Chapter 220: Gu Fan, who is rightly arrogant

Facing Lilith's questioning, Gu Fan was unprecedentedly confident.

"Mr. Li, your question has stumped me, I'm no longer the head of the game department!

"I haven't written a single line of code, and I haven't even looked at the design very closely.

"I wasn't involved in the whole process of game development, and I was always busy with the experience store, you know that.

"Are you asking me this question?"

Lilith continued to grit her teeth and said, "Then look now! Check it out for me! Find out what the reason is! ”

Although she didn't understand the specific reason for this, she understood one thing, that is, the negative emotions collected from Zhuge Jun and Hou Ji were rapidly decreasing, and even had a tendency to be reversed!

Something must have gone terribly wrong.

But what exactly went wrong?

Lilith thought about it for a brief time, and she felt a little itchy on her scalp, as if she was about to grow her brain.

When she encountered this kind of problem before, she asked Gu Fan to check herself, and quickly located the real problem. At this time, let her think for herself, it is indeed a little embarrassing.

What's more, Gu Fan really didn't participate in the development of the game this time, so he was relatively innocent.

The combination of these two factors made Lilith feel that it was more reasonable to let Gu Fan investigate.

"Okay, Mr. Li, wait a minute.

"After all, I didn't write any of the code for this game, and even if there are clues, it's very troublesome to find, and I need some more time."

Gu Fan returned to the counter, took out his laptop, opened the backstage code of "Road Rage Simulator", and began to look at it with a frown.

Minute by minute.

This time to investigate the problem was much longer than before, and Gu Fan was obviously in pain, scratching his ears and cheeks.

It's really too difficult for one programmer to troubleshoot errors in other programmers' code.

This is also Gu Fan's strength, if he changes programmers, he is likely to directly tell Lilith that he can't do it.

Seeing Gu Fan's state, Lilith was embarrassed to urge, but seeing that Zhuge Jun and Hou Ji's negative emotions were getting less and less, she really couldn't hold back.

Soon, worse was on the horizon.

It's not just the two of them that have less negative emotions, but the game "Road Rage Simulator" is also collecting fewer negative emotions!

As for why?

The answer is obvious: over time, it is not only Zhuge Jun who has found the right way to open the game, but other players have also discovered it.

Just like Zhuge Jun and Hou Ji sharing their experiences, other players are also sharing their experiences with each other, and this change of thinking is like a demonic plague that is spreading rapidly among the player group, and gradually becoming out of control!

Finally, after playing for another two hours, Zhuge Jun and Hou Ji reluctantly stood up and prepared to leave.

Zhuge Jun asked: "Store manager, hello, can I buy this handle directly?" ”

Gu Fan took time out of his busy schedule to reply: "I'm sorry, we are just an experience store here, and we don't sell goods." If you need it, just go and order it online. ”

"Okay." For this answer, Zhuge Jun was not surprised.

He stretched, went to the counter and settled the bill according to the playtime, and then happily made an appointment with Hou Ji to come back.

When the two were gone, Lilith closed the door of the store with lightning speed, and then hung up a sign that said "Closed".

"Have you found out!!"

Lilith was clearly on the verge of an outburst at this point.

Gu Fan nodded hesitantly: "It seems that the problem is locked, but whether it is from here or not needs to be further confirmed, and it cannot be 100% certain." This is not code I wrote after all. ”

Lilith couldn't wait, she leaned over, "Tell me why!" Why are there bugs again? ”

Gu Fan corrected her statement: "Mr. Li, in fact, strictly speaking, this is not a bug, it should be...... Design vulnerability ......"

Lilith instantly became angry: "What? Design Bugs! Zhou Yang, this kid, is really unreliable! ”

Obviously, this is blatant dumping.

The idea for "Road Rage Simulator" was given by Gu Fan, and Lilith made the decision and gave a rough concept draft.

Then, she handed over the concept draft to Zhou Yang for detailed design.

Although the design flaw did appear in Zhou Yang's design draft, the problem is that this design draft had already been shown to Lilith, and she didn't raise any questions at the time.

At this time, Lilith must still be in charge.

