024 Sensational
In the real world, a game with only 500 people in closed beta had a commemorative event that didn't cause much of a stir until a video appeared in people's field of vision:
"The UP master you follow 'Henry Wang' has updated the video "Henry Wang Teaches You to Be a Warrior 01"
Henry Wang's video did very quickly, and in the early morning of the second day after the giant mecha incident, his video passed the review and appeared on his virtual channel.
"Okay, dear viewers, hello everyone, welcome to Henry Wang's live game for everyone."
"I've spent ten minutes fully understanding the game."
“…… So what should we do now? ”
……
The short one-hour video perfectly showcases the essence of Moving Fortress, a game experience where freedom and reality coexist.
Less than a minute after the video was posted, the enthusiastic "employees" who had been squatting down redirected the link to the Moving Fortress virtual community.
Soon, there was a heated discussion within the community:
"It's only three o'clock, so early, do you look down on me? Deleted five o'clock post! ”
"The chairman has sent a video, and I can finally sleep well."
"The buddy who jumped off the building by reading the lines came out to die by himself."
"How the did I know someone was recording a video??"
"It turns out that it's really a mission kill."
……
Relative to the discussion of content within the community, the real world
The popularity of the video was not really detonated until ten o'clock in the morning on this day.
The richness of the game, and the kind of authentic experience, has caused a stir among the player community, and even the technology for recording video in this virtual reality game is unheard of and unseen.
Take a look at this realistic virtual reality modeling, and see the density of this modeling!
Check out the giant mechs that make people despair!
Although the game ecology is still in the transition stage from the old era to the new era, it has nothing to do with players, players just want to play fun games, can't make fun games, and those large and small game companies say that everything is fart.
Players have long had enough of those shoddy games to test the waters.
Although Henry Wang did not directly say that "Moving Fortress" has a completely realistic game experience, careful players have guessed through his various feedback in this hour, at least, the sensory system of this game is much more complete than the games on the market.
His game videos spread ten, ten, hundreds, and soon became popular in his fandom.
First of all, it became popular in the virtual communities of major games.
The Moving Fortress virtual community fills up in the morning.
The administrator of the community, the "Pickle Gang Leader", is in full swing preparing for the expansion of the community, and the original small deck has been rubbed shoulders with each other.
The sudden influx of tourists has multiplied the number of discussions that have nothing to do with the game, and the speeches of Moving Fortress beta players have been ignored.
This undoubtedly doubled the pressure on the managers, and the leader of the pickle gang had to ask for help in the pickle gang.
At the same time, many companies and related organizations have received news that a game called "Moving Fortress" has appeared in the industry, which can achieve no delay in sensory invocation, as well as completely realistic sensory simulation.
But after their internal discussions, everyone agreed:
The so-called completely true sensory system must be a rumor.
According to the underlying logic of virtual reality, it is impossible to have a completely real and delay-free sense.
False propaganda!
But you have to face up to the excellence of this game, the beautiful modeling, the dense and restored ecology, and those sci-fi mechanical devices.
Sometimes, only fellow game connoisseurs can see the depth of a game.
Without mentioning the sensory system, just this modeling, it is exactly the same as the real thing!
Whether it's a mecha or the huge mobile fortress, it doesn't make sense to look at these, just look at the simplest water, sky, dirt, flowers and trees, you can see the gap between them.
How good is the computing power and how much manpower is required to achieve this step?
The point is, they didn't get any news before the closed beta of this game.
The makers of this game also did not make any publicity.
Did they make this game for charity?
The most important thing is the recording function of virtual reality games, which is a technology that many companies have to develop at the expense of working overtime, in order to come out on top.
However, reality has given them a blow in the face.
Some people have already studied it and started to apply it in practice, and this progress has pulled them apart.
The release of such a game is undoubtedly a sensation.
However, the sensation is always limited for these companies.
There is undoubtedly some loss of benefits, but it is not a big problem.
The virtual reality cake is so big that all of their businesses together are just a fraction of what they do, so they don't care about having better competitors at all.
In this period of breaking the monopoly and changing the old and new eras, it is normal for a monster to suddenly appear.
No one wants to put small shoes on this new game, and now the giants have understood a truth, in Huaxia, it is the dragon that has to be coiled, and the tiger has to lie down, and honestly will not be torn to pieces.
And, to be precise, Moving Fortress is not in competition with them yet, so why didn't they start making virtual reality online games right away?
A very important reason is that the improvement of virtual reality technology has made the technology of communication networks relatively speaking, a retrogression of an era, no matter how awesome your game is, how many players can you support online at the same time?
A few hundred, no more!
What are you for the billion-dollar population of China?
So everyone was just a little shocked.
But for some, the sensation doesn't stop there.
In a relevant department in Huaxia, everyone has been busy these days......
What caused this chain reaction was a very simple report.
The report was written by a student of the Academy of Sciences and submitted directly to the top officials of the relevant departments.
What does this report say?
In fact, it is very simple, it is to tell the gameplay experience of "Moving Fortress" from the perspective of a player.
The five senses are completely real, which is a rather incredible thing in itself, but this is still within everyone's cognition.
The problem, however, is that the student designed a real-life replica based on many of the game's mechanisms, and made bold guesses and analyses of its principles.
It turns out that all of them are feasible, which means that many of the sci-fi machines in the game have their basis in reality, and they may be more advanced than the technology mastered by Huaxia.
Think of that giant mech.
The student immediately realized the problem, and without any cleverness, drafted a report overnight.
Concern was expressed above, and the student was secretly arranged to enter the game in the lab.
What happened after that, even the student didn't know.
She was sent back to the Academy of Sciences and told to play the game and get in touch if she found anything.
It's the first time in so many years that someone has said something like this to her.
Subsequently, after these more than a dozen rounds of meetings, a plan of several hundred pages was adopted, and the plan was divided into eight sets of plans, involving more than a dozen departments in Huaxia.
In the player's virtual reality device, the technician sets up a program:
They want to start a conversation with the makers of the "game".