Chapter 1922: U: Beyond the Great Event (11)
When Schiller returned to camp, Natasha and Stark, who didn't attend the game, expressed surprise at the burns on his hands.
Schiller didn't want to use the gray mist, but with limited medical resources, if he could have used his own ability to recover, but didn't use it, it would undoubtedly be a waste of resources, so he showed Natasha and Stark the scars, and let the gray mist heal the scars.
"First of all, let's check the speed of time, from the moment I go out to the mission location to the end of the game, I have been mentally calculating about three hours."
Natasha looked up at her watch, nodded, and said, "That's pretty much the same, it seems that playing the game doesn't change the speed of time." ”
"Tell us what the hell is going on." Stark said as he sat up straight on the couch with his hands on his knees.
Schiller began his detailed story, first explaining the rules of the game very clearly, and then starting his own analysis.
Accompanied by Schiller's narration, this game of match throwing slowly unfolds from Schiller's point of view.
Schiller was actually the second to arrive, and the rules that the organizers had talked about before were to go to the game location by themselves after deciding to participate in the game, and Schiller guessed that this might be to increase the possibility of duelists meeting each other, in case they met on the road and fought again, it was easy to affect the progress of participating in the game.
After the game began, the organizers didn't give any hints, and Schiller walked in the direction of the door until the mark on the back of his hand began to get a little hot.
Schiller noticed that the marks on his hands would get hotter and hotter if he walked in the right direction, so it didn't take long for him to find the cabin in the middle of the forest.
After entering, he found that Carol was already waiting there, of course, the advantage of the perfect physical imitation of the magic girl was indeed blessed, she didn't speak, and Schiller couldn't see that she was fake.
But as the saying goes, the biggest flaw of a fake is that he knows that he is a fake, as long as he knows that he is a fake, he will want to desperately prove that he is real, and the demon girl Raven seems to be in order to find a good ally for herself in the next game, she took the initiative to talk to Schiller.
Schiller didn't actually know Captain Marvel Carroll, but he had just heard Nick say a few words, but the other party's demeanor and movements were different, but he could see it clearly.
If it were someone else, they might just think that the other person had changed their behavior pattern because they were nervous or irritable, but Schiller was different, he was a mentally ill person with a wide range of ideas.
Schiller immediately began to think, could this Captain Marvel be someone else's fake?
As he thought of this, the clown came in, and Schiller was standing directly across from the door, and they immediately looked at each other.
The clown was stunned, and so was Schiller.
They never imagined that in a game with 600 participants, they would each be able to meet a patient in the first game.
They confirmed that each other was the same kind as they met in the first second, but neither pointed it out, but the clown crouched next to him and remained silent after entering the door like a socially ill bum.
Katie was the last to come in, and as soon as Carol came in, she hurriedly talked, laughed, and made gestures to show her character, and Schiller certainly saw that something was wrong.
But the problem Schiller faced at this time was that he knew more information than others, that is, information about the abilities of various characters in the two universes of Marvel and DC, but because of this, there were too many characters with the ability to imitate others, and he couldn't screen them for a while.
When the rules of the game were read out, Schiller listened carefully, but the rules of the game were a little too simple, and even the matches were only given 10, which means that the winner of the game would be decided in four rounds at most, even ordinary people with a little IQ could calculate it clearly.
In fact, the essence of this game is to put pressure on the last place, but give him a means to end up together, and at the same time set some hidden disadvantages to make people suspicious of each other.
But Schiller instinctively noticed that something was wrong with the game, and in essence, the game should not be like this, because it was not on either side.
As Stark said, there are many kinds of wisdom, and the brain's hard computing ability is one of the most common, such as brain arithmetic root numbers and complex calculations, all of which can be regarded as testing the brain's ability to solve hard solutions.
Since there is a hard solution, there is a soft solution, and it is actually people's IQ rather than emotional intelligence that is the test of the other party's psychological speculation, behavior patterns, and game theory.
To give a simple example, the lying rock-paper-scissors is actually the most classic game game, I say I come out of the scissors, you have to guess that I want you out of the rock, and then I out of the cloth to deceive you, or do I use this kind of thinking in reverse, knowing that you see through my first plan, knowing that you will come out of the scissors, and I will come out of the rock.
To take another classic example, the maniacal "I predicted your prediction" is actually a typical psychological game.
This is a test of how many layers the human brain can calculate, which is also a manifestation of IQ.
The reason why this match-throwing game is not sticky, that is, as a game that tests the ability to solve hard, its rules are too simple, and there is not much room to play.
Let's put it this way, with a slight change, the difficulty of the whole game can be increased by one level, for example, the total number of matches will be increased to 100, and the upper limit of throwing matches will be increased to 10, but if the number of matches thrown by the previous person is prime, then the number of matches thrown by the next person must be the composite number adjacent to it, and vice versa, but the total number of matches in odd-numbered rounds is required to be odd, and the matches in even-numbered rounds are even, otherwise the brazier will explode.
