique heroes!

And in the battle, if you can use the heroes after your own combination of skills to fight, then there are many ways to play.

Teammates and enemies alike will hardly guess what the heroes and skills they have designed will make it difficult to target, in other words, the uncertainty of the game will increase!

With this, it is very likely that there will be a variety of ways to play, which will greatly increase the playability of the game.

That's amazing!

Sun Wencheng felt that his mouth was a little dry, and Li Xiang's words just now really taught him a lesson.

If this model does come out, it is likely to have an impact on this kind of game on the market!

Different from the wild ideas in Li Xiang's head, Sun Wencheng, who has worked in the game industry for more than 2 years, has a detailed data investigation on the life cycle of a game.

The life cycle of a game is mainly divided into four parts: the introduction period, the growth period, the maturity period, and the decline period.

From the introduction period to the maturity stage, the number of active users and the payment rate of players are increasing, but after entering the recession period, the number of active users and the payment rate of players will enter a state of decreasing.

How long a game can make money mainly depends on when the recession period ends, which is also the main reason why major game manufacturers have to update the game version every once in a while, adjust the game value or add some gameplay.

However, even so, many games still only have a 3-5 month cycle, and only very well-known and established games have the potential to extend this time to 3-5 years, or even longer.

Sun Wencheng knows that MOBA games have now entered a mature period, and it is likely to enter a period of decline in the next 1 to 2 years.

If you re-enter the market at that time, it is likely to be dragged down by the general trend of the decline of the entire game category, not to mention the big sales of games.

In the mature period of the game, although it is facing the strangulation of similar famous games, if it can launch new ways to play and achieve corner overtaking, it may be able to catch up with the dividends of this wave of general trends.

Not only that, once this kind of gameplay is recognized by the market, it may even make MOBA games glow with a second spring!

Sun Wencheng was secretly frightened, and while admiring Li Xiang's bold and innovative ideas, he admired Xue Kui even more.

Good ideas are hard to come by, but it's more important to use them at the right time.

It is worthy of Mr. Xue, who has made two popular games, and has begun to look for business opportunities from the level of the general trend of the game!

In the conference room, Sun Wencheng quickly recorded what he had just talked about in his notebook, and through the conversation with Li Xiang just now, he basically had the big framework of the game in his mind.

Sun Wencheng glanced at the request issued by Xue Kui just now, and found that there was another key word in the first requirement that was not taken into account - the cultural characteristics of our country.