Chapter 113: No matter how hard you are, you can't be bitter about the child! (1st Update)

"Hey, why is there a little girl?"

Lecturer Ding was a little surprised, because a little girl suddenly appeared in such a game, and no matter how you look at it, it feels a little inconsistent.

Although this little girl is in line with the story background of the game in terms of painting style and details, it is strange that a little girl appears in a game of management simulation + real-time combat, right?

When things go wrong, there must be demons, and Lecturer Ding couldn't help but be vigilant.

He subconsciously suspected that the little girl must be taking on some important gameplay function.

Click on the little girl's avatar, and a new interface appears.

In this interface, the upper part is the basic data of the little girl, but these basic data are all hidden and cannot be viewed.

Of course, other combat units in the game, such as the captain of the garrison who follows the lord to defeat the rogues, or the leader of the rogues, also have data panels, but they are also hidden.

Lecturer Ding suspects that there should be specific skills in the game that can view these states in the future, just like the "stargazing" in "The Legend of the Mandate of Heaven".

So he didn't care too much about the data, just a little girl, what outrageous data could there be.

The key is the control panel below.

Here, players can carry out a series of cultivation operations on the little girl, which are divided into five types: life, education, favorability, affairs, and special.

"Special class? What a special law. ”

With doubts, Lecturer Ding clicked on the first-level menu of "Special Category", but after seeing the second-level option that popped up, he was taken aback.

"Ignorance", "Abandonment", "Imprisonment", "Execution"!

These options, one over the other, are excessive.

Lecturer Ding was instantly indignant: "What's going on with this game!" Although he is the father of the gold owner, I must also say that this is too much!

"How can such a cute little girl do such excessive operations?

"Brothers, my Xiaoding is a kind person, especially caring for children, I won't touch any of these options! I love to be honest.

"What? Click "Execution" to try?

"Devil, you are all devils.

"I, Lecturer Ding, will starve to death today, die outside, and jump from the upper floor, and I will never do such an excessive thing!"

Lecturer Ding moved the mouse to see the other options again.

The other four categories of options look much more normal.

Lecturer Ding first clicked on the "life class" and pulled the little girl's food, clothing, housing and transportation standards to the highest.

"When children are growing up, they are the future of the city, how can they not eat enough and sleep well? Must be full!

"What? There is no need to pull so high to live and travel?

"Okay, it's really not necessary, but this is my daughter, I can raise it as I want!"

Then, it is the choice of "education", "favorability" and "affairs".

These three things may seem different, but they all take up the same amount of time, that is, you can only do one thing at a time.

The education class is mainly about learning knowledge and skills, the friendship class is mainly about companionship and play, and the affairs class is about letting the little girl help with various affairs in the town.

After thinking about it carefully, Lecturer Ding chose "Education" first.

"No matter how poor you are, you can't be poor in education, and no matter how hard you are, you can't be miserable for children!

"Of course, this entertainment category is also important, which is conducive to the physical and mental health of children, but let's control it first, and it is almost the same to learn ten skills for entertainment.

"You think, although this kid can help me with the affairs of the city, she is still too young and lacks knowledge, and she is likely to be of great help, right?

"Let's learn professional knowledge and management skills first, and then it's not too late to help me solve problems."

Once again, Lecturer Ding made the decision that he thought would best fit the game mechanics.

If it is some full-life anchors, they may try to let the little girl directly deal with the affairs of the city, or directly entertain to see what the effect will be.

However, Lecturer Ding still wanted to clear the customs once at this time, so he played more conservatively.

After making a choice, a priest or priest-like person began to give lessons to the little girl, and the little girl began to listen very well.

Above the little girl's avatar, an icon representing "educational activities" and a countdown timer also appeared.

Lecturer Ding zoomed in and found that this prompt message could be seen even from the highest perspective, and was not hidden like other less important business activities.

