Chapter 6 "Pirate" Tactics
The Confederate scout ship was ready to be "attacked", and it could be seen from their trajectory that there were at least three pieces of processed Ipsilons in the ship's tinder room, and their tinder room was heated at a very typical Allied military speed - about three minutes to complete the jump preparation.
And the reason why the General Staff defined the ambush site as the sixth jump site is to take advantage of this.
Based on previous observations, the captain of the Confederate reconnaissance ship was definitely a very cautious and experienced man. He will use a number of means that are clearly not in line with the "rules of the Alliance" to ensure that his ship is always safe.
When there are still three jumps left from the intended observation area, the cautious captain will make a judgment based on the results of his "observations" and the results obtained from the lookouts.
If the ships of the Nyusar garrison leave the port in a combat position, they will complete the seventh, eighth, and ninth jumps in a short time, and then complete the observation mission in the position of the ninth jump, according to the predetermined plan.
If the Newsar garrison had the intention of pursuing, it would have to make at least three corrections to its course according to the position of the Confederate reconnaissance ship after the jump. The time required for three corrections is about an hour.
After the sixth jump, the Alliance's reconnaissance ships were theoretically in a safe position - unless something suddenly struck their reconnaissance ship with a fast-moving natural body, there was no need to worry about the rest of the mission.
And according to the captain's habit, if after the sixth jump did not observe the departure of the garrison navy of Newsar, then they would have taken a more "safe" course of action.
The ship stopped at the sixth jump point and began to preheat the two remaining Ipsilons in the tinder chamber.
This warm-up process will be extended to eight minutes, and after the warm-up is over, the Recon Ship will be able to make two jumps in an instant and go directly to the reconnaissance point for reconnaissance.
It takes eight minutes to warm up and heat up for a continuous transition, and the minimum heating time for a 10,000-mile jump is three minutes.
In other words, there were only three minutes left for the six large cruisers and destroyers to attack.
"Fifth Jump!" The herald sent the latest news, "Two thousand seven hundred miles from the intended place of attack!" ”
After the fifth jump, the position of the Imperial reconnaissance ship was a little farther away than the fourth. Strictly speaking, a thousand miles away. But that's actually good news.
The trajectory of the opponent's actions fully corresponded to the forecasts of the General Staff.
"The probability of success is at least seven percent." The Deputy Chief of Staff gave up his attempt to continue the calculation, he had done everything he could, and the success of the next ambush battle was left to the fleet commander.
The largest actual combat plan of the Newsar Garrison Navy in 40 years has entered the final step.
"The sixth jump! Enter the ambush point! The enemy ships are twelve miles from the lurking area of our fleet! The herald's voice sounded a little distorted, and from excitement and nervousness, his voice was sharp and jerky, and even a little broken, "We observed artillery flashes!" ”
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What is it like to shell in the universe?
It was as if the whole battleship had been struck by a huge hammer.
Quite unlike firing in the atmosphere, since the turret is not located in the geometric center of the hull, ships floating in the universe will have a severe tendency to drift and roll after firing their guns. Although ship designers have tried to minimize dangerous tumbling tendencies through geometric design, they have not been able to eradicate such basic physical results.
Once it begins to tumble, in the cosmic space where there is no atmospheric resistance...... I'm afraid there will be nothing to stop the battleship from turning into a spinning coffin of death.
In order to prevent this from happening, ships that are able to enter the space will design a large number of jet vents outside the cabin. Thrust reversal is achieved by quickly releasing high-pressure steam.
But high-pressure steam is always limited, and the air reserves inside the ship that can supply coal combustion are also limited. In order to prevent the ship from rolling, the hull designers and artillery designers plucked every hair on their heads before devised a "controlled fire projection" scheme.
A symmetrical gun design is the foundation, but a turret layout capable of firing a 50% salvo of fire directly above the hull with a horizontal plane is fundamental.
Over the past four decades, the Imperial Navy's ships have developed a style that abandons traditional bridges, eliminates vertical armor plates, and is heavily equipped with concealed main guns.
And the allies are still sticking to the "surface ship" style. The towering bridge is erected above the hull, and there is a clear distinction between the upper and lower levels.
Thanks to this design style, the ambush and jump gang operation of the Newsar Garrison Navy has a slight chance of success.
The guns of the six large cruisers and the twelve destroyers opened fire en masse, and the fire control room gave only one target - the bridge of the enemy ship.
