Chapter Seventy-Six: The Game Crashes
After the opening of EJ, visitors entered the various pavilions one after another.
Xue Kui sat at the booth for a while and saw that no one was patronizing his company's booth, so he left to wander around the other pavilions.
Among so many venues, Xue Kui is actually most interested in the game pavilion.
Before entering the game exhibition hall, layers of sound mixed with the music played by game manufacturers and the noise of visitors in the venue came through the door of the exhibition hall.
Each of the manufacturers who came to the game presentation had monitors and computers in front of their platforms, and there were also beautiful assistants dressed in sexy clothes who stood in front of the platform and explained the company's products to the players.
The entire game exhibition hall covers an area of 5,000 square meters, of which 'Penguin Technology' and 'Black Pig Technology' occupy the middle position of the north and south ends, and occupy the largest booth.
Penguin Tech is about to launch a Q-style MMORPG (massively multiplayer online role-playing game), and there are a few girls standing in front of the booth who cosplay into the game's characters.
Many male tourists took out their mobile phones or raised their cameras to take pictures of the girls, and the girls also cooperated very well in various cute poses, and from time to time they also promoted their own games.
Xue Kui had little interest in this kind of game, so he could only continue to wander around the exhibition hall, and stopped when he walked to the booth of 'Jiuyou Technology'.
"The new domestic mythological MOBA game [Kaitian] will be newly debuted on February 15, 2012!"
The propaganda slogan written on a huge display board instantly attracted Xue Kui's attention.
"'Jiuyou Technology' is going to launch a new MOBA game?"
"Jiuyou Technology Co., Ltd." is also a well-known game manufacturer in China, although it does not have "Penguin Technology" and "Black Pig Technology" in the field of games to attract money, but there are many national style Xianxia online games under its name, and its strength is also very strong, and it is one of the top five game manufacturers in China.
Looking at the words 'domestic mythological MOBA games', Xue Kui's curiosity was hooked.
This type of game has been launched before, and Xue Kui's task for Li Xiang and Sun Wencheng this time is to do a game background related to culture.
Mainly because this type of game has been a failure before.
This company also launched games with domestic culture, what's the picture?
With questions lingering in his heart, Xue Kui came to the front of the booth and looked at the introduction of the game.
"Hello, if you are interested, you can try it!"
A sweet-looking female assistant dressed in JK introduced to Xue Kui: "[Kaitian] is a MOBA game that our company has been developing for many years, and it has innovated in gameplay. ”
Seeing that there were already a few visitors sitting in front of the computer provided by the exhibitor and playing the single-player mode, Xue Kui was not polite, and sat down in front of an empty computer and began to enter the game.
The interface of the game is designed to be very mythical: thunder flashes from time to time on the red sky, and the battlefield below is divided by two forces.
"Good guys, this is the design of most mythological characters!"
Entering the interface of selecting heroes, Xue Kui saw an introduction to each hero.
I have to say that the art of these heroes is really good-looking, better than all the art on the market before, and it can be seen that 'Nine Days Technology' has put a lot of effort into this game this time.
The overall gameplay of the game is not much different from the MOBA games on the market, which are composed of two parts: man-machine battle and player battle.
Since the version provided by the exhibitor is still in the testing stage, only human-computer battles can be tried in the game opened by Xue Kui.
After entering the man-machine battle, Xue Kui operated the selected hero 'Monkey King' for a trial, but after playing for a while, he found that the operation of this hero was too difficult!
This is mainly because Sun Wukong has a skill called 'Ever-changing', the setting of this skill is a bit similar to Carl in DOTA, through different combinations of buttons, Sun Wukong can be changed into different forms, and the skills brought by different forms are also different.
If you change to a player with strong operation ability to play, Sun Wukong is definitely a hero who can show off to takeoff.
But Xue Kui...
Hehe, a crippled hand, quit the game after being killed by the computer a few times.
Then, he tried out a few other heroes.
Judging from the skills of these heroes, it is obvious that the designers borrowed the descriptions of spells or magic weapons from the corresponding mythological characters when designing their skills.
For example, Pangu, there is a skill called 'Ground', the skill effect is that the hero punches the area in front of him, forming a 50-yard-long 'ravine', and all heroes standing on the 'ravine' will fall into the ravine, unable to move, and cannot be selected, with a duration of 1 second/2 seconds/3 seconds/4 seconds.
In other words, a hero who falls into the 'ravine' is equivalent to disappearing temporarily, similar to the Poison Dog and Blackbird skills that lock up the hero, but with a more perverted one.
You can lock up all heroes within 50 yards!
Overall, this game is quite amazing in his opinion, at least in terms of graphics, it is a wrestling wrist with [Canyon Battle] and [Legend of Heroes].
If the marketing is done better, it may really attract a lot of players to play this game.
"Launched on February 15, 2012."
Xue Kui secretly wrote down the date and called the system to check the time.
【Wealth Freedom System】
[Host: Xue Kui]
[System funds: 895,000]
[Host Property: 45358.5]
[Next settlement time: 36 days later.] 】
"Isn't that a coincidence?"
Looking at the time of the system, Xue Kui silently calculated in his heart.
If you budget for the week before the bill, the final deadline is just February 16th!
"I can also schedule [God: Legend of Demon Suppression] to be released on February 15, so that I can catch up with [Open Heaven] on the same day!"
Normally, no two game makers will release the same type of game on the same day.
If a small company wants to launch a game, it will inevitably try to avoid the time when the big company releases the game.
The reason is simple, it is to attract some players.
Large companies usually bombard the game with advertisements, benefits, and game reservations before releasing games, which will attract a large number of players in advance.
Small companies choose to release games at this time, which is tantamount to looking for death.
If you can't attract players when you release the game, it's basically the same as hitting the street.
It's almost impossible to attract players later.
Xue Kui didn't want to make money in the first place, and he was going to lose money, so he couldn't wait to release the game himself when the big factory released the game, and playing a crash with the big factory would definitely make the game thorough!
"This is also a double insurance for the game."