Chapter 12 Seeking Parenting and the Otherworldly Economy
Although the mercenary group has done a lot of things recently, except for the first few days when he needs to demonstrate in person, Mike has not been very busy, and when he hands over the task of supervising the construction of Sanzang Town to Mr. Offit, he will have more time. Therefore, after the weapon against the Divine Beast, Mike considered that he should start trading in the days waiting for Koria to attack.
Originally, Sanzang Town was poor and white, and at present, it could not even produce much wood, so it should be impossible to carry out trade. But for the all-powerful traverser, anything is possible as long as there is love to motivate.
"Our family's main property is the two merchant ships, and now that the ships are empty, I don't know what my father is going to do, maybe he will sell the house and buy the ship. My dear, you must support me~~~" When asked about the family situation, Kena replied. Little did she know that her father had already made up his mind to be a criminal slave trader.
"Rest assured, nothing is impossible in front of me. As long as I work hard, the development and growth of the Offet Chamber of Commerce is just around the corner. Mike patted his chest at his beloved wife and assured.
"That family depends on you~~~"
Since we are talking about making money, let's just talk about the world and its economic system first.
The world's science and technology are quite advanced, and on the whole, they are indistinguishable from the earth in the 21st century. It's just that due to the different composition of the world, the structure and direction of the technology tree are completely different.
In addition to the most basic human and animal power, we can only use clean and environmentally friendly renewable energy such as wind, hydropower, and geothermal energy, as well as high-end magic energy.
Wind and hydro power are both mechanical energy, which can neither be stored, transported, nor finely controlled, and it is difficult to increase the power. The people of the earth are most likely to use it to generate electricity, and other ways of using it are not very satisfying. The people of the Otherworld have no access to electricity, and can only use it in less satisfactory ways.
Geothermal energy is used to drive steam engines, which can also be regarded as a kind of mechanical energy, but it is much more convenient to apply than wind and hydropower. However, suitable geothermal sources are relatively limited, which makes this method very limited. Although the steam engine can also burn charcoal, the cost of use is too high, and it is not economically cost-effective.
Magical energy is very versatile, but it is very difficult and expensive to use safely, and for now, spellcasters and magic are relatively cheap and safe ways to use magical energy.
Limited by energy, although this world is so high-end that it has even fought several plane wars, it has never been able to produce large-scale industrial production, the processing technology is relatively backward, and the processing method is relatively monotonous, resulting in high production costs.
Sentia, where Kenar lives, is an industrial city, relying on convenient shipping to reduce transportation costs, gathering a large number of craftsmen to carry out assembly line production with the help of windmills, and even mages who can use 5th order tectonics. The needle they made, the retail price of 5 copper coins, is already considered a good price, and the corresponding price of agricultural products is higher, but 1 kilogram of flour is only 7 or 8 copper coins.
Mike went to Darmshal, a typical agricultural town, built along the river and with decent transportation costs. There a needle costs 7 copper coins, and 1 kilogram of flour costs 4 copper coins.
After exiting the Dragon Palace, Mike's goblins were fully equipped with short spears, leather armor, wooden arm shields, and several throwing spears. Arm shields and spears are made of wood by the goblins themselves, and they are worthless, while 50 short spears cost about 40 gold coins and 50 sets of leather armor for about 1,000 gold coins if they are bought at the market. These 50 goblins are all elites in ten miles, and they are very obedient and can cooperate with each other, and if Mike sells them along with their equipment, they can sell for about 2,000 to 2,500 gold coins. Other goblins, if further domesticated, cost about 6 to 10 gold each. The small cargo ships that Mr. Offitt had stolen were worth about 800 gold each, and about 1,600 gold for a brand new one, because they had taken a long time.
(1 Gold = 10 Silver = 100 Copper)
Let's take a look at the revenue and expenditure of the two places.
Among the ordinary people who can't cast spells, farmers, blacksmiths, and city guards are three extremely representative professions. The peasants belong to the middle class, and whether they are higher or lower depends on the region. Blacksmiths require a high level of professional skill, and due to the frequent battles and high demand, they belong to the nobility among the common people, and everywhere belong to the high-income group. The city guards are mainly responsible for the security of the town, and the danger is not very high, but they are needed everywhere and belong to the middle class. Comparing the peasant and blacksmith occupations with the prevalent middle class of city guards gives a good idea of the economic situation in the world.
