CHAPTER XII

If we look at history from the perspective of contemporary people, it is clear that many things that our predecessors could not see through will become clear to us, the most typical example of which is undoubtedly the series of upheavals that occurred on the continent of Navia from the end of the Sleep calendar.

In the definition of modern historians, the "Battle of Cold Stone" that broke out in 857 of the Divine Sleep Calendar opened the curtain on this series of legendary stories, but at that time, even a Ming monarch like Byzantium would not have imagined who the real enemy he faced from the moment he rushed to Cold Stone City...

- General History of the Continent of Navia

Garush glanced at the people in front of him with his pale yellow eyes, and it had been 20 years since he had inherited the position of chieftain of the Gunn tribe.

In the past 20 years, there has never been a moment that makes him feel so high-spirited like now, this moment is the highest point of his life so far, however, it is only so far.

I have to admit that as a leader, Garoosh does have extraordinary initiative and ability.

At the time of his birth, Gunn was the most inconspicuous of the many tribes of Garnt, but in just 20 years since Garush took over the leadership of the tribe, it has managed to grow from a low-level tribe to the medium-sized tribe it is today.

However, he was not satisfied, he wanted much more than that.

Garoosh has ambitions that cannot be underestimated, his dream is to lead his people to become stronger, to make his tribe stronger, and to trample on the tribes that once oppressed his people, this is all the motivation of Garush's life, in Garrt's survival creed, there is no need for reason, only strength.

Therefore, in Garush's heart, his father, the previous chief of the Gunn tribe, Garrosh the Elder, did not even deserve to be called a warrior of the orc race.

In his opinion, his father was weak and worried, and he liked to babble and talk about all kinds of truths like a cowardly human more than an orc who liked to speak with strength.

These are far from the image of the "heroic father" that Garoosh expected, and what disgusts him even more is that until his deathbed, his father has been repeatedly telling him: "Don't provoke the Bledsoe humans... They're all demons..."

What a stupid joke for humans, demons.

A cruel smile tugged at the corners of Garush's mouth.

So, let me tear those guys apart. I want to make Bledsoe's history remember, and today, their city will be conquered by my Garush Bloodroar! From this day on, the Gunn tribe will be led to glory under my leadership!

"Let's go!" Garrush raised his dark green arms and instigated the wolf under his crotch to lead his people towards the battlefield. In his eyes, it will be a path to victory.

It is resplendent and brings to itself, power and prestige;

It is a wilderness of bones, left to the enemy, desperate and confused.

......

Garente is a country composed of many tribes of different races and different habits, and is more like a federal state in human society in terms of mechanism.

However, due to the different degrees of physical structure, living habits, language, beliefs, etc., Garnt did not draw warriors from various tribes to form the federal army like the Confederation of Mankind.

Instead, he took a different approach, giving full play to Garente's characteristic of "the old and the weak, women and children can all go into battle", and directly responded to the battle at all levels with the tribe as a unit.

The advantage of this system is that the tacit understanding between the clansmen of the same tribe is naturally better, and the quality of the half-orcs to "protect their shortcomings" often allows them to exert 120% combat effectiveness.

However, there are pros and cons, and the disadvantages of this system are also very obvious. When encountering large-scale battles that require several tribes to work together, the shortcomings of unfamiliar cooperation and insufficient response between different tribes are undoubtedly revealed.

Fortunately, Garente did not originally believe in a country where "wisdom is the supreme and everything is counted", and in the orc creed, "one force to ten meetings" is the king, so this disadvantage did not form any fatal shortcomings.

In fact, the real attrition brought to Garnt by this system was in internal friction, and due to the limited number of places to go on each expedition, it became a matter of contention which tribe would fight.

After all, all the resources obtained in the war, except for a small part to be paid tribute to the ruler of Garente, the rest belonged to the tribe that went to the expedition. In this way, war directly becomes the best means for a tribe to rise and develop.

In the eyes of the Orcs of Garnt, no matter what the dispute, it is always very easy to resolve.

Our tribe is going to war, do you have any opinions? No problem, pull the people of your tribe out, everyone fights first, whoever wins will go.

Such a barbaric and direct approach has long been criticized by anthropologists, who believe that this kind of stupid internal friction is something that no beast can do. But in fact, Garnt did not perish in such internal strife, but thrived day by day. Especially after the Hammerstone tribe ruled over Garente, it almost doubled Garente's overall strength.

In the year 457 of the Divine Sleep calendar, a strange regime change took place in the Orc Empire, the predecessor of Garnte, ruled by orcs.

