Chapter 269: Why Can't I Beat the Mob?
"Wait, isn't that right?
"Why can't I beat a mob of the same level?"
Lecturer Ding scratched his head a little puzzled.
In other MMORPGs, this doesn't make sense.
At this time, his game character is level 6, the imp is also level 6, and the hostile monster is also level 6. Moreover, there is no so-called special "elite" mark on the head of the hostile monster.
It stands to reason that this is a righteous two-on-one, and there is no reason why it can't be won.
But the problem is that if you take a closer look at the monster's HP, it's basically more than twice the player's HP! And the damage of the monster is also quite considerable.,When you hit the player, a critical hit is basically more than one-fifth of the blood.,I can't carry it a few times at all.,The person is gone.。
Lecturer Ding didn't believe in evil, so he changed his direction and changed his wild monsters.
And then I still can't beat it!
Demonized beasts, scratched to death by a few claws; Fight the corrupted demons, and the three fireball spells ascend directly to the sky.
The difficulty of this game is outrageous!
Lecturer Ding thought that there was something wrong with his character, but after taking a closer look at the situation of others, he found that everyone seemed to be similar, and they were all being madly abused by monsters of the same level!
Although the first MMORPG of Reverse Heaven is very popular and relatively popular, it seems that Reverse Heaven is different from other MMORPG game manufacturers, they do not deliberately create a queuing atmosphere, and there are a lot of servers, and even each server has a good amount of redundancy.
The second is the server where Lecturer Ding is located, and there are not many people who play the demon race at the beginning, so the number of players in the entire demon birth place is basically at a normal level.
There will not be a situation where there are more people than monsters and you can't grab the task monster.
Therefore, Lecturer Ding didn't care too much about other players at first, and it wasn't until he died twice that he realized that something was wrong, and began to check whether the attributes of other players were normal.
As a result, other players also died as dogs!
In the game, the pre-level 6 and post-level 6 areas belong to several small areas, and the area before level 6 can basically be said to be peaceful.
Although the word "peaceful" is not appropriate to describe demons, these demon players are basically more comfortable and do not have much pressure while rubbing fireball shadow arrows while summoning imps to fight monsters.
But after level 6, the style of painting suddenly changed!
After Lecturer Ding died twice, he found that there were bones all over the place.
In the game "Shadow World", the setting of running corpses is also adopted. When the player dies, they need to run to the corpse location to pick up the corpse, after which a white skeleton will be left on the ground. It takes a long time for the bones to disappear naturally.
If the player dies repeatedly in a short period of time, then the bones will be stacked.
At this time, the area of the level 6 wild monster is such a miserable scene of "white bones are exposed in the wild, and there is no rooster crowing for thousands of miles".
"Khooth!"
The sound effect of rebirth sounds, and Lecturer Ding's game character is separated from the soul form and regains its physical form.
He sat down silently, took a few dried spiders from his backpack and ate them, restoring his health.
"Khooth!"
Another respawn sound sounds, and another player comes back to life, sits down and eats as well.
The two looked at each other.
"Brother, isn't there something wrong with this little monster damage?" Lecturer Ding asked.
The player ID who sat with him was called "Flappy Chest Hair", and he quickly replied with a type: "That's not right!" If this is put in other games, it should be the amount of blood of the mob in the five-person copy......"
Obviously, it's 2025, and a large part of the player base has played MMORPGs and knows the stats and mechanics in the game.
After dying twice, they quickly became acutely aware that there was something wrong with the monster stats in the game!
It stands to reason that the Wild Mob's stats are similar to the player's, or even slightly lower. Ensure that the player can use skills to kill three or four monsters stably, and then sit down to eat and drink, recover health and mana and continue, this is the normal rhythm.
And the more multiplayer dungeons, the more the mob's blood and attack power will be doubled, after all, the multiplayer dungeon should distinguish the occupation division of tanks, exporters and healers, with a 1+1>2 effect, so the monster's attributes will also expand.
In other words, if the player singles out the mobs in the multiplayer dungeon, they will never be able to beat them.
This is also a basic rule of MMORPG.