In Darmshal, Viscount Tarangard, in order to attract immigrants, was more lenient in his tax policy, leviing two percent in kind or two months of labor tax during agricultural slack. There, a peasant family generally has four to six people, and the amount of arable land depends largely on how much they can plant, with an average of 13 acres (1,000 square meters per acre), which is considered a high level in this world. However, the price of agricultural products there is low, and the annual income is about fifty or sixty gold coins. The peasants' wives and children would also raise some poultry and livestock, or work as weavers, all of which added up to an annual income of seventy or eighty gold coins.
In Darmshal, a small blacksmith shop, including a blacksmith and three or four apprentices, can earn about sixty gold coins a month after paying taxes, and the blacksmith himself can account for three or four percent, the apprentice helper together accounts for about forty percent, and the rest belongs to the owner of the blacksmith shop, usually the blacksmith himself. Over the course of a year, a skilled blacksmith with his own blacksmith shop can earn about 400 gold coins. The income of an apprentice helper is generally fifty or sixty gold coins.
In contrast, the salary level of ordinary city guards is forty to sixty gold coins a year, and other incomes are very small. The patrolmen responsible for destroying goblins and wild beasts can harvest prey, but they require a high level of quality and danger from their members, and their annual income is only eighty to one hundred and twenty gold coins. Kailin used to be a city guard, with a monthly salary of four gold coins, and this year she transferred to the patrol team for internship. Kelly was a patrol member, with a monthly salary of 20 to 40 gold coins for the pelts and other trophies he hunted.
In terms of spending, prices for agricultural products in Darmshal are low. In a relatively poor life, a family of five can live well with only sixteen or seventeen gold coins a year, and forty gold coins. However, there are few high-end enjoyments here, and the price of luxury goods is extremely high.
In Sentia, arable land is scarce due to the marshes to the south and marshes, but it is dominated by industry and fishing. Peasants have an average of six acres of land, and they generally have to pay 40 percent of the tax in kind, but the price of agricultural products is on the high side, and the annual income is about 30 or 40 gold coins. Coupled with various other incomes, the annual income of the family is about sixty or seventy gold coins.
There are more than 30,000 people in Sentia, and the industrial development is already relatively good. However, there are few blacksmith shops there, and the blacksmith proficiency is not very high, supplemented by repairs, and small metal products are also made, earning more than 100 gold coins a year. The skilled blacksmiths all went to the blacksmith workshops in the neighboring city of Melwater, earning two or three hundred gold coins a year, and the apprentice helpers there generally earned fifty or sixty gold coins.
In contrast, the salary level of ordinary city guards is fifty to sixty gold coins a year, and other incomes are very small.
The price of Sentia agricultural products is relatively expensive, the cost of living is relatively high, and a poor life costs about thirty gold coins, and if you want to live a better life, you need fifty or sixty gold coins. However, there are more high-end enjoyments here, and the price of luxury goods is not particularly expensive.
Mike's main palace Kenael is the daughter of a small merchant, and Mr. Offitt has been trading with those pioneer camps in the northwest of the Moon Sea for more than ten years, and after deducting various expenses and ship depreciation, he has earned more than four hundred gold coins a year in recent years. However, this time the cargo was empty, and it lost a lot of money. Kena'er attended a semi-compulsory elementary class at the Sentia Academy of Magic, and the tuition fees for the first, second and third years were 50, 100, and 150 gold coins respectively, and various magical materials cost about 400 gold coins in total.
Mike's concubine Cecilia is a bakery, and she and her parents and sisters both work in the bakery, and the family earns about 150 gold coins a year. In order to save little John, he promised to give Mike a reward of 300 gold coins, and later he was very distressed. After receiving a bride price of more than 1,000 gold coins and being exempted, Old Baker couldn't wait to let Cecilia go with Mike, and he wasn't ready to find out if he was a criminal slave trader.
Knowing the situation of ordinary people, let's take priests and mages as examples to see what kind of economic status high-tech practitioners who can cast spells in society.
The priest level 1 has a practical magic technique to heal minor injuries, which can quickly heal flesh wounds, and the public price is 1.5 silver coins, which is very popular in this world where battles are frequent. After that, the healing spells became more and more effective, and when it came to the 4th level of fatal wounds, even the injured muscles and bones could be healed quickly, and it only cost 3 gold coins. Coupled with some magic techniques such as removing diseases, you can safely earn money at home, and your life is quite nourishing. A medical priest who can use a second-order divine skill has a net income of two or three hundred gold coins per year, and his income is roughly the same as that of a blacksmith.
