Chapter 9: Game Competition
The online game genre is just the opposite of the military category, its readership is large, but the loyalty is obviously not enough, therefore, most of the online game works are the public performs well, but the subscription is rarely high.
The period when online game novels were just born was its golden age, almost writing a red book, writing casually, you can have a high subscription, but now, the trend of online games has gradually faded, and online game works have been flooded, although it still has a large readership, but their choice is much larger, and, because of the particularity of online game works, they are easy to appear the same, in this case, it is very difficult for newcomers to rely on online games to get ahead.
If you must write an online game, then one is to grasp the fundamentals of YY, and the other is to reflect new ideas. The novelty here does not mean to create a new online game model, firstly, it is not easy to design a new online game, and secondly, if the game designed by the author is very different from the current online game, then it is not easy to be accepted by readers. Therefore, the truly valuable innovation still depends on various details, such as the special profession of the protagonist, or the special items and special abilities he gets.
In terms of YY's grasp, I have a suggestion here, which is to concentrate YY and put it at the beginning of the novel, which is contrary to the traditional YY technique, but it is also determined by the particularity of online games. According to the normal online game model, the protagonist should be haunted by good luck, constantly getting adventures, and constantly getting good things, this model is in line with the spirit of YY, but the problem is that it has been written by countless online game novels that look similar, and it has made readers tired of it.
So, here we can do the opposite, at the beginning of a particularly big adventure, so that the protagonist can get a lot of benefits at one time, and after that, the protagonist does not need to be a succession of good luck, he can rely on the harvest of that adventure to eat the old book, to rely on strength to speak, to get more things. The advantages of writing in this way are, firstly, a little freshness, secondly, it shows super yy at the beginning, which is easy to attract readers, and thirdly, it can concentrate many unreasonable points into one point, so that the work looks more reasonable as a whole.
Overall, the online game genre is not a very good choice, although it also has its advantages, mainly because the public base is better, and the writing speed is easy to improve, but after all, the purpose of writing books is still to make money, and this type of genre that is difficult to obtain high subscriptions is at most a waitlist.
10 competitive classes
Competitive works, mainly football and basketball. This is very similar to the above-mentioned alternate historical themes, although there are thousands of competitive sports, but only projects that are widely accepted by readers are more likely to be popular.
In competitive works, the portrayal of characters is quite important, not only the protagonist should be portrayed well, but other supporting roles are also equally important, there are two main reasons for this, one is that football and basketball are team projects, inseparable from the overall cooperation, and the other is that the contrast in this kind of work is a very important part, to reflect the strength of the protagonist, it is not convincing to rely on the author alone, we must portray the supporting role well, and then through the strength of the supporting role, to reflect the stronger of the protagonist. In this regard, you can refer to the following point for details, and pay attention to creating contrasting conflicts.
If the characters can be portrayed well, then competitive works are easier to write, compared with other types of novels, although competitive works should also reflect the spirit of fighting wits and courage, but it is the best stage for the most old-fashioned trick of the small universe to solve the enemy, and the reader's acceptance of this technique is still very high, not only will they not find it ridiculous, but will think that this is a good and bloody work.
A common mistake newcomers make when writing competitive works is to ignore off-field factors, and many authors write about this type of work, where the main character and his buddies fight their opponents in a heated and intense game. This kind of work, at first glance, will feel very exciting, but after reading the chapters, you will feel bored, and always feel that something is missing. In fact, what is missing is a depiction of the off-field.
The off-field here refers to two aspects. The first is the performance of the audience outside the stadium during the game, describing their nervousness, excitement, disdain, frustration, and so on mood and action, describing the different reactions of the supporters on the protagonist's side, the cheerleaders of the rivals, and sports reporters and unrelated people, which will be a good supplement and foil to the competition on the field, and will make the story more exciting. On the other hand, it is the daily life of the protagonist when he leaves the arena, here, it can also imply yy, but in general, this will be the main means of controlling the rhythm of the work, so that the continuous ** part can have some buffer, so that the reader can breathe a sigh of relief, and at the same time, it also creates conditions for the protagonist to fall in love. In short, if the off-site factors are well depicted, it will definitely make the work more exciting, which is sometimes even more important than the description on the field.
In general, the competitive genre is also an option for newcomers, but only if the author is familiar enough with football or basketball, and is relatively good at characterization and atmosphere.
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