This shows that the little girl's related affairs are extremely high-priority, and are equivalent to the urgent affairs in the city.

As soon as the little girl was placed, a pop-up window appeared on the game screen.

[Housing Issues]

[Homeless people are sleeping on the streets!] 】

[City Lord, the last group of people who fled the disaster have not been properly resettled, housing in slums and almshouses has been seriously insufficient, and many homeless people are sleeping on the streets, which has seriously affected our cityscape and aroused dissatisfaction among some people. 】

There are four different options below the panel.

[1. I will provide adequate shelter for all of them. (↑↑↑)】

[2. I will provide some shelter.] (↑)】

[3. This matter will be dealt with later, we have more urgent things to do.] (↓)】

[4. Drive the people sleeping on the streets back to the relief center, or directly pull them to the mines outside to mine! ] The God-forsaken city does not raise idlers! (↓↓↓)】

Lecturer Ding frowned and fell into deep thought.

"Let me see what this arrow represents? Oh, it stands for satisfaction. ”

Obviously, the impact of these options on satisfaction is basically ranked from highest to lowest.

Providing enough shelter for everyone is certainly a big increase in satisfaction, but then Lecturer Ding will have to spend a lot of resources to build a house, and after the shelter is repaired, it will definitely have to consume more food to distribute relief.

The last option, while resulting in a significant drop in satisfaction, does solve the problem in a low-cost way and may even generate revenue.

As for options 2 and 3, they are relatively modest.

Lecturer Ding thought about it and chose the second option.

Promising shelters, but not building so many, seems to be the best option at the moment.

There are still large areas of open space in the City of God's Forsaken where new facilities can be built, and resources should be available, so building a shelter is not a big problem.

Moreover, Lecturer Ding has just started playing games, and he is not sure whether there will be any serious consequences if the people's satisfaction drops too low, such as the people's direct rebellion, and the cooperation with external thieves.

Therefore, it is safer to choose the golden mean.

After clicking on the option, the satisfaction of the people below has increased by a bit.

The so-called dotted bar means that the color is clearly different from the original satisfaction progress bar.

A system prompt pops up on the dotted bar, obviously, this dotted bar will continue to fall, and the further back it goes, the faster it falls. Only when the lord of the castle fulfills his promise and meets the corresponding conditions will this imaginary slip become a real strip and increase to the satisfaction of reality.

Even if the promise is not fulfilled in the end, a small part of the satisfaction that was already in place will be deducted.

On the left side of the interface, there is a "to-do list", and there is only one at present, and that is to build 2 shelters.

Lecturer Ding hurriedly clicked on the construction page, found the shelter, and found a vacant lot in the city that was relatively close to the slum, and took two pictures in a row.

A phanther of the shelter appeared on the map, and some craftsmen appeared, starting to work around the shelter.

Laying foundations and building scaffolding......

As it progresses, the amount of stone and wood in the resource slot at the top of the interface continues to decrease.

It seems that the construction of these buildings will take a long time.

There is a date and time in the upper right corner of the UI, and there are signs such as the sun, moon, cloudy, rain and snow alternately.

There's a fast-forward button in the bottom right corner, which you can tap to speed up the passage of time.

Lecturer Ding roughly estimated the construction period through the construction progress bar, and found that the construction in this game will be slightly faster than the real construction in reality, but it is still too slow in the game.

As soon as the shelter was closed, more business came along.

If there are hungry people who have no food, they should choose to use food that is not in stock to provide relief; If there are people outside the city who come to flee, they should consider whether to accept them; Someone in the city has strayed into the demon ruins and gone crazy, and they have to choose whether to lock it down or not; Some residents die of mysterious diseases and have to choose what to do with their bodies; The temperature is dropping rapidly, and it is up to you to decide whether or not to build heating facilities in the city......

Lecturer Ding was busy while dealing with these emergencies, planning urban development, and going out every now and then to check the education progress of the little girl Xia Mi.

(End of chapter)