The mage is more hard, and there are no good money-making spells at the first and second orders. If you want to make money safely, one is to make human batteries to charge the circle, and the other is to make alchemy products, but the problem is that other spellcasters, especially priests, will also do both, and the competition is very fierce, and if a mage who can use 2nd order spells wants to be a white-collar worker, his income is not as good as that of a city guard.
After learning the third-order bread-making technique or shrinking technique, the annual income of a white-collar mage can reach two or three hundred gold coins, which is the same as that of a blacksmith comrade. However, the learning path of mages is relatively long and the cost is also very high, and less than one percent of the people who have the ability to use third-order spells are talented, and the majority of working people often do not have the time and financial ability to fight for this less than one percent opportunity.
After the mage learns the 4th stage stone shaping technique, which is a dual architectural/sculpture method, it will be easier to earn money safely. But this spell priest will too, still tier 3...... The income level is about 400 to 800 gold coins a year.
If you are proficient in using the most difficult spell teleportation technique of the 5th order, or the second most difficult spell construction technique, the mage can be called a mage. Teleportation is used to travel and fight to escape, to ensure that the mages come and go like the wind and do not die, even if they don't like to fight and kill, they can also cooperate with shrinkage and space equipment to transport materials to buy and sell. Constructuring is generally produced, and a single spell casting is equivalent to a blacksmith of the same level working for more than half a year. These two kinds of masters can easily earn more than 10,000 yuan a year, and they can multiply it several times if they work hard. If a white-collar priest wants to reach the same level, he must wait until he learns the 7th level of amputated limb regeneration.
It's a pity that the Dharma Master took shape too late, and the requirements for talent, hard work, opportunity and money are too high, too young. There are nearly 7,000 people in Damshore, and there is not a single such magician; there are more than 30,000 people in Sentia, and there are three magicians who can only use construction techniques, four magicians who can only use teleportation techniques, and five who can use both spells, including the four legendary sub-legendary magicians who can live for hundreds of years with 9th-order spells.
In terms of the difficulty of getting a job, a mage needs to learn 10 to 20 times more than a pastor, but a priest who has to be firm in his conviction does not, and in general, the difficulty of the two is similar. In terms of cost, because there are too many things to learn for mages, and they have to constantly consume materials for spell casting practice, the tuition fee cannot be reduced at all. The priest's faith can be strengthened through self-cultivation, and the spell casting only requires a durable emblem, so the cost is much lower than that of a mage.
Therefore, the people of the other world still prefer to become priests. And because the priest's set is mostly included in the teachings of the mages in addition to firm beliefs, the vast majority of mage apprentices are Sinnoh double cultivators. It's just that due to poor faith or limited talent, some people can't learn magic anyway, so they have no choice but to be a little mage, such as Kena'er.
In addition to the working people who have been in peace, there is also a group of adventurous warriors, which we often call adventurers. They do something similar to many of Mike's previous games, and Mike often feels like he's playing a live game. Like the players, they will also rob monsters and kill people, and they will also PK from time to time because of trivial things.
Unlike players who can freely choose their profession, nine out of ten adventurers only have a weapon and a wooden shield when they are just starting out, so they have no choice but to take up the "warrior" profession. Less than a tenth of them have the right to choose their profession freely.
If the "warriors" can save enough money to buy a metal armor for their favorite weapon, they will be able to survive the rookie period. It costs about fifty or sixty gold coins, and it usually takes three to two years, depending on how bold you are.
A mage of Mike's level, with his current spell combination suitable for catching goblins and taming slaves, if he and Wukong concentrate on taming slaves with 50 goblins, he can earn about 6,000 to 10,000 gold coins a year. This mode of "mage + high-level ranger warrior + large number of ordinary or slave soldiers" is also the best combination. Mages can not only make bread to reduce logistical pressure, but also use trapped enemy spells to facilitate capture and reduce casualties, and high-level ranger warriors have strong reconnaissance ability to easily find targets, and high combat ability can effectively reduce risks. The benefits from the addition of Sal and Sermena were much lower than the profits that were taken away, which was very inappropriate from an economic point of view.