Chapter 257: MMORPG?
Is there a bug? Not really!
It can only be said that drag drift is a special game mechanic, and its root lies in the abnormal centrifugal force in this game, but the data of this centrifugal force was deliberately increased by Azazel in order to make it difficult for the players.
That's how you designed it yourself, can it be called a bug?
This can't.
Under the constraints of the contract, it was impossible for Azazel to quibble or deny the account, and he could only sit back in his office chair again, and the whole demon wilted like a frosted eggplant.
[Negative sentiment value from Azazel +1.36 million!] 】
This is only the first one, after which Azazler will have to hand in 3 points for every 4 negative emotions earned in Hell Racing.
Judging from the first negative sentiment value, "Hell Racing" is significantly lower than "Hell Bad Devil" and "Henggang Middle School Simulation".
"Hell Bad Devil" was about 1.5 million at the time, while "Henggang Middle School Simulation" was more than 1.8 million.
This is because the appearance of the trick of dragging brings great refreshment to those top players, which seriously detracts from the positive emotions that were originally gathered.
But there are pros and cons, and the follow-up negative emotional income of "Hell Racing" is bound to be higher than that of "Hell Racing" and "Henggang Middle School Simulation", which is maintained in a relatively stable state.
This is because the three games have different ways of collecting negative emotions.
"Hell Bad Demon" is a pure defense game, purely relying on the manure tank butterfly swimming competition to rush a wave of popularity across the network, and the players who experience it basically came in and played for a few minutes before retreating, even if you can hold on for a while more after playing the succubus mod, the time will not be too long.
And "Henggang Middle School Simulation" also gained a very high popularity in a short period of time through the live broadcast effect and theme advantages. Players can play for a long time, but if they are not streamers, the positive emotions they can get from playing by themselves are very limited, and there is only boredom left in the end.
Both games are weak follow-ups, and the first negative sentiment value is considerable, but then it will fall off a cliff.
But Hell Racing is different in that its player base is very polarized.
For those top players who have mastered various techniques such as dragging, this game is simply too cool to want, and every drift can produce a certain sense of coolness, which will seriously deduct the negative emotions generated by the game.
But for those novice players, they saw the video of the great god and fell into the pit, and worked hard to practice tricks such as dragging and drifting. In the process, negative emotions are constantly generated by NPC vehicles, being killed by other players, and enduring the frustration of the vehicle's garbage acceleration performance and drifting into the wall.
Only a small percentage of these novice players can be promoted to great god players, while the vast majority of them will be dissuaded after contributing a lot of negative emotions.
As long as the number of players in the game remains stable and the number of new players does not fall off a cliff, then the generation of negative emotions can also remain stable.
As for when will the number of new players fall off a cliff? Will the negative sentiment be deducted into a negative number after the cliff fall?
Then I don't know.
But even if that day does happen, it has nothing to do with Lilith.
"Okay, Gu Fan, let's go!"
Lilith happily sat up from the couch and prepared to pat her ass and leave.
At this moment, however, Azazel spoke again: "Wait a minute! ”
He looked at Gu Fan with a somewhat complicated expression.
Gu Fan was instantly vigilant: "Mr. Sa, what do you want to say?" I advise you, think about it and talk about it! ”
The last time he came, Azazler attacked Gu Fan wildly, showing that he was the biggest ghost, and said that Lilith's plan was so perfect but it fell short every time, someone must be doing it, in short, crazy to provoke the relationship between Gu Fan and Lilith!
Although his provocation is indeed right, it is still his heart to be punished!
Later, Lilith sent Gu Fan to the experience store, which was more or less directly related to Azazel's slander.
And this time, Gu Fan gave Azazel a solid knife, and he must be even more resentful.
Azazler was silent for a moment: "It's nothing, I'm willing to gamble and lose." ”
On the contrary, Lilith frowned slightly, looked at Azazle, then looked at Gu Fan, and then turned to leave.
