Section 182 Netherel and Nasr

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Section 182 Netherel and Nasr

"Mr. William, we would like you to go with our men to Lambert and explain to their leader the tragedy that has taken place in Aymanra, which we know is difficult for some strong men. Pen | fun | pavilion www. biquge。 But there is no way to do it, if we don't explain it clearly, they will treat the whole caravan as a murderer and kill all of us mercilessly. Peritru said to William with an embarrassed look on his face.

William since his previous life belongs to the kind of habitual killing, rampant master, since the rebirth of the rebirth although some of the anger, the heart of the arrogance is not much less, just look at the rights and wrongs provoked along the way, you know, although William is not lacking in ingenuity, but is not the kind of person who is willing to be too compromised.

To be precise, William was indeed responsible for the death of the villagers of Aimanra, and if he hadn't taken over the commission to escort Miluna, the black-haired girl would have been sent to the underground mountain city of Waterdeep, and Abrando would have chased him into the underground labyrinth, instead of running to the edge of the Enoch Desert to slaughter mortals. Of course, William didn't know this, although he regretted the death of the villagers, but he had experienced this kind of thing a lot, so he looked at it indifferently.

William raised his eyebrows and asked, "Explain, explain what, explain to whom?"

Palily Tru said with some inexplicability, "Explain it to whom? Don't you know the legend about Netheriel? Of course it's their remnant, Nasr." ”

Netheril, a great age of magic, a splendor that belongs entirely to humanity, an age of splendor that eclipses the gods. The great Netheril, whose magical achievements far surpassed those of the elves (it is said that humans were originally the basis of their magical knowledge learned from the elves), founded countless floating cities, replaced the dragons as the overlords of the sky, drove the dwarves of the earth into hiding in the caves of the mountains, and the gnomes and goblins became her slaves (both races had a glorious era before humans), and the orcs became savage monsters even more ignorant than the beasts

Netheril, who regarded dimensional travel as an outing, fought against many dimensional aliens in the astral plane, established a vast colonial ring, ruled countless realms, and destroyed countless as well

However, the great Netheril, which was once despised by the gods, eventually withered like a summer flower, for various reasons. Her withering was so rapid that all existence, whether it was a rival race of humans or a god of the Outlands, was not ready to divide up Netheril's legacy. And by the time they reacted, some unknown forces had almost eaten up and cleaned up.

Time has passed, and the afterglow of Netheriel has not yet dissipated, but people now claim that Netheril does not represent the entire human race, and that the great magical empire that once spanned most of the northern part of the continent of Feeron, including the current Aenoch Desert and the surrounding wilderness, is the true carrier of Netheril.

Historians claim that thousands of years ago, the first floating city rose from the sky and soared above the continent of Faerun. From this moment on, Netherel was severed from the human body. Humanity is effectively divided into two kingdoms, each with its own history and culture. Netherel is made up of many floating cities, most of which are ruled by the *Master and their servants. The other human realm includes a large number of low-level arcanist domains, freedfolk towns, and barbarian tribes roaming the steppes of the north and southwest.

The human kingdom claims that the true legacy from Netherel is the spread of magical culture that took place after the fall of the Empire. When Felindemon's life-absorbing spell transformed the land of Netherel into a desert, large numbers of Netherel fled to other lands, bringing with them the civilization of arcane arts and the desire to rebuild lost glory. In other words, humanity has artificially separated Netherel from the history of human development, a strange move that is incomprehensible to other intelligent races.

Many believe that Netheril's geographical, cultural, and magical heritage split from mainstream human history began with the loss of the Mithrian's greatest creation, and the main reason why their legacy has not survived. The loss of Mither's nuclear creation technology has forced people today to try to avoid the great era of the past, and even the more they understand the great human beings of that era, the more they try to separate the past from the present.

Ironically, Netherre's history is long and rich compared to the intermittent and vague history that is recognized by most humans, and historians have acquired a fairly complete knowledge of Netherre's history. This is thanks to the well-preserved records of Netherel by magic, handwritten accounts from the Nethrel diaspora, and the fact that many Netherreans still exist to this day (or rather that they refuse to deny the human age that Netherel represents).

