Chapter 8 People and ghosts are showing
[Player 1, please speak]
"You guys are really good at playing, a most basic standard board, can jump out of four prophets, cow, cow."
Player No. 1 can't cry or laugh, just a pre-hunting white board, and the logic of the listening board is decent.
But these people are just restless, and they always want to make trouble, which is really speechless.
To be honest, the benefits of this board good guy deception identity are very low, and even often self-defeating.
The two shows came out at once, and I don't know what kind of heart they have.
"It's decided now, right, 10 and 11 are fraudulent identities, 2 and 4 pairs of jump prophets, what about the two of them, I want to stand on the side of player 2 now."
"Not because of anything else, just because 2 dare to send a kill to the person who dances the witch, there are only two possibilities for this situation."
"Either he is a prophet, and player 9 is a check last night, no matter what 9 jumps are, in the eyes of him, a prophet, he is a wolf."
"Either 2 or 9 double wolves, player 2 will specifically kill 9 to win the favor of the witch."
"I think the former is more likely, and it doesn't seem to make sense for 2 and 9 wolves to step on wolves."
"Generally, when wolves step on wolves, they all jump the prophet first to throw the check and kill to their teammates, and then the teammates jump to the gods, but now it is the witch who jumps first by player 9, and the check and kill of 2 comes later."
"This order means that 2 and 9 don't meet, they are not wolf teammates."
"I now feel that no matter whether 2 is a prophet or not, 9 can't play the good guy card."
"Because I don't believe a wolf would blatantly kill a witch unless he's insane."
"Aside from this, player 2 dares to throw and kill 9, whether it is 2 or 9 double wolf format, or 2 as a prophet and kill 9, 9 can't be a good person."
This point said by Player 1 represents what most good people think.
That's right, no matter whether disc 2 and 9 wolves step on the wolf format, or disc 2 is a prophet, 9 has to be a wolf, and his identity as a witch is unreal.
In this way, the prophet side of 2 is very high.
The most important thing is that the logic of player 2 4, 6, and 9 is still very convincing.
Gu Feng's surface water and what he said in 10 and 11 must have someone who wants to retreat from the water, and the back position is an open truth prophet or something, these words are not like a good person can talk about.
To be more precise, this is not the perspective of a good person.
In addition, the No. 9 player on the police took the investigation and killed the jumping witch and threw silver water to Gu Feng, Gu Feng forcibly recognized 9 as a witch, and after the 4 jump prophet, he got up and recognized Gu Feng as silver water, and the behavior of the No. 9 player is a witch, all show that the three of them may know each other.
After a pause, player 1 said: "I think the last wolf should be in the 3 and 12 under the police, and 4 and 5 are unlikely to be double wolves, right?" ”
"Player No. 4 is really not necessary to give gold to his wolf teammates, the benefits of doing so are not very large, but it will send his teammates to the focus position, and the gains outweigh the losses."
"So, I think that player 4 threw 5 into the water, it must be to canvass votes, and 5 probability is a good person."
"The speeches of player 7 and player 8 are benign, so isn't the last wolf in the 3 and 12 under the police?"
"Speaking of which, I suddenly remembered another logic."
"Player No. 4 did not send a kill to the back of the police, which shows that the 10th and 11th check and kill were right, but if their check and kill are wrong, I think 4 will not throw gold water to 5, but will throw it to the back of the police, because he knows that the real prophet is behind."
"Player 3, player 12, I don't know which of you is a wolf and who is a good person, but I hope that you, as a good person, can get on the right ticket and vote for player 2."
"At least have a tie vote PK, let the two of them talk for another round, and then everyone votes for the police badge together, and pull the ticket type and the team apart, I think this is the best."
"Of course, although I hope to have a tie PK, I will never deliberately let you pull a tie PK, you just stand on the side and vote according to your own ideas."
"Whether you are on the right ticket or on the wrong ticket, the police will talk about the reason for the vote, so that it is convenient for us to judge whether you are a good person on the wrong side or a good person on the right ticket."
"Okay, I'll talk so much about the police first, you vote, I'll pass."
It can be heard that in fact, player No. 1 especially wants to see the situation of a flat ticket PK.
In this way, you will be able to listen to the speeches of 2 and 4 again, especially player 4, when he was based on the logic of 11 and his fierce jump.
But in fact, it's player No. 2 who is really jumping, and 11 is just a fraudulent identity, so he talks about everything in the police.
If 4 is a prophet, it hurts, so it is necessary to have a tie PK at this time.
But he must not deliberately draw the ticket PK.
First, in this way, you can't see the real ticket type, and it is not good to judge the identity of 3 and 12 under the police according to the ticket type.
Second, the PK of the flat ticket is easy to be criticized, suspected, and led by the rhythm, and the No. 1 player doesn't want to cause this trouble.
Therefore, even if he wants to see the PK of the flat ticket, he will not deliberately ask who to vote for whom, at most he will make a suggestion.
[Sheriff campaign speech is over, please police players to start voting]
As soon as player 1 passed the microphone, the sound of the system sounded.
Suddenly.
All eyes are on Player 3 and Player 12.
Their choice determines who gets the badge in 2 and 4.
And the police badge is extremely important to good people, so the 3 and 12 at this moment are definitely the focus on the field.
Whether it's a wolf or a good person, they all raise their hearts to their throats.
Gu Feng naturally hoped that his teammates could grab this police badge, in this way, it would be equivalent to winning half of the victory.
If the badge is in the hands of the prophet, they will be more passive.
In fact, judging from the statements of the police, the prophet of 2 is higher than that of 4, but no one knows what 3 and 12 of the police think.
Ten seconds ticked by, and the voting results were finally in.
3. 12 choose to vote for player 2.
Player 4 didn't have a single vote.
Some people are quite satisfied with this result, while others are slightly disappointed.
Because there is no PK to speak.
If there is a PK to speak, you can listen to 2 or 4 more rounds, and everyone votes together, which is definitely better than 3 and 12 to decide the ownership of the police badge.
But if both of them chose to vote for player 2, there was no way.
[Player 2 was elected sheriff, last night on Christmas Eve]
[Ask the sheriff to choose the order of speech for this round]
That's the benefit of getting a badge and becoming a sheriff.
The order in which the speeches are made can be determined.
More time to speak.
And the police badge also allows the sheriff to give half a vote more than others, which is a real benefit.
Originally, these rights were all prophets, but now the police badge has been grabbed by player 2, which has become an advantage for the Wolves.