The reason why it is called weird, first of all, the initiator of this power struggle, the Hammerstone tribe, has always been a small tribe that no one cares about, and does not interact with other tribes, and it is said that the total population of the tribe is only a few hundred people, however, it is such a tribe that can be said to be like ants, but it has gone all the way to the royal city of Oak Wildham.

Secondly, after the Hammerstone tribe came to Wildham, I don't know what method was adopted, but just one time later, the great chief of the orc tribe, Raymond Deathsong, declared his submission to the Hammerstone tribe, and made the leader of the Hammerstone tribe, Solskjaer, king, and renamed the Orc Empire the Garnt Empire.

No one knew what was going on at this point in time, and even the inhabitants of Wildham didn't see the Hammerstone tribe clearly, and everything was settled.

However, regardless of the process of this change of power, it is an indisputable fact that after the Hammerstone tribe came to power, the strength of the orc empire has been steadily increasing, and the living standards of the people have continued to improve.

More and more human, and even dwarven trade goods, began to appear in the lands of Garnt, although the vast majority of them were obtained through illegal means. After all, the reputation of the orcs outside is not very good, and the transaction that loses money can be done, and the transaction that can lose money can be made, even the businessman who is greedy for money has to think twice.

Silva Buy, the most successful businessman of the Illuminati calendar, once said that a businessman can become the bravest of the death squads if he has enough profits.

Of course, this sentence is not wrong, but its premise is "enough benefits", and merchants can do things that have nine deaths for dozens of times the benefits, but to say that there are merchants who trek through mountains and rivers to Garente for a few animal skins, fight the orcs for the benefit of a few copper coins, and finally are chopped to death by the impatient half-orc uncle with an axe.

That can only be said that he must have grown up drinking mountain deer.

In fact, if you compare your heart to your heart and put yourself in your shoes, the way the Orc Empire has always done is understandable. The continent of Navia has always been controlled by various forces to maintain the balance of Navia, so there has never been a feat of unifying Navia by any country or race.

In this context, the expansion of the orc empire was restricted, and problems followed.

Of all the races in Navia, orcs are second only to humans in their ability to reproduce, but they are more capable of surviving and have a longer lifespan than humans. However, in the continent of Navia, the land occupied by all orc forces is only one-fifth of that of humans, not to mention that the orcs are not good at farming, so the annual population problem and food problem have become the biggest trouble for the orc empire.

From this, it can be imagined how precious every opportunity to go out is to the tribes of Garente. Perhaps, in the eyes of the human nations harassed by the Garente border, this is just a manifestation of the savage greed of the orcs.

But in the eyes of the orcs, this is so that their people can survive the cold winter, so that their people can fill their stomachs beautifully without worrying about food. So for such an opportunity, the orcs are gambling with their lives to fight for it.

Instead of sleeping in the winter wind and snow with hunger and cold, it is better to fall in battle like a warrior and bloom the last glory of his life.

In internal strife, the victorious tribe can finally go out on a campaign to plunder the resources of humanity and gain the land of the defeated tribe, while the defeated tribe is driven out of its homeland and most of them are in decline, and if both are defeated, they will wait to be divided up by the other surrounding tribes.

It's brutal, but that's the reality. "Survival of the fittest, the law of the jungle" is vividly embodied in the empire of the orcs, and the rule of survival of the fittest declares that only the strong have the right to live in the land of Garente.

The excellent birth rate supported the internal friction of the orc empire, but it can also be said that it was precisely because of this internal friction that Garnt was able to balance the growing population of the tribes and the overstretched food problem.

What's more, the orcs who survived in such an environment were the winners after continuous competition with their own kind, and it was precisely for this reason that the military strength of the orc empire increased geometrically without doubling the population base, and finally was able to sit firmly on the throne of one of the two major empires of Navia.

In fact, in the historical study of the Battle of Cold Stone, more than one scholar has asked why the major tribes of Garente seemed to be not interested in this expedition at that time, and finally let the new medium-sized tribe Gunn take the lead.

However, because historical documents about the war are so rare that even if they are mentioned, it is often a passing mention, and it is difficult for scholars to speculate about the specific circumstances of the time.

The most detailed description of the Battle of Cold Stone is from the Orc Empire, where a scholar from Bledsoe stumbled upon a journal of a shaman of the Gunn tribe who was suspected to have participated in the Battle of Cold Stone.

But this does not prevent people from using this document to pay homage to the heroic appearance of King Bledsoe at that time.

A man who was called the "Coldstone Demon" by the Gaente folks during this battle - Byzantine Lane.