The NBA and its rules
The full name is the National Basketball Association, that is, the American Professional Basketball League, which can be said to represent the highest level of basketball on the planet. Invented in 1981 by American Dr. James Naismith, what started as just a soccer ball and two hoops has grown into what it is today. It is known as one of the four major sports in the United States and is deeply loved by young people. The association has a total of 30 teams in two leagues: the Eastern Conference and the Western Conference, each of which consists of three divisions with five teams each. Of the 30 teams, 29 are based in the United States and one is from Toronto, Canada. (The fictional Oranhe Basketball League rules in this novel are almost based on the rules of the NBA, but with magic, doesn't it feel novel and interesting?
Here are some simple rules, excerpted from Du Niang, the rights and responsibilities are at your own risk~~~
Contest Rules
Major competitions
Course Specifications:
The dimensions of the NBA court are 94 feet (28.65 meters) long and 50 feet (15.24 meters) wide. The height of the basket is 3.05 meters. The pitch is measured from the inside edge of the boundary line and is 2 inches (5.08 cm) wide. Rectangular penalty areas are marked at both ends of the court, measuring 19 feet (5.79 m) long and 16 feet (4.88 m) wide. The three line is marked at each end of the court, and the line is drawn by drawing two lines (14 feet) parallel to the sideline, each 3 feet (0.91 m) from the baseline, and intersecting an arc centered on the center point of the basket and with a radius of 23 feet 9 inches (7.24 meters). The radius of the WNBA's arc is 19 feet 9 inches (6.02 meters). The radius of the circle is 6 feet (1.83 meters). The radius of the inner circle is 2 feet (0.61 m) and a median line runs through it. There are also four marker lines 2 inches (5.08 cm) wide perpendicular to the sideline, each 28 feet (8.53 m) from the baseline and extending 3 feet (0.91 m) into the field. (Location and neutral areas and some short marker lines are omitted.) )
Game time
Each game is divided into two and a half hours for a total of 4 quarters of 12 minutes each. Extra time is 5 minutes. Take a 130-second break between the first and second, third and fourth quarters. There is a 15-minute break between halves. Take a 100-second break between the 4th quarter and overtime and between any overtime. During the last minute of the first, second, and third quarters, the game clock shall be stopped after a successful shot. During the fourth quarter and the last two minutes of overtime, the game clock shall be stopped after a successful shot.
Team
During the competition, each team shall consist of 5 players, and the number of players on the field shall not be less than 5. If a player commits a sixth offensive foul and the team has no eligible substitutes, the player shall remain on the field and shall register one offensive foul and a team-wide foul, and a technical foul shall be awarded to the team. All subsequent offensive fouls (including offensive fouls) shall be dealt with in the same way. If there are only 5 qualified players, one of whom is injured and must be removed or ejected, he shall be replaced by the last player who has been disqualified for 6 offensive fouls. Each time an injured or ejected player needs to be replaced, the order of reversal shall be followed. Any disqualified player who re-enters the game shall be awarded a technical foul.
The game begins
The first quarter of play and overtime should begin with a jump ball in the center circle. The second and third quarters shall begin with the team that loses possession after kick-off in the first quarter throw-in at the end line. The fourth quarter shall begin with a throw-in from the end line by the team that has gained possession of the ball after the kick-off of the first quarter.
Dead balls, live balls, power balls, interference balls
The ball is dead when the ball is scrum, stays on the basket or gets stuck between the hoop and the rebound, at the end of any quarter, free throws for technical fouls, offensive fouls (boxing fouls, non-play fouls), first of multiple free throws, on-court violations (dribble, 3 seconds under the basket, 15 seconds on the free throw, 5 seconds on serve, 24 seconds on shooting, 3 seconds on defense, etc.), fight fouls, negligence
The whistle of an NBA star (20 photos) after a successful shot or free throw, before a player takes possession of the boundary. The ball is live when the referee drops the ball in any jump ball, when the throw-in player can deal with the ball, or when the penalty thrower can handle the ball. A ball is a dynamic ball when it is legally slapped by a jumping player, when it leaves the throw-in player's hand, or when it leaves the penalty player's hand. The ball is an interference ball when the ball is falling in flight and is completely above the level of the hoop at the time of the shot, and this restriction applies only until the ball touches the hoop and the ball manifestly does not touch the hoop.
replacement
The substitute should report to the recorder the name and number of his and the substitute player and be in the substitution area in front of the recording desk. Failure to report to the recorder is subject to a fine of $25. The recorder shall blow the whistle to announce the substitution when the ball is dead (except after a successful shot) and the substitute shall be waved by the referee to enter the game. The time to replace a disqualified player is 30 seconds. After the first free throw of multiple free throws, the substitute is allowed to enter the game, regardless of whether the free throw is made or not. Substitutes may not replace the penalty taker or jumper unless the injured player requests to be replaced, in which case the opposing coach shall select the substitute on the bench of the team on the side of the penalty (jump). Injured players will not be able to play again. Substitutes must remain on the pitch once they enter the game and are not allowed to be substituted until the next dead ball. If a player is injured by unsportsmanlike conduct and the penalty cannot be taken, his coach may designate any qualified member of the team to take the free throw. Injured players can also play again.