It's not really difficult, it's just addition and subtraction within 10, but it also integrates certain game skills.
For example, if a person throws 5 sticks, the next person can only throw 4 or 6, although throwing 6 is beneficial to himself, but the next person can only throw 5 or 7, if the third person still chooses the 7 that is beneficial to him, and the fourth person chooses the 8 that is beneficial to himself, then the result is 26, which is an even number, and if this is the first round of the game, the brazier will explode.
But if after a round, the number pool is not empty, but then starts with 8, then the first position can only choose 7, because 9 is not a prime number, and the other numbers are not adjacent, but if so, it will fall into a cycle of 7 and 8, and four people must choose a double 7 and a double 8, resulting in an even result that is always even, then it will definitely lose.
Such rules of the game will lead to a huge increase in the amount of calculations, everyone has to calculate what they should choose after a few rounds, and the error tolerance rate is extremely low, in case one person only cares about themselves, that is, everyone dies together.
If you want to test the ability to solve the hard solution, this rule will be a relatively basic way to play, and you can also use relative conversion or inverted division, anyway, either one is much more interesting than this addition and subtraction within 10.
If you prefer to play game theory, the easiest way is to change from open cards to dark cards, each person has 10~20 matches, and each other does not know how many matches each other has.
You can also set 20 matches, but you can cast them secretly under the table, and there is no limit to the number of throws at one time, but as long as the whole field exceeds 21 points, it will explode, and each person will say how many they have cast after throwing, but they can lie, so it is definitely a big fight of mutual deception.
If according to the rules of this game mentioned by the organizers, the required brain arithmetic ability is not high, but the required psychological game skills are not strong enough, then what is this game playing?
There is only one possibility, and this is another trap of the organizers, and it is likely that the wisdom game will test more than just intelligence.
People just call this kind of game wisdom, and there are no rules to ensure that it is a test of wisdom, or they don't say that it only tests wisdom.
If this is the case, then perhaps some means of force are allowed, but the rules are very clear that the range of activities is very small, so it will not work to fight directly in the house.
Pulling or pushing others is not very good, everyone has a match in their hand, the match itself can ignite the wood, and does not need to pass through charcoal, once others perceive the intention to attack, and the other party feels unable to resist, it is easy for them to give up on themselves, directly light the match to burn the house.
Even if you push the other party out of bounds, you can find a way to light matches if you are faster, and according to the warm reminder at the end of the rules, the flammability of the whole room is absolutely beyond imagination.
Since it doesn't work to use this kind of very off-board moves, you still have to rely on the rules, so you can only focus on the props used in the game.
It's not good to use matches to light others, because the risk is also very high, and the other party is fighting for the risk of going out of bounds to eliminate, and it's not good to set the house on fire.
Then you can only use the only remaining prop, which is the brazier.
To put it simply, Schiller deduced from the childish difficulty of the game that the focus of this game is definitely not wisdom, and then there must be a key hurting prop, and the blazing brazier is the best choice.
And then it's up to decide who to eliminate.
This was decided unanimously by Schiller and the Joker, even before the game began.
As mentioned earlier, Schiller and the Joker arrived before Katie, so why didn't the Joker go crazy before Katie came? After Katie came, she grabbed Schiller's neck and told him something like changing the skin for a mask?
If he didn't like Schiller, then the first time he saw Schiller, he should have threatened him, so why wait for another person to come in?
The clown's words like "I take off the mask, you take off the human skin" are actually saying that this person also wore a mask, and we have to choose him as a target and take off his mask.
Schiller speculated that the Joker might have recognized Clay Face, but as for how he did it, it would be better to have less exploration of what happened between Arkham fans.
In this way, Schiller and the Joker made a deal with the most cryptic words, and the two quickly determined their place in the plan.
The Joker disguises himself as white and constantly attacks Carol with words, making a gesture that she must be eliminated to create a safe environment for the remaining weaker Katie.
Schiller plays red-faced, adjusting the tension between the Joker and Carol so that the play can continue to sing, while deepening his trusted image in Katie's mind.
Then he induces Katie, that is, Clay Face, step by step, to make him feel that he can join the alliance between Schiller and the Joker and deal with Carol together, so as to make the judgment that the Joker will do it in the next game, and take the initiative to let the Joker jump over the raised brazier.
Because this decision was made by himself, he would not be prepared at all when he made the decision, which was very effective in allowing Schiller to deal critical damage with normal attacks.
In this way, Schiller and the Joker play a game, knocking out some of the universe's hapless clay faces, while also making the rest of the party realize that the type of game is most likely a cover.
Steve and Peter, who returned from another game, confirmed this speculation.