Chapter 804: Class Restraint

Zhongdu believes that he will accept the Orthodox Greek Expansion Pack.

But Rome wasn't built in a day.

At present, it is necessary to face a large number of cannon fodder and a combination of war beast troops on the front line, and the pressure is very high.

The Necronomicon King and the Saint King's copying of Lu Cheng's decks was quite successful.

【Trojan War Beast (Large)】

(1. Bulky: The card can only launch 5 attacks or 2 powerful attacks in a duel each time it is replenished.)

2. Formation Breaker (Level 6): This unit can ignore the opponent's non-restraint formations/formations and tactics

3. Inflict Horror (Level 6): This unit can deal a major blow to morale in a duel)

The War Beast Classes of the Holy Kingdom are strictly benchmarked against Huaxia, and are divided into small, medium, large, behemoth, and transcendent behemoths according to the reminder.

Large War Beast units are usually large food eaters, and they must be charged/fed if they are fully charged with 5 attacks or 2 special attacks at a time.

This is the same in any expansion.

The real body of the demon scorpion that is as strong as the [Pipa Cave Master], she is also not flexible, and she also gets about 20% energy every time she flats A, and it is almost 5 times, and the 50% energy of a stunt is basically not running.

Giant units are even more exaggerated, for things like giants, the frost giants can attack once per turn, and it is estimated that they will have to eat after 2-3 attacks.

As for the Transcendent Behemoth Saint Kingdom, the Leviathan class thought that it could reach this level, and even if it didn't, the Leviathan was already close to this tonnage.

It's hard for Leviathan to attack with its main body, and as for the larger Kun level, no one has ever seen the Kun go up and hit people on its own, right?

This level of war behemoth doesn't have to go up and beat people with great effort, and the field behemoth is equipped with a number of cards. Enough to teach any unit to be a man.

This is not the case with the human form or small unit.

For example, light infantry units can usually launch 100 attacks after moving before they need to rest and resupply (depending on the level of training, the level of recruits, even if they are lightly armed, 50 attacks will be out of breath).

And the heavy infantry, the best [Golden Pikemen], [Greek Hoplites (Transcendent Age)], and [Chaos Warriors] on the continent now, can launch 20 attacks in a duel, which is the elite of the elite

Don't laugh yet.

Try wearing a tin can, and then enchanting a heavy weapon to slash/stab how many times can you move?

Overall, heavy and large cards have a much lower number of attacks than light cards.

The dragon guards are just under the effect of Huo Quai, combining work and rest, and they can achieve the same movement effect as the light cavalry in the raid operation, and you really let them attack non-stop, and it will not work.

Ma Chao and Xu Chu have to rest after playing 100 times!!

It's pretty much the same with spell vs. boom.

The most classic legal system, if the monk and the mage face off, it is all about how much inventory there is in the dantian qi sea/demon core, and after the fight, they have to go back to rest and eat and return to the blue.

But the number of attacks is small, the maintenance fee is expensive, and the food is too much, why are the major forces still raising?

The attack power is absolutely powerful and shocking

And both the heavy infantry and the behemoths are very difficult to kill, eating a lot but not high battle damage.

Light and small units are easy to replenish, but they are difficult to replenish.

The Trojan Army also has a large number of mechanical units, such as the Mechanical Trojan Horse.

These elites, combined with low-star cannon fodder like the Legion of Pleasure, will be in bad luck for any team they fight.

The lieutenant general put the assembled [phalanx spearmen] on the front line.

The contemporary cards in Zhongdu received a lot of expansion-pack inputs, and many of the cards were bought.

Before the relationship with the Golden Port declined, Thunder had purchased a large number of equipment for the Craftsman Furnace, and the Zhongdu military camp could be armed to train a 10,000-strong team of [Phalanx Spearmen].

This card is for use against the Trojan War Beast.

A very standard card alignment idea, spearmen have a bonus to large ones, and in order to avoid battle damage, heavy infantry goes first to counter long-range strikes.

It's all written into the textbooks.

But when the fight really began, the Chinese capital found that the concept of studying in the military academy was almost completely useless.

It's been a long time since Zhongdu has fought a decent battle.

The idea is correct.

But the mere heavy infantry cards are no longer suitable for the rhythm of warfare in this era.

The Trojans made a posture of going out of the city to meet the battle, and a large number of war beasts were put out in the first formation.

Attract heavy infantry in the capital to advance.

Sure enough, it took the bait.

Lacking cover from spells, the Heavy Legion then fell into the Swamp of Pleasure.

([Swamp of Pleasure]: A spell swamp in which the movement speed of units caught in it decreases, and due to the ability of Eros, a desolate image is generated, and the energy consumed by attacks is additionally increased, adding a breathless state to the card.) Cannot affect flying units/anti-mana units/swamp creatures, etc. )

This is a well-prepared trap for heavy infantry artifacts

Lacking the protection of a mage, the [Phalanx Spearmen] were mired in the swamp due to the weight of their card loads, and were surrounded by nearly 100,000 light infantry.

100,000 were in a hurry, but the generals in Zhongdu found that they didn't have a solution card at hand

The reason is also very simple, when the giant expansion packs were still there, there were many small expansion packs, and now they are gradually disappearing.

The central capital [Hogwarts School of Witchcraft and Wizardry] moved to the Eastern Territory that year.

Spell units are currently scarce in the capital.

No card can deal with [Swamp]!

If you can't counter it, it's a massacre.

The sky was just dawning.

The Joy Warband set off for the swamp with a shout of God's name.

The legions of the blasphemers are already mired in a quagmire, which makes the Eros cultists excited and fanatical (Aphrodite's Faith Mania: Legionnaires love each other, morale rating: extremely high).

It has been thousands of years since the humiliation of honoring and loving God.

On the West Coast, the massive explosion of the coalition forces has left scars on the white Peak of Eros, and the blood of these blasphemers must be presented in front of the statue of Eros!

The legions of blasphemers in the East are strong, can't I still pinch you?

The light infantry of the Joy Warband lit the letter fire in their hands and rushed into the dark swamp with their whip swords.

In fact, the Trojans owned the Nuns of War, and it was also a special version of Eros/Sanein.

The Sisters of Joy can bomb the swamp from a distance.

These nuns are similar to the [Acacia Monks], who can replenish demons from male units, and the Slaanesh/Eros spells are also very powerful.

But he didn't do this, mainly because Joy City was already overcrowded, full of rebel cannon fodder and nearby villagers who were seduced.

I feel a loss when I raise it, and I take it to the rear and burn it as fuel?

This is not okay, although the atrocities of the Necronomicon King Eros and Slaanesh are acquiesced in and even enjoyed, the Leviathan's supplies are still fragrant.

But Joy City is not yet able to do so.

This affects the effect of the Eros/Slaanesh Twin City spells.

So I took it and sent it.

Large numbers of light infantry rushed into the swamp, draining the already stretched strength of the heavy infantry.

(End of chapter)