But "Shadow World" doesn't talk about martial arts at all, how can you directly make all the wild monsters at the spawn point into the attribute value of the dungeon elite monsters? With this amount of blood and this attack power, it is absolutely impossible for players to win heads-up!
"No way, form a team, right?" Chest Hair suggested.
Lecturer Ding immediately agreed: "Okay, call a team of five!" ”
When the two returned to the novice village, they found that there were already a lot of people gathered here, and most of them were level 6.
Obviously, these were also persuaded to retreat by those powerful mobs outside.
"The leveling team is open! Get a T (tank) and get a milk, =2! ”
"Novice T asks for a leveling team, is there a good brother to bring with you?"
"The attributes of this hanging game are too outrageous, how can this lone wolf player play?"
"It's okay to just start the server, there are a lot of people, and if you can't form a team after the server becomes fewer new players, won't the newcomers be persuaded to quit??"
On the side of the novice village, the players are talking about it, and it is clear that most of them are very puzzled and indignant about the difficulty design of the game.
Lecturer Ding also wanted to complain, but after thinking about it, he was an anchor after all, and he might be tempted or boorang if he came to conclusions too hastily.
What is the meaning of this practice against heaven?
So for the time being, I still suppressed the desire to complain, shouted with chest hair, and soon formed a standard five-person team of 1 tank, 1 healer, and 3 exporters.
At this time, in this novice village, there are obviously many fans of Lecturer Ding who come to chase stars, and they are all chatting with him privately. Lecturer Ding could only shout "It's full", and then took the team back to fight the mobs.
I have to say, this difficulty is finally normal!
Although some powerful talents and skills have not yet been unlocked at a low level, tanks still have the advantage of armor and damage reduction. After the five of them formed a team, they could finally kill five or six monsters and take a break.
"Okay, it seems that although the difficulty at the beginning of the game is very high, it objectively also plays a role in encouraging players to form a team and overcome difficulties together.
"But...... It's hard to say whether this is a good design at the moment. ”
Lecturer Ding is still trying to make up for Reverse Heaven, but the barrage audience obviously disagrees.
"Other games promote players to form teams, and they are all teamed up to do tasks with high efficiency, and they can directly pull the monster A, but "Shadow World" can't be played without teaming, against the sky!"
Obviously, at this point, Reverse Heaven is suspected of making the mistake of "teaching players to play games".
According to the general practice of MMORPG games, players can also level up themselves, but after killing three or four monsters, they need to eat and drink water to recover their state. If the player is willing to form a team, the team members can share the task completion conditions, for example, if the task asks to kill 10 monsters, then the two members can kill 5 each.
If you really form a five-person team with T and milk, you can even rush directly to the monster pile and pull a large group of monsters to clear them with AOE (Area Damage Spell).
All in all, you can play by yourself, and it will be easier and more enjoyable to form a team.
But in "Shadow World", if you don't form a team of five, you can't even beat the mobs, so don't lone wolf players who don't like to team up with people not even deserve to do tasks?
Needless to say, this difficulty can promote socialization and force players to team up to communicate with other players, but the problem is ...... Players don't necessarily like that!
It's not 20 years ago, and everyone's mentality is more impetuous.
If it was 20 years ago, when this type of game first appeared, there would have been a lot of people who were keen on online dating, and even the other players they met in the game would have been able to chat with many and eventually become friends.
But 20 years have passed, and everyone has long become a routine when playing games, and the relationship with other players is at most passers-by or colleagues, and they are no longer in the mood to bring new people or chat in the game.
Therefore, it is inevitable that this practice of going against heaven will be criticized.
Lecturer Ding didn't say anything more, just took the five-person team to continue the clean-up mission.
Before I knew it, 3 hours had passed.
Fortunately, although these monsters have high HP, their experience has also increased significantly, and everyone successfully rose to level 12 at about 11 o'clock in the evening.
At this time, there were about 40 minutes left before Lecturer Ding finished broadcasting at 12 o'clock.
I have to say that this leveling speed is much slower than the leveling speed expected by Lecturer Ding.
(End of chapter)