……
At around 8 o'clock in the evening, Gu Fan and Lilith returned to the villa.
Lilith seemed preoccupied and didn't know what she was thinking.
"Gu Fan!
"Do you have any good ideas for a new game?"
Gu Fan couldn't help but sigh silently, here it is again!
This is going to exhaust me as a CEO!
Before the development of "Road Rage Simulator", Lilith also chased ducks to the shelves, so she had to ask Gu Fan to give a creative idea. As a result, after Gu Fan gave the idea of road rage, Lilith turned her head and kicked him to the experience store, and then let the rest of the company take over the development.
So this time Gu Fan decided to swing.
He lay down on the massage chair: "Mr. Li, please pay attention to my current identity." I'm now the manager of the Antiheaven Game Experience Store, and even if it's bigger, I'm at most the person in charge of the physical industry of Anti-Heaven.
"The game business is not in my charge, so I don't have any extra brains and ideas.
"No, this time there really isn't a drop left."
Gu Fan directly lay flat and swinged.
Lilith sighed a little embarrassedly: "Oh, Gu Fan, don't be so careful."
"You see, I asked you to be in charge of the experience store, mainly to develop new business for the company, and to explore new ways to collect negative emotions for hell, definitely not to distrust you!"
Gu Fan glanced at her and said hehe.
"Gu Fan, I really need your inspiration right now!
"You don't need to give a specific design, you just need to give a simple general direction!
"Or just give me a simple idea."
Gu Fan still shook his head: "No, there is not a drop left." ”
Lilith thought for a moment: "Then or ...... Do you want a game genre? Don't even think of this! ”
Gu Fan was silent for a moment, this is really not easy to refuse.
Because there are not many types of games that exist at present, and there are already many games before Heaven, covering a lot of genres. If you exclude all these original games, the range of options is actually not very wide.
It's really easy to specify a game type with your eyes closed. If you refuse, it's a bit forced.
But what game genre to give Lilith?
Although Gu Fan showed an open state on the surface, he also knew very well in his heart that if he really gave up completely, in case Lilith succeeded in the next game, died violently, and collected a lot of negative emotions, then his situation would be really embarrassing.
Therefore, Gu Fan's best choice at this time is to show indifference as much as possible, and at the same time ensure that Lilith's new game will definitely not collect too many negative emotions.
After thinking about it for a while, Gu Fan said, "Mr. Li, if you have to ask me to give a game type...... So what do you think, how about MMORPG? ”
Lilith was stunned for a moment: "You mean, massively multiplayer roleplay?" ”
It was indeed an answer that surprised her.
Massively multiplayer role-playing games are actually the kind of traditional online games that most people have in their minds. It's a game that's all-encompassing, content-rich, and sticky, but at the same time it's the hardest to do.
Especially in the general environment of recent years, this kind of game can be said to be declining day by day, and the situation is getting worse.
The previous classic MMORPGs that dominated the rivers and lakes could only barely maintain, and most of the new MMORPGs that claimed to cost a lot of money were also quietly cool and failed to make too many splashes.
For the current Antiheaven game, developing an MMORPG game is actually a bit beyond the project development capacity.
If you really want to do this type of game seriously, the difficulty is no lower than that of a triple-A masterpiece.
Because of the stand-alone game, as long as the player can ensure that the main game process is more than eight hours, it doesn't matter if the process is shorter, anyway, it will be cheaper to sell it at that time. The selling price and the development cost are basically matched.
However, unlike MMORPGs, the number of people online at the same time will seriously affect the player's gaming experience, which requires players to have something to do and something to play in the game at all times.
Then in terms of volume, this game is bound to be much larger than all the games developed before Reverse Heaven.
Of course, Lilith's ultimate goal is to collect negative emotions, and it wouldn't be surprising if she did decide to make an MMORPG with very little content.
The key is to look at the follow-up detailed design.