Chapter 135: Brother Quan Greedy Strikes Again! (Three more to ask for a monthly pass!) )
There is a reason for Lecturer Ding's anger, but as a normal person, it is impossible not to be angry when he plays a game like "Hell Bad Demon".
At the beginning, Lecturer Ding still had a hint of expectation, thinking that "Hell Bad Devil" might be the same as "Sisyphus", hiding some special mechanics.
It's good to have one of "Rolling Stone Acceleration" and "Dragon Flapping Wings"!
But after two hours of playing, two of the eight chapters in the game had passed, and Lecturer Ding finally reluctantly determined one fact: no! There are no special mechanics in this game!
Because the gameplay of this game fundamentally doesn't support either the mechanics of "Rolling Stone Boost" or "Dragon Flap Wings"!
Hell Bad Devil is a game that takes a lot of mental toll from the start.
In the game's title screen, the background is a raging hellish volcano, and underneath the volcano is an obscene hellish demon.
In the first game against heaven, "Hell Tracks", the infernal demon has already appeared, and at that time it appeared as the first mob in the story mode.
It's ugly, it's brutal, and when killed, it bursts with pus and blood, which is really spicy to the eyes.
If you are an enemy, killing this ugly monster will not make the player feel any guilt, but will serve as a vent.
But what if the player was going to play this thing?
Then whether you look at it from the front, from the side or from the back, you will continue to suffer mental damage because it is too ugly!
Lecturer Ding likes to pinch himself an ancient god face when playing games, which is a special hobby of a certain type of player. But even so, Lecturer Ding couldn't stand the face of the hellish devil at all, it was too ugly!
If that's something that can barely be overcome, it's the core gameplay of the game.
The success of "Sisyphus" is mainly due to the fact that the core gameplay of "Rolling Stones" is actually both painful and happy, and in some flat sections, players can experience some kind of "drifting over corners" happiness through "Rolling Stone Acceleration".
But what about "Hell Bad Devil"?
There is no need to push a stone forward in the game, and there are only a few extremely limited ways to operate: running, jumping, climbing, and squatting and hiding!
Originally thought that it would be easier to play without the constraints of big rocks, Lecturer Dante soon found that this made the game very boring!
Of course, if these gameplay methods can be done well, it will be barely playable to make it a classic gameplay of "Jumping Music".
But the mechanics of "Hell Bad Devil" are very awkward.
When running, because the height of the Hell Bad Demon is very short, players can only keep raising the perspective if they want to see the situation in front of them clearly, and they feel that they are going to commit cervical spondylosis after playing for a long time;
When jumping, although the animation itself is very smooth, the judgment when jumping is a little confusing, and during the jump, it often encounters various invisible air walls, and it is even possible to kick your legs and get stuck in the air, and be directly cut down by the enemies who chase you;
When climbing, the judgment of the edge of the wall is also very weird, sometimes it is forcibly absorbed half a meter away, sometimes it is obvious that it jumps in front of it but can't catch it at all, plus some climbable edges are marked and some are not done, which has caused great misleading to the player, so it is better not to do it at all!
The most outrageous thing is this stealth gameplay.
As a hellish demon, it basically does not have much combat power, so there is no combat system in the strict sense of the word, and the player can only control it to sneak away from enemies along the way.
But the problem is that the NPC's vision judgment in this game is also quite weird, different enemies seem to have different visions, and sometimes they are almost on the face and the other party will not notice, and sometimes it is still far away, but the other party is chasing after it like a dog, and it can't be thrown off if it runs dead.
There's also a very interesting thing.,It's the game's "Demon Language.。
The whole game is really dubbed in a demon language!
Although I don't understand it at all, it's really quite flavorful when it is said by the bad demon of hell.
But the problem is, it's not a plus!
The demon's language is already ugly, and the hellish demon has a voice kissed by a meteorite, and he speaks like a bellows leaking on all sides. Needless to say, it is normal to read the lines, and even the panting and wailing of the bad demon during the running and jumping process can be called a mental attack.