It's just that Gu Fan didn't break this point, after all, Lilith was in a very bad mood at this time, and he didn't need to touch this mold.

Gu Fan pointed to a few lines of code: "Mr. Li, look, here is the detailed rule code of 'Dynamic Adjustment of Road Traffic Difficulty'.

"When the player is engaged in normal traffic activities in the game, in order to better trigger the player's road rage, the uncivilized driving behavior of the surrounding vehicles will become more and more unruly.

"That's what you had in the first draft, right?"

Lilith nodded, "Yes! ”

Obviously, this design did cause a lot of trouble for the player, causing frequent accidents in the whole city, and also creating a lot of negative emotions.

"But here's the problem!"

Gu Fan continued: "When the system detects that the player has not been in a car accident, it will continue to increase the AI's tendency to dangerous driving behavior, without setting an upper limit!

Of course, it's not right or wrong to do this on the feature itself, because the design doesn't say whether there is an upper limit or not. From a code point of view, the design is quite well done. ”

Lilith thought for a moment, "There's no upper limit...... It's okay too. Allowing these NPC vehicles to cause accidents even more unscrupulously should help generate more negative emotions, right? ”

Gu Fan continued to locate the next piece of code: "If you look at this one alone, it doesn't seem to be a big problem, but there is another one below."

"The condition for the termination of this "dynamic adjustment mechanism of road traffic difficulty" is "a car accident occurs around the player's vehicle", not "the player's own vehicle has a car accident".

Lilith was puzzled, her brow furrowed, apparently her brain was almost down.

"This ...... Is there a big difference? ”

Lilith thought about it, as the road danger level increases, almost all NPC vehicles on the road will regard the player's vehicle as a public enemy, in this case, there is a high probability that a car accident around the player will involve him.

What's more, there is also the rule that "if you have a car accident, you must get out of the car for treatment".

Shouldn't it be a big deal, right?

However, Gu Fan shook his head slightly: "If you look at one of them alone, it's really not a big problem." But if you look at the two together, then two small problems become one big problem!

"Because there is no lock limit for NPCs' dangerous driving behaviors, these NPCs' dangerous driving behaviors will become more and more out of line and go too far as time goes by!

As a result, if they don't hit the player, they are likely to have a car accident, and they can't continue to put pressure on the player.

"And the article 'the dynamic adjustment mechanism of road traffic will be terminated if there is a car accident around the player's driving vehicle' inadvertently gives the player the possibility of retreating."

Lilith's mouth opened slightly, as if she had a little understanding.

The NPC's dangerous driving behavior affects not only the player, but also itself!

After all, the NPC vehicles in this game also have to follow the basic physics rules, if you drive randomly, you will still skid, and you will still be unable to brake.

If you don't hit the player, you're likely to end up hitting a fence or a tree.

If the game had locked an upper limit on NPCs' dangerous driving behavior, it wouldn't have this problem.

This is because NPC AI strikes a balance between "attacking the player" and "keeping yourself safe", making it a protracted battle to keep the attacking player as safe as possible.

In a protracted battle, there is a high probability that the player will be defeated.

After all, most players are ordinary people and not professional racers, so no matter how cautious they are, it will be difficult to beat the AI in the long tug-of-war.

Moreover, if the "road traffic dynamic adjustment mechanism is terminated only when the player has an accident", then it doesn't matter if these NPC vehicles have an accident.

As the player continues on the road, they will still be in an extremely harsh traffic environment, and soon a new stupid driver will appear in a new luxury car to chase and stop the player.

No matter how careful the player is, he will still overturn.

It's bound to happen, it's only a matter of time.

But now, if an NPC vehicle has an accident near the player, it will also clear the dynamic difficulty, which gives the player a chance to breathe!

As Gu Fan said, if only one of these two mechanics goes wrong, it shouldn't make players have too many positive emotions.

But the two mechanics went wrong together, and the game changed from "Road Rage Simulator" to "Defensive Driving Simulator" and "Stupid Driver Simulator", allowing players to gain positive emotions that they shouldn't have!

Now something goes wrong!

(End of chapter)