After destroying the bridge of the enemy ship, the enemy will lose the ability to command and react for a short time, and then you can consider sending sailors to fight in gangs.
The goal of gang jumping is to find and completely destroy the tinder room of the enemy ship. Thus completing the capture of enemy ships.
If difficulties arise during gang jumping, or if the sailors fail to reach the tinder room of the enemy ship within a minute, the fleet will immediately activate the second plan.
According to the operational advice given by the General Staff, if the battle does not go well after the shelling of the fire control room, the six large cruisers will remain in their original positions, and the destroyers will jump around the enemy ships at full speed, and then collectively carry out a rapid jump activity.
The destination of the quick jump is on the beach outside Upper Albin in Newsal. And the destroyer will take advantage of the range advantage of the space jump of the shipboard Ipsi Dragon Mine to bring "some" enemy ships directly to Arbin together.
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The proposer of the alternate plan was Duchamp himself, and Duchamp's inspiration was Dussand.
After hearing about the "principle" of the working of the Ypsi Dragon Mine for the first time, Dussaint immediately thought of many new ways to use it. After all, in his previous life, he had never heard of such a miraculous mineral that completely violated the theorem of thermodynamics.
If a modern person travels to a world where he can jump at will, then he must be interested in the "jump" itself. Unlike the wormholes, spatial warps, or subspace jumps of science fiction, the mechanism of action itself is still a black box that is completely unclear. But the Confederates' "Crashing Horn Explosion" mode of operation gave Dusaud a huge inspiration.
If an entity is on the edge of a heated Epsilon Mine jump, then after the jump, the portion that is within the jump range will be taken to the jump destination by the Epsilon Mine. Objects that are not in the jump position "stay in place".
Through this theorem, Dussaint quickly summed up a set of "pirate" methods of warfare. It is ideal for capturing small ships, or for inflicting serious damage on large ships. But it is not suitable for targeting armed warships.
Perhaps, when the level of automation is advanced enough, it will be possible to tear through the armor plates of enemy ships with large jump torpedoes. But for now, this option is better suited to capture than destroy.
Duchamp made some modifications to this scheme in practical application.
Eight destroyers were to jump directly around the enemy ships, and then together they began to jump towards Nyusar on Albin. Eight boats, each carrying a piece of enemy ship "fragments", may be able to catch a few alive.
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"Confirm our jump, number 8." In the command headquarters, the herald brought the latest report - it seems that the sailors' gang jumping operations are not very effective, and the commander directly ordered the implementation of the second plan.
"Notify the ground to be ready to receive." Duchamp unbuckled his seat belt and floated out of the command module. He was to take the transport boat and immediately return to the 2nd Operational Command in Upper Albin.
"At the beginning of the second jump, the number of our jumps was 7...... Hello sir! As he rushed into the battle headquarters, the herald slammed into Duchamp's body, and he controlled his floating body as fast as he could, and then saluted Duchamp.
"Our jump number is 7?" Duchamp frowned, he kicked the ground with his foot, and quickly drifted towards the transport boat, "Find out which boat is wrong, and ask the gendarmes to bring me the captain who failed to carry out the mission according to plan!" ”
Eight ships made a jump to maximize the division and take away the enemy ships that needed to be captured. After planning for such a long time, almost all the ships of the entire Newsar garrison navy were sent in order to increase the number of reconnaissance ships captured by the enemy as much as possible. Now, something went wrong with the plan – not because the local action was more than expected, but because of a sudden mistake by its own people.
This, of course, would have made Duchamp very angry.
But before he can send the failed captain to the Heraldic Authority, he still needs to finish his current job.
Seven destroyers landed off the coast of Upper Albin, bringing back seven pieces of the wreckage of the Confederate reconnaissance ship.
He needed to get to the scene immediately to coordinate and direct the Navy commandos to complete the search for the wreckage.
Duchamp needed to find out immediately what level of threat of war he and the entire Newsal would face. Is the threat from the Alliance imminent, or is there still a chance to maneuver.
The transport ship landed at the Upper Albin Interstellar Landing Field, and a sedan with the logo of the Naval Headquarters of the Garrison of the Newsal Garrison rushed directly out of the interstellar landing field and sailed towards the coast.
Dussand, who was riding in a steam carriage to the colonial hall, happened to see the car and his pale father sitting in the car.
He froze for a moment, then knocked on the window.
"Turn around and follow the car." Dussaint said to the driver, "Don't get too close. ”