Chapter 349: Full of Targeting
At first, Kyung Joon was a little puzzled as to why V Society released a major update at the beginning of the season so much in advance, but when he saw the mechanical changes, it became clear to him.
The first is that the ban slot of captain mode has been increased from 5 to 6, not because Kyung Joon is sentimental, but this change is obviously aimed at Serenity's unsolvable BP, especially Serenity, who has the last choice.
If a mid laner is not strong enough individually, even if the team can always give him enough protection in BP, there will always be times when these players do not perform well.
But Jingzhun is different.
One of the terrible stats is that in the 16-17 season, when Serenity had the last-hand option, they had a staggering 100% win rate, even for BP's most deformed "mid-laner" - the Kiev Major!
This means that as long as Serenity gives Kyung Joon enough trust in BP to get a good match, he can always give back to the team with his victories.
Generally speaking, the later the mid laner comes out, the more mid laner heroes will be sent to the ban position by the opponent, and due to the restraint effect that already has the hero's own strength, it is likely that the right mid laner will not be able to come up with in the end.
But Kyung Joon's hero pool is really a bit too deep, and the 5 bans in the existing rules are obviously not enough. And it's not just Jing Zhun personally, the whole team of Serenity, driven by Jing Zhun, is consciously broadening their hero pool, so that Serenity's BP is always invincible.
Adding a ban is bound to be a new TI champion who wins the championship with an all-win victory. This is an official attempt to prevent Serenity from being dominant, at least not to let the other teams fall into a stable disadvantage after the BP ends.
Although this has had a certain impact on Serenity, in the eyes of the people in Jingzhuon, it is still completely acceptable. But the next few changes are a little too obvious.
"Mid Lane Map Terrain Adjustment." Seeing this changelog, Jing Zhun was slightly stunned, and then looked at it carefully, "The entrance to the ramp in the middle has become narrower?" ”
This change may seem unremarkable and many players will only skim it at a glance, but Kyung Joon keenly grasped the designer's intentions.
You can question the enthusiasm of the employees of V Society, and you can also question their level of play, but the understanding of these Dota 2 employees is definitely far beyond that of the average player.
Kyung Joon's release distance of his skills was too accurate, so in previous games, from time to time, he would use his position to avoid the lane consumption of the enemy's mid laner with the help of the width of the mid lane map, which was also the direct cause of the collapse of most of Kyung Joon's opponents.
The narrowing of the ramp entrance in the middle lane means that the width of the map for heroes to move is smaller, and the accuracy of skill release requirements for players is reduced, which makes the advantage of Kyongjun Superman's first-class mid lane pull and skill control no longer as obvious as before.
Correspondingly, this mid-lane terrain change is a powerful reinforcement for players like the Refuser who are used to frequently using skill consumption on the line, which is not difficult to understand.
The changes to the terrain are just the beginning, and the next two changelogs still haven't stopped targeting Kyungjoon.
The first is to increase the experience gained by the denying side from 50% to 70%, giving the denying side a 25% gold reward, and increasing the experience acquisition range, and the second is to greatly weaken the recovery ability of the magic bottle, and the reduction is even up to 1/3!
Compared to these two changes, the terrain changes are nothing to mention!
"Huh? Got money for counter-compensation? After that, the big brother's hand has to be cheap! Super was also seeing this, first muttered to himself, and then said to Jing Zhun, "Then you should be fatter in the middle lane in the future, right?" ”
In Super's view, this is a rare good news for Jingzhun, after all, four counter-compensations are equivalent to one more positive compensation, and for Jingzhun's sophisticated mending machine, it can undoubtedly accumulate more economy from it.
But what made him stunned was that Jing Zhun sighed lightly, shook his head and said, "That's not the case, the advantage of the mid lane is not as big as before!" ”
There are only two ways to get ahead of the experience online, one is to kill alone, and the other is to make as many denies as possible.
In previous matches, Kyungjoon was often able to lead his opponent by about a full level of experience by relying on counter-denial alone, and reach the key level first, thus making it a luxury for the opponent to even occupy the line.
Among them, the competition for the positive and negative of the first wave of soldiers is the most important.
At the beginning of the 16-17 season, most of the mid-laners rarely used skills to compete for ranged soldiers at the first level, but after this group of top mid-laners successively received Jingzhun's sword supplementation training, they began to spontaneously get used to using skills to ensure the positive replenishment of the first wave of soldiers.
This is to be able to reach level 2 first, or at least not to reach 2 later, because according to the previous 50% experience gain rule, as long as any creep is denied at level 1, it will not reach level 2. However, when the experience is increased to 70%, even if you are denied a ranged soldier at level 1, you can still reach level 2!
The suppressive power of the first level of Jingzhun is no longer what it used to be, even if it can still make up a lot after that, the experience gap between the two sides will definitely not be the same as before, even if Jingzhun's opponent gives up some mending knives, he can still bite the level with super high denial experience.
Listening to Jing Zhun's explanation, Super's brain also turned around, and he sensed the intention of the V Society, and then a change to the magic bottle did not need to be reminded by Jing Zhun again, and Super himself could see through it after a little consideration.
As the most important means of recovery in the mid-laner, the reduction of 1/3 of the magic bottle is basically equivalent to three mouths becoming two, which is actually a balance.
In most cases, the state runes that are refreshed every two minutes will be obtained by the dominant side, whether it is the rune itself or the recovery of the three magic bottles provided, it will quickly expand the advantage one step further, making this group of opponents lose suspense.
Speaking of the TI7 that has just ended, once Kyungjoon gets the rune and refills the magic bottle, then the mid-lane lane of this game has basically come to an end, and it will be the time for Kyungjoon to control the thunder and lightning.
Weakening the magic bottle is actually to weaken the effect of the rune in the lane period as much as possible, so that the mid-laner can maintain suspense as much as possible, and avoid the situation of repeatedly playing "one rune determines life and death" like Jing Zhun did.
The 7.07 changelog is much more than that, in addition to these three almost unambiguous changes to Kyungjun, there are also a series of stat tweaks to Serenity's commonly used heroes, all of which are mostly nerfed.
This major update made Kyung Joon see a lot of targets from it, but neither Kyung Joon nor his teammates felt that the end was coming.
"Brother Zhun, you've been targeted!" Charles was still smiling, apparently not taking the official targeting to heart.
"yes." Kyung Joon also smiled disapprehantly, "It's not a big problem, the new version has changed a lot, and there will definitely be changes in the way the game is played." ”
It's a little strange to say that to be targeted like this, Kyungjoon didn't feel any pressure, but instead gave birth to a certain sense of pride and an uncontrollable eagerness to try.
Does it really work?
Give it a try!
------Off topic------
In the original TI7 version 7.06, the denying mechanism is that the denying side gets 30% experience, and the denying party gets 70% experience, and the gap is actually bigger than the simple 50%, which can be said to be the version that favors the most one-pair line.