The remnants of Netheril (i.e., those who refuse to deny history) struggled to survive on the edge of Enoch, and they formed seven villages with similar names, modeled after Netheril's original founding, two of which were Aymanra and Lambert, a union of seven villages known as Nasr, in honor of Netheril's early alliance of seven fishing villages. These proud Nasrs are hedgehogs, and they are sensitive to any wind and grass because they have endured so much. They do not hesitate to speculate with the utmost malice on those who covet and even approach them, regardless of their race, including humanity themselves, regardless of justice, evil, order, chaos, or neutrality.

As the saying goes, a rotten ship has three nails, and no one dares to underestimate the remnants of Netherrell no matter how downtrodden they are. The destruction of Aymanra was an unbearable blow and provocation to the always sensitive and suspicious remnants of Netheril, and they would never turn a blind eye to it, and those who came into contact with them knew best the incomprehensibility of these "Nether spirit" madmen.

The reason why Pelitru and the others did not stay in the empty Aymanra after the long journey of the caravan was that they were worried that they would not be able to speak clearly. Now that there is a William who knows the inside story, they naturally hope to be able to resolve the crisis they may face, after all, knowing the truth is always more confident than the unknown.

William didn't think he needed to run to the door to explain anything to the "natives" of Nether, because he didn't have the complex feelings of the humans of this world about Netheril's history, and naturally he couldn't understand the caravan's cautiousness.

However, William did not directly refuse, but asked thoughtfully: "The remnants of Netheriel, a remnant of an ancient empire thousands of years ago, still have great influence?"

A question completely revealed William's "ignorant" nature, but Pheren lacked everything, that is, there was no shortage of ignorant puppets who were lonely and unheard, and Peritru and others were well-informed in business all year round, and it was not the first time that such an "idiot character" had been encountered. Another caravan leader from Koselman, Mitoli, patiently explained: "There are many powerful forces in this world that are related to the former Netheril, and many of them have varying degrees of sympathy for Nether, including the hostile Harpist League and the Santarim Guild, and even some city-states and nations that are directly established or secretly controlled by the descendants of the Netherreans, and have an immeasurable network of connections in Feren Nasr. ”

The fair-skinned and handsome man from Ferenla, with slightly pointed ears and silver hair, suggesting that he had a hint of Moon Elf blood. The longevity of the elven bloodline made Mitoli still look so young that William even thought he was a teenager about his own age, but those eyes full of insight and wisdom betrayed Mitoli's real age.

"Nasr also has a strong military force, with two elite sand cavalry stationed in Lambert and Patti, a team of twenty arcanists in the Wizard's Tower in Maddalai, and the remaining three villages, like Amanra, with a militia guard of about forty men, if they gather all their strength to attack us, we are no match at all. ”

William sighed and said, "Okay, I've agreed to go with you." But my family is walking outside for the first time, and it makes them feel uneasy not to be around, so I hope we can get back as soon as possible. ”

Mitoli replied kindly: "Rest assured, Mr. William, I will take care of your family as if it were my own." ”

"Mr. Palitru, it's up to you to go to Maddalai, and be sure to convince the Council of Nasr that I will be waiting for you with the caravan at Lambert. Mitoli added.

Pyritru smiled and said, "Don't worry, Mitoli." It's a big deal that this year's harvest was all robbed by the damn goblins, and those old things in Nasr should give some face for the sake of money. ”

"Pat, it's not a good idea to compare the council elders of Naysr to goblins, you know their greed is just a disguise. But you are the only one of us who has the best relationship with them, and a group of sinister old fellows would prefer to deal with a vulgar and reckless man, I really don't know if the world is too crazy. A middle-aged man with a full beard said with emotion.

Palitru exclaimed angrily, "Hey, Southerners, watch what you say, I'll burn your weedy beard while you fall asleep." The others didn't care about the sarcasm and ridicule of the two caravan leaders, and the two grumpy fellows seemed to be unhappy without arguing every day, but no one doubted the close relationship between the two.

Pyritru, of course, was not a rude and reckless man, on the contrary, he was shrewd, but his loyal appearance, combined with his naturally bold temperament and excellent communication skills, made Pyretru have far more friends than his enemies.

Soon William and Palitru set out, and they and a few bodyguards rode fast horses to the village of the leader of Naisr, Maddalai, which took about half a day. The huge caravan continued along the trade route to Lambert, which also required half a day's journey, but depending on the speed of the caravan, it could take two days.

#c。