Chapter 253: Physics Doesn't Exist
"Acceleration rules?"
Zhou Yang was stunned for a moment, and then quickly understood what Gu Fan meant.
Hell Racing is a game that uses game-like templates in many ways. Most of these templates can't dig up anything.
After all, the template itself has been around for a long time, and many other games have used it, so if it really goes wrong, you might have found some clues online.
Of course, there are no absolutes, and the possibility of the template becoming a breakthrough is not zero.
It's just that everyone's time is tight at this time, and we still have to find those places with greater possibilities to find a breakthrough.
And where is the most likely thing to go wrong with Hell Racing?
Apparently this is the unique acceleration rule!
The acceleration rules in Hell Racing are different from all other racing games, it starts with a very slow acceleration, like a turtle crawling; But as the speed gradually increases, its acceleration will get faster and faster, and even the brakes can't brake, and even the most awesome players can't control their vehicles.
This rule must have been written by the programmer on the front line of hell himself.
Considering the level of this programmer, and how strange this rule is, the possibility of it going wrong is certainly there, and it's very high.
But even if there is a bug in this rule, how can you find it and use it to make the game profitable?
Feel...... Even if you find the general direction, it is still an impossible task!
Everyone fell silent again, and continued to work hard to find a possible breakthrough.
More than half an hour passed, and suddenly, Gu Fan looked at a code on the screen thoughtfully, and greeted Feng Hui, who was sitting next to him.
"Brother Dahui, come.
"Look at this rule, isn't it a little problem?"
Feng Hui hurriedly moved the office chair and leaned over, only to see that Gu Fan was pointing to a code in "Hell Racing", and after taking a closer look, he found that this code seemed to be related to the drift rules in the game.
It's just that he frowned and read this line of code from beginning to end, but he didn't see any clues.
"Mr. Gu, this looks ...... Pretty normal, huh? ”
Gu Fan switched to another piece of code: "What about this code?" ”
Feng Hui felt that his head was bigger, and he looked at it intently again, and found that this code should be some basic rules in the game, such as the gravity, centrifugal force and other data settings of the vehicle.
To put it simply, the kart in the game will be affected by centrifugal force when cornering, and the greater the centrifugal force, the more difficult it is to maintain the body posture, and it is easy to lose control and hit the wall.
Feng Hui pondered for a moment: "The value of this centrifugal force seems to be much higher than the normal value?" It's no wonder that the turns in Hell Racing are so hard to control. ”
Since Feng Hui led the development of "Road Rage Simulator" before, he is also more aware of the relevant code rules.
When the vehicle is cornering and drifting, it will be affected by multiple forces, such as the forward driving force of the car, the grip friction of the tires, and the centrifugal force when cornering.
If these forces are not represented properly, then the state of the vehicle in driving is not realistic enough.
Only by balancing these forces with just the right balance will players be able to quickly practice and drift with realistic driving habits.
In a realistic racing game such as Road Rage Simulator, centrifugal force is the same as in reality, it will directly act in the opposite direction of the car turn, and will inevitably reduce the speed of the car.
But this code for "Hell Racing" does seem to be different from "Road Fury Simulator".
The value of this centrifugal force is significantly higher than the normal value!
So what is the result?
As a result, the vehicle is more likely to skid and lose control when cornering. This is because the significantly higher centrifugal force pushes the vehicle more laterally, causing the tires to lose grip more quickly and end up crashing sideways into the wall.
At that time, Lecturer Ding still hit the wall sideways in a state of drifting, mostly because of this.
Obviously, this is also one of the tactics that Azazel uses to dissuade players.
Feng Hui said: "Mr. Gu, this rule is indeed different from "Road Rage Simulator", but it seems to be difficult to make a fuss, right?
"After all, Hell Racing is not realistic driving, and it's normal for some data to be inconsistent with reality.
"The increase in centrifugal force makes the car more difficult to control, making it easier for the tires to slip and hit the wall when cornering, which is obviously a huge design flaw, or a deliberate trap.
"Is it possible to make a fuss here?"
Feng Hui couldn't figure it out at all for a while.
Gu Fan returned to the previous code related to drift: "Centrifugal force is also a force.
"Under normal rules, centrifugal force can actually help the vehicle move forward. For example, when the vehicle drifts normally, it actually uses centrifugal force.
"But in reality, the centrifugal force, because the force is not strong enough, cannot counteract the stall caused by the friction between the tires and the ground, so drifting has little effect on a conventional track with strong grip.
"And once in the rally, the grip of the tires becomes weaker, and drift using centrifugal force is applied more often.
"In this game, the centrifugal force is significantly higher than normal.
"So, if you can find a specific angle where the centrifugal force acts on the body, so that the centrifugal force increases the speed of the vehicle greater than the speed lost by drifting grip, then it will ......"
Feng Hui somewhat understood: "It will lead to ...... The faster you drift??
"I understand Mr. Gu, I'll go and calculate this numerical problem!"
It didn't take long for Feng Hui to come to a conclusion.
"Understood, Mr. Gu!
"Based on the current data, if the angle of the front of the car is kept at about 45 degrees, it should be the best situation! At this point, the speed increase caused by centrifugal force should be much greater than the stall caused by drift friction.
"Of course, between 40 and 60 degrees, the phenomenon of 'drifting faster than ordinary acceleration' can be achieved.
"It's okay to even keep the angle a little more relaxed, after all, the initial acceleration of this game is too slow......"
Gu Fan nodded: "Okay, then try it!"
"Su Tong, you and the test team will experiment, let the vehicle drift, keep the front of the car and the center line of the screen at a 45-degree angle as much as possible."
Su Tong immediately nodded: "Understood." ”
The drifting operation in this game is not complicated, hold down the forward key and arrow key, and then press the shift key of the drift and release it, you can easily complete a drift.
But it's easy to float, but it's hard to get to the right angle.
Among them, the timing of pressing and releasing the drift key, and the correction of the arrow key, are all full of knowledge.
If you're not careful, it's easy to get out of the drifting state.
However, Su Tong had spent a lot of time playing Road Rage Simulator before, so she still had some skills in this area, and after a few repeated attempts, she quickly mastered the technique of keeping the front of the car at a 45-degree angle for drifting.
This technique is not complicated to say, in fact, it is to find a way to float to 40 degrees or 60 degrees, and then fine-tune it repeatedly through the arrow keys to maintain it at 45 degrees.
Of course, it is still difficult to operate in practice, because the vehicle will naturally get out of the drift state during driving, sometimes the vehicle will automatically return to the right, and sometimes drifting too much may cause spin, that is, drifting too far and causing the vehicle to turn in place.
If you want to stay at a certain angle all the time, you have to pay attention to the dynamics of the body and predict the next trajectory.
When the vehicle wants to return to the right place, hit a little in the direction of drifting; When the car is about to spin, hit it a little in the opposite direction.
Finally, Su Tong maintained the vehicle's drift at an angle of about 45 degrees.
At this time, a shocking scene happened.
The car is still walking in a straight line, but the problem is that it is drifting in a straight line!
The front of the car pointed at a 45-degree angle in front of the right side of the screen, and then this attitude was maintained under Su Tong's continuous slight adjustments.
Two long drift trails stretch behind the wheels, and they look quite visual.
And the speed of the car is constantly improving, even faster than the previous speed of stepping on the accelerator in a straight line!
Zhou Yang was stunned from the sidelines.
"Newton's coffin plate can't be pressed, physics ...... It doesn't exist anymore! ”