Chapter 361: Patching at the speed of light

After all, DPC is not a high-profile competition, and the time of this event is often at the beginning of the season, so most teams use DPC as a place to warm up and practice at the beginning of the season.

The two sides, especially the strong teams, tend to play more relaxed, because the DPC may be a little more important in the eyes of these participating teams than training matches.

These games tend to be crowded and look more intense than the big Majors or TI events, but in fact there is no pre-match planning on either side.

Therefore, the name of "Pheasant Race" is indeed not wrong at all, although there are often players on the PC who contribute to the highlight operation, and it looks like the show is flying, but in fact, if you look at the live broadcast of the top ladder, these shots are not a lot at all, because the rhythm on both sides is actually very loose.

If this is the case, the DPC will not reach the level of "persuasion", but the most unacceptable thing for the audience is the same lineup on the DPC, which often makes people feel like they have watched the video all day.

The reason why the DPC game is played like this is actually because the team does not pay attention to it, or it is "hidden tactics".

This is understandable, after all, today's dota2 professional ecology is like this, although the V club did not say it explicitly, but there are TI and major, and the dota2 event has actually been classified, and DPC is basically the lowest level in the professional event.

With no TI or major qualifications and no attractive prize money, it's no surprise that DPC matches are being used by professional teams to train on a competitive basis.

However, this year's DPC has changed its taste, and the degree of attention from players is several notches higher than before, and it has even begun to be evaluated as "wonderful"!

In previous years' DPC competitions, there was a bit of a golden defeat, but this year's DPC is just the opposite. Some of the matches didn't look like they were all too gunpowdery, but the tempo was tight throughout.

At the same time, the lineup is far more diverse than before.

Is it that the professional teams have changed their temperament?

Or are they all desperate to pull Serenity off the horse?

Actually, it's not that complicated, it's just that the Major is about to go, and the DPC has caught up with the first stop of the version update, and the training opportunities for each team are quite precious......

However, it cannot be said that their conversion has nothing to do with Serenity.

After the start of the game, Serenity cleanly defeated LGD and VG with two 2:0 in a row, making a group of domestic clubs understand that there is still a long way to go to shake Serenity's status.

How many professional clubs are stunned, they are naturally prepared with both hands.

If you can't beat it, join in.

The influence of the rulers on the whole project was obvious, and when the rest of the participating teams found out that they were completely behind Serenity, they immediately adjusted their attitude tacitly, and went straight from targeting to learning!

Through a special review, the professional team came to the conclusion that although it may not be a perfect fit for Serenity's original intentions, it is far more detailed than the average player notices, and can selectively absorb Serenity's lineup and style of play.

Anyway, everyone learned from Serenity, and DPC is nothing important, so what are you doing hiding it?

Water Man, Pom, Dai Ze...... Whenever Serenity picks an unconventional hero, the next day's DPC is bound to have a team copy it or tentatively pick another lineup to match it.

Regardless of the performance, at least the audience has a reason to continue watching. After all, if the competition is not competitive enough, it must at least have a freshness to attract the audience.

However, if it's just like this, it's actually not exciting, and what really makes the audience addicted is not the hero choice of other teams to draw gourds in the same way, but they really started the special arrangement.

Especially in the middle lane!

While no team has been able to accurately grasp the most critical elements of Serenity's mid core so far, they have all done so well.

The rhythm that veteran audiences are familiar with should be at the time when the rune is refreshed, or when there is a major mistake on one side of the middle lane, which makes it difficult to maintain their own state, the assistant will come to the middle lane to try it out.

But I don't know when the middle lane of this DPC started, and even 3V3 in the middle lane has become the norm!

While none of the mid laners on any team had the same accurate judgment on the feasibility of kills as Kyung Joon, they all understood the ostensible purpose of Serenity's tactics, which was to force the opponent's mid lane and break the balance of the overall situation.

If the opponent is unprepared, the success rate of this style of play is extremely high, and once the breakthrough in the middle lane is achieved, nine times out of ten it will become a crushing game. But when everyone knows this style of play, there is only one result......

The middle lane is simply a group of demons dancing, and every refresh of the rune will bring a bloody storm, and the two sides will often cause people to die because of a rune, or even more than one.

It's not necessarily how exciting such a scene is, but this kind of laning scene with a bunch of middle lanes is really a novelty for the audience, and the fierce competition from the laning period is really exciting.

But...... In the ancient version, this style of play is actually very unhealthy and easy to self-defeat, but why did it become so popular in 7.07?

There are two reasons for this.

First of all, the terrain of the previous version of the three-way road was wide in the middle and narrow in the side. The narrower the terrain, the easier it is to be encircled, so it was difficult to mix alone on the side roads in the past. However, after the update, the open side terrain gives side lane heroes more ways to gain experience in 1v2 situations.

"The Point Guard Is Here"

Don't forget, the experience of being denied in the new version has been greatly increased!

On the other hand, the open ramp terrain in the middle lane allows mid laners to have more room to deal with when they encounter the opponent's wandering, and the impact is much smaller than in the current version.

After the terrain in the middle lane becomes narrow, the impact of 1v1 is not obvious, but once the mid-laner hero who has no escape ability is copied to the flank by the opponent, then he will definitely suffer a big loss.

In addition to the terrain changes, another big reason for this situation is that in the new version, everyone will have a TP at the beginning, and it is this TP that is given away for free at the beginning, which greatly reduces the cost of support in the first two minutes!

(The bounty in version 7.07 is not a team bounty, and there is no money for soy sauce at the beginning)

If this kind of mid-lane gathering is an isolated phenomenon of DPC, then V Club may be able to turn a blind eye, but when they see that all regions around the world have begun to set off a frenzy of mid-lane gangs, they realize that the loopholes in the new version are indeed a little too big.

The terrain change is a big project.,Naturally, it's impossible to say that you can go back right away.,You can only adjust it in the subsequent version.,Right now, the only thing V can think of is to do it to TP.。

The change is very small, only a short line of words, but it directly doubles the value of the subject of the change:

City Return scroll cost increased from 50 to 100!