And what about normal dubbing?
This game doesn't have proper voice acting!
Whenever the player turns on the voice, they have to endure the torture of the demon language.
Lecturer Ding was so angry that he choked up, is this company rich or not?
If you want to say that you don't have any money, why do you still have the spare time to do a demonic dubbing? Studying these tattered symbols, pronunciation methods, and then finding a special voice actor to read the lines, isn't it more expensive than engaging in normal dubbing?
All in all, what's wrong with this game?
In addition to the art is not bad, there are big problems with the design and programming!
Jump detection, air wall, climbing grab edge position determination, NPC field of view, etc., these can basically be boiled down to the programmer's pot.
It's lazy to look at it!
If the programmer had been more responsible, carefully adjusting the collision volume of each scene unit, and adjusting the gripping position, then these problems would not have happened at all.
It can only be said that the programmers in the project team of "Hell Bad Devil" are either completely irresponsible and want to make do with everything; Either there is a shortage of manpower, and even if there is a template, the work cannot be completed with quality and quantity.
And what about designers?
It can only be said that it needs a word that is more aggressive than a brute to describe it.
The game is made like this, to be said to be accidental? Lecturer Ding absolutely does not believe it.
This is deliberately to take revenge on society!
"Heh, I've played so many garbage games that I don't even want to pay 18 yuan, although you are not the first, but you are the best among them.
"Get out of my computer, you're here, I feel like my 4090 is dirty!"
Lecturer Ding directly clicks the right button and selects Uninstall the game.
In fact, Lecturer Ding's tolerance for garbage games is very high, as long as the game is not particularly rubbish, he doesn't bother to refund the price of dozens of yuan.
But the game "Hell Bad Devil" is so outrageous that Lecturer Ding feels that he is really uncomfortable sending money to this kind of manufacturer.
If anyone wants to ask, can this game make money?
Lecturer Ding must have thought that the other party was crazy.
How is it possible to make money from this!
The production cost of this game should not be low, after all, the art is very good, and it has spent some money to promote it.
With the current quality, it is absolutely impossible to recover the cost.
Lecturer Ding was still angry, opened the video website again, and casually searched for the keyword "Hell Bad Demon".
Sure enough, a large number of spit videos have emerged on the Internet!
Without exception, these videos have named "Hell Bad Devil" as the best defense game in 2024, and it can even be said that there is no one before or since, and the angles of complaining are also strange, and the popularity is also very high.
With millions of videos played, Lecturer Ding saw at least three.
It can only be said that it is very artistic to rot like this.
After briefly watching two complaining videos, Lecturer Ding decided to go back and play "God's Forsaken City".
It's still a game against heaven! Although at the beginning, it is easy to give people the illusion of a defense game, but when compared with "Hell Bad Demon", it immediately looks clear!
At least there are very few bugs in the game against heaven, and the quality of the game is also very good, so the programmer is not at the same level.
What's more, the games against heaven also have hidden mechanics, and once discovered, they can completely subvert the gameplay and highlight a joy.
However, just as Lecturer Ding was about to completely make "Hell Bad Demon" disappear from his memory, a barrage caught his attention.
"Xiao Ding! Look, Brother Quan's greed is running the speedrun of "Hell Bad Devil"! ”
……
At the same time, within the Xingwang Park community.
Azazler and the only programmer on the front lines of Hell are also keeping an eye on the situation in Infernal Bad.
The programmer with glasses is named Huang Wang, who is yawning at this time, looking like he is in a state of "swing".
Although Huang Wang is also a computer major, he only graduated from a fairly ordinary junior college, and his programming ability is also very worrisome, and he didn't remember much of the knowledge he learned in school.
Although there are many companies in the imperial capital and there are many programmers in short supply, it is still difficult to find a job at Huang Wang's level.
I happened to meet Hell Frontline, a game company recruiting programmers, so he came over with the mentality of trying his luck and tried it, but he didn't expect that he really passed the interview!
(End of chapter)