Chapter 43 Art resources are all blown by the wind

If you want to say that the most combative "struggle" in the current team, it should be Zhou Yang.

In the gaming industry, different professions have different ways of bargaining when changing jobs.

For artists and programs, they have very clear bargaining criteria when changing jobs, for example, artists talk about their works, and if they look good, they are good-looking, and if they are not good-looking, they are not good-looking; And whether the code written by a programmer is good or not, although the layman can't tell it, but people who understand technology are still very good at telling.

Only the planning is different.

There is no specific criterion for judging the ability to plan, so how can a game plan be written in a clear and logical manner? At most, it makes programmers more comfortable and less asked questions during development, but no one can say whether these designs will succeed or not.

Therefore, the most important point in the industry for judging planning ability is "successful project experience".

As long as you have been in a successful project, even a completely incompetent game planner can easily get a high salary when changing jobs.

It's not reasonable, but it's the status quo of the industry.

Therefore, Zhou Yang's joining the company of Reverse Heaven Games can almost be said to be "unhesitating", and he is willing to come even if he takes a more salary cut. Because as long as he follows the development of a few successful game projects here, his salary can be raised to several levels when he changes jobs!

The others are not as active as Zhou Yang, especially these two veteran programmers, who would not come here if they had a better option.

As for why these two veteran programmers were also laid off despite their strong abilities?

Of course, the more capable you are, the easier it is to be laid off......

In Gu Fan's previous life, a top game company in the industry laid off 7,000 people in one go, and as a result, the vast majority of those laid off were down-to-earth programmers, while the bloated administrative and personnel departments had almost no changes.

The "opening apes and reducing expenditures, reducing costs and increasing laughter" of various large factories is indeed not an empty word.

In short, Gu Fan is still quite satisfied with this team, although everyone's fighting spirit is not high, but Gu Fan has no requirements for this.

It doesn't matter if you're not familiar, anyway, everyone is running in while making games.

"This is the next game we're going to develop."

Gu Fan said, and distributed the design draft of "The Legend of the Mandate of Heaven" printed in advance to everyone.

Seeing this design draft, everyone's expressions are different.

Zhao Haiquan's expression was the most relaxed, because he flipped through it from beginning to end, and he didn't find that this thing had anything to do with his work......

This game is obviously a stand-alone game.,Since there's no online gameplay for the time being.,There's no related development task for yourself.。

The next step is to be responsible for maintaining the limited networking features in the three games of Hell Tracks, Sisyphus, and Heavenless Cubes, which is a vacation.

Of course, according to the work plan, he is also responsible for tuning the AI of the NPCs in the game, so that their behavior logic and speaking style are more in line with the content of the Three Kingdoms, and a lot of information needs to be fed during the period, so that the AI can learn repeatedly.

However, this work is not too heavy for Zhao Haiquan, just run around.

Feng Hui, the front-end program, also had no expression, because "The Legend of the Mandate of Heaven and Wolong" itself was not large, and there were no particularly complicated functions to do, and he was developing it with Gu Fan, so the workload was completely acceptable.

Guo Hongyu, the head of the art team, had a slightly solemn expression, because there are a lot of art resources required for this game, especially the original paintings of these 200 or so generals have to be outsourced, which are his work.

At present, Guo Hongyu is still unclear about how to solve these art resources, it stands to reason that the art resources of the three games before Reverse Heaven are good, there should be a fixed outsourcing company, right? Do you want to connect with this company?

I have to ask Mr. Gu privately for a while.

As for the executive planner Zhou Yang, his expression was the most complicated.

As the only game planner in the company, he is also the only one who cares about the content and gameplay of the game.

As for this design scheme, it can only be described in one sentence.

I couldn't read it, but I was shocked!

……

As the name suggests, executive planning is mainly responsible for relatively low-level work such as "filling in forms, using editors, and urging programmers to progress" at the executive level.

Therefore, Zhou Yang is still very self-aware of his position in the company of Reverse Heaven Games.

Before coming, Zhou Yang also studied the three games currently being developed by Paradise Games: "Hell Track", "Sisyphus" and "Paradise Cube".

At that time, his feeling was that these games almost all took the sword to the extreme!

But no matter how much he goes off the rails, he can still roughly figure out the design ideas of these games through hindsight.

For example, the main selling point of "Hell Tracks" is to add the unique gameplay of "bullet turn" to the regular FPS game, "Sisyphus" is to create a viral spread by torturing the streamer, and "Paradise Cube" is to give new possibilities to this classic old game by adding a new operation such as "T-spin".

These practices, in hindsight, are all shocking.

If Zhou Yang was asked to think about it himself, he would definitely not be able to come up with these ideas.

Therefore, Zhou Yangcai took a salary cut and came to Paradise Games without hesitation, hoping to learn more top ideas of game design here and pave the way for his future career.

But even after studying the previous games and being fully mentally prepared, the game "The Legend of Destiny Wolong" was still completely beyond his cognition, which made him feel very confused.

This game...... Can it really work?

There are at least some traces of successful games in previous games, but this one is completely whimsical and unrecognizable.

The most important thing is that Zhou Yang can't see the possibility of becoming popular in this game at all!

To say that the previous three games actually have their own characteristics, such as "Bullet Turn" in "Hell Track", "Rolling Stone Acceleration" and "Dragon Flap Wings" in "Sisyphus", and "T Rotation" in "Heaven Cube".

But what does "The Legend of Destiny Wolong" have?

"Wolongce"?

But this seems to be just a very common way to play, and it doesn't reach the level of "bullet turning" and "dragon wings" that completely change the gameplay.

At this time, Zhou Yang seemed to have 10,000 ants crawling on his body, and this feeling was not enough to describe with a hundred claws.

I really want to ask!

But Zhou Yang glanced at Gu Fan secretly, and finally decided to shut up first, after all, the occasion at this time was special, as a newcomer who had just joined the company, he should not ask so many questions first, which might cause disgust among colleagues.

It's better to wait until Gu always has time to ask tentatively!

……

In this way, the development of "The Legend of the Mandate of Heaven Wolong" was quickly and smoothly distributed, and no one raised any objections.

After all, the design is too clear, the division of labor is too clear, and there is not much to ruffle.

The development time of this game was finally set at one month.

In fact, in terms of development difficulty, this game is slightly higher than "Sisyphus".

Because most of the functions in "The Legend of Destiny and Wolong" are Lilith's original designs, and there are no ready-made templates to apply.

But fortunately, the company already has three senior programmers, as well as miscellaneous planners like Zhou Yang, so the development speed is much faster than before.

Soon, everyone began to get busy.

The office computers are all newly bought, and they are all laptops, which is to facilitate the future move.

The configuration is not very high, it can only be said that it is enough to complete daily work, as for more ...... That can't be too extravagant.

In addition to the back-end website required for testing, the company's internal communication tools and SVN (version management tools) were also quickly debugged.

As soon as Gu Fan was about to start working, Guo Hongyu, the head of the art team, came over.

"Mr. Gu, there is a question.

"Our company should have a long-term cooperation with an outsourced art company, right? So the art resources of this game, is it up to me to connect with this company?

"Am I coming up with the corresponding art resource documents?"

According to his work experience, Guo Hongyu asked several soul questions in a row.

As a result, Gu Fan's reply surprised him: "Oh, our company's art resources are all blown by the wind, and they grow in the ground, so you don't have to worry about it at all."

"Anyway, before the game is developed, these required art resources will definitely be given.

"Your main job is to get the art assets in place, adjust the formatting, and then sort them into editors for easy access.

"If you have nothing to do before that, you can also draw a few original pictures by yourself and entertain yourself."