Chapter 800: New City Design (Subscription Requested)
There is a common problem in domestic animation, especially domestic 3D animation, that is, it does not pay attention to background textures.
Here's an example.
Suppose so-and-so animation, the story is an interstellar war that takes place between the galaxy, and the good and evil sides are driving space battleships to fight each other.
Then here's the problem!
Since it's a cosmic-class battleship, can you make it look and size a cosmic battleship? Don't give the illusion of a small fishing boat, OK?
This example may not be intuitive enough, so let's put it another way, buildings!
In common 3D animations, the shaping of buildings in the background has always been criticized by the audience.
The protagonist and a few people come to a palace, which looks pretty good from a distance, but as soon as the protagonist and the others walk into the palace, all the flaws are exposed.
This layout, this floor height, are you sure this is the palace where the xx emperor/king lived, and not some three-bedroom private house?
It's still a normal building.
If the background of the story is expanded to derive a complete city, the problem is even greater, and it is easier for the audience to play.
Fog grass? Is this the city?
Mini-cities built with Cities: Skylines or Minecraft are probably much stronger than that, right?
Several architectural stickers are sewn together, and they look like that from a distance, but when you get closer, they are full of flaws, scale and pattern, and they are completely worthy of the name "XX City".
The same is true of "The Adventures of Lolo", the so-called City of Time, the City of Wind and Snow, and the City of Energy, the names are more wow-huff than the other, but the actual texture effect is ......
There is one thing to say!
These three locomotive cities feel more like a "landmark" than a city scale.
"Maybe we misunderstood?" Huang Kun asked, "Maybe in the eyes of these robots, the so-called city or city is such a single building?" ”
"You have a point."
Gu Miao nodded first, agreeing with Huang Kun's guess, after all, how could humans understand the aesthetics and ideas of robots?
"But it's animation!"
"Our animation is not for robots, nor for Thunderbolt and Pioneer, but for human ......audiences."
Therefore, it is not important what kind of aesthetic and understanding of the robot is, the important thing is that as a human audience, the visual aesthetics of human beings must be prioritized.
Maybe Huang Kun is right.
Perhaps in the world of "The King of Fighters", the city of energy, the city of time, and the city of wind and snow look like this, and the robot calls this kind of "landmark building" a city.
But this is a cartoon, a cartoon made for a human audience, who reshapes the layout of a city according to human aesthetics or cognitive understanding, right?
“ok! You have the final say......"
Huang Kun raised his hand and surrendered: "Then you can tell me, what should these cities look like?" ”
"Let's talk about Time City first!"
Gu Miao took out a black signature pen, painted on the whiteboard behind him, and said: "Easy to attack and difficult to defend, its architectural style is mostly castle-like, made of blue glass, surrounded by towering city walls, and has a moat. ”
From a distance, the City of Time looks like a dark blue ocean, floating above the earth.
The internal structure is also simple.
The square main body is divided into four "urban districts" by two main streets. From a bird's-eye view, it resembles the word "Tian"!
The floor space is okay.
Because the Mengbeast Clan has tried to seize this city many times and has been in turmoil, if there are not enough troops to defend it, how can it hold out for so long?
Sufficient troops also mean that the area of the City of Time cannot be too small, otherwise there are few locomotive people inside, and it is difficult to defend the City of Time by relying on Thunderbolt, the general who defends the city, and Luo Luo, the king of machine warfare.
Energy City is different!
As the most important city of the locomotive family, the defense is also the highest, and it is guarded by a central missile system, which is easy to defend and difficult to attack.
Therefore, the positioning of the energy city should be a "military city", and there may not be many ordinary residents, but there are more elite soldiers.
It's not hard to see why.
The City of Time is easy to attack and difficult to defend, so it is necessary to send a large number of troops to defend it, while the City of Energy is easy to defend and difficult to attack, and the defensive attribute points are full, so there is no need for so many locomotive troops.
In the original "The Adventures of Lolo of the Changing Machine Beasts" animation, the design of the energy city is great, and the tower is also very "sci-fi" and "futuristic".
Gu Miao decided to follow this design.
However, in order to make the energy city appear larger, more like a city than a landmark, he decided to adopt the "copy and paste" method!
The so-called copy and paste refers to the "circular tower" in the original animation to make several copies and make them "connected".
The new version of the Energy City has a total of five similar towers, one in the center and one in each of the four directions.
Each of the five towers is connected by a circular passage and is connected to a missile defense system, suspended above a scorching lava flow.
"It's kind of interesting!"
Seeing the general "layout" map of the energy city drawn by Mr. Gu, Huang Kun's eyes suddenly lit up.
The sci-fi sense is here all at once.
This is the future city in his mind, and it is also the robot city that meets his expectations!
"What about the City of Snow?"
"City of Wind and Snow...... Not! ”
For this city, Gu Miao had a little headache, and he didn't think about how to design the layout for a while.
Why?
Because the city of wind and snow is very special, the special thing is that this city is not only located in the ice and snow, but also surrounded by cliffs, and the environment can be called very harsh.
In such a harsh environment, the locomotive warriors in the city of wind and snow can basically transform into "fighters".
Plainly!
The city of wind and snow, it is better to say that it is a city than an airport, and there is no room for cars and excavators to play.
More abstract are ......
Obviously, the soldiers of the city are almost all fighters, but in the original animation, this city is still a "bunker" type building.
Is this reasonable?
Even if it's a little simpler, no runway design, just a hangar or something, it's reasonable. But the bunker is full of fighters, which is somewhat insulting to IQ.
】
Regarding the transformation of the Wind and Snow City, Gu Miao has not thought about it for the time being.
After all, cliffs + ice and snow, in the harsh natural environment, the structural layout of the city is naturally different from that of the city of time and the city of energy.
As for the Temple of the Moon and the Forest of the Knights?
Belch......
In these two places, one was destroyed by the Menghu King and the other was a forest, and the background map was relatively relaxed.
After the animation really starts production, it is estimated that the scene is more time-consuming, but it is not very eye-catching, and it contains a lot of energy amethyst in the Fire Dragon Valley!