Time out
(1) 20-second time-out: Each team has the right to request a 20-second timeout every half hour. A total of two 20-second timeouts may be requested per game (including overtime). A player requests a 20-second timeout, which is given only when the ball is dead or the team is in control of the ball. The team member shouts: "20 seconds timeout". During the 20-second timeout, the team can only make one substitution. If the team requesting a timeout replaces a player, the opposing team may also replace a player. If a second 20-second time-out is requested in the middle of the hour (including overtime), it shall be allowed, subject to the registration of a regular time-out. If the game cannot continue at the end of the 20 seconds, a regular timeout should also be registered.
(2) Regular timeout (100 seconds): Each team has the right to request a regular timeout for 7 minor registrations. Each team is limited to no more than four timeouts in the fourth quarter and no more than three timeouts in the last two minutes of the fourth quarter. During overtime, 3 timeouts are allowed per team. A player requests a 100-second time-out, which is given only when the ball is dead or when the team is in control of the ball. The team member shouts, "Pause". There must be two timeouts per quarter. If no team calls a time-out with 6 minutes and 59 seconds remaining in each quarter, the recorder shall take a mandatory time-out at the first dead ball, which is registered in the name of the home team. With 2 minutes and 59 seconds remaining in each quarter, no team calls a second timeout, and the recorder shall apply a mandatory time-out at the first dead ball, which is registered in the name of the team that was not previously registered in the quarter. Additional timeouts are permitted, subject to a technical foul. The head coach can request a 20-second or 100-second timeout when the game is aborted.
The 24-second rule
The 24-second timer will start when a team gains a new possession of the ball in a match, or when the ball is legally touched by a player on the field during a throw-in. The team with possession of the ball must shoot within 24 seconds of receiving the ball. The conditions for completing the shot are:
(1) Before the end of 24 seconds, the ball must leave the player's hand;
(2) After the ball leaves the player's hand, the ball must come into contact with the basket. If the ball does not touch the hoop within 24 seconds, it is a 24-second violation.
Penalties for non-compliance
3 seconds violation
It is divided into 3 seconds for offense and 3 seconds for defense. Offense 3 seconds: A team controls the ball, and the team player must not stay in the penalty area for more than 3 seconds. A team controls the ball in the front court and starts counting for 3 seconds. Defend for 3 secondsWhen the opponent is attacking, the defender is more than an arm's length away from the nearest offensive player and is in the three-second zone for more than 3 seconds, which is a 3-second offense.
Swing of the elbow
Players are not allowed to swing their elbows excessively or forcefully (without contact). It is a violation when a defender is nearby and the attacking player is in possession of the ball.
Score points for illegal assistance
Players are not allowed to use hoops or rebounds to lift, support, or lift themselves to help score shots. Team members are not allowed to assist their teammates in increasing height while shooting.
isolated
If the attacking team places three or more players outside the top of the circle or on the side without the ball, the offense shall be declared. Sanction: Loss of possession. The ball is awarded to the opponent to throw a throw-in on the sideline of the top extension of the circle.
Offensive cover from outside the bounds
Offensive players are not allowed to leave the ground area at the end line of the front court in order to establish cover.
Sanction: Loss of possession. The ball is awarded to the opponent to take a throw-in on the sideline of the extended part of the free throw line.
Viscous substances
Team members are not allowed to use sticky substances or any similar substances.
Penalty for foul play
Technical fouls
Penalties for unsportsmanlike behavior or violations on the field or on the bench are technical fouls. Illegal contact with an opposing player before the ball is alive can also be considered a technical foul.
(1) Unsportsmanlike ConductNo more than two technical fouls may be awarded for unsportsmanlike conduct by any player, coach or trainer. Any offender who commits one unsportsmanlike act may be expelled; Unsportsmanlike behaviour such as speaking rudely to a referee, making physical contact with a referee, publicly expressing dissatisfaction with a verdict, using profanity, entering the field without the referee's permission, deliberately extending elbows or attempting to move hands or feet without contact.
(2) In the event of a fight or a dead ball during a fight or a dead ball, a technical foul shall be registered and no penalty shall be awarded, and the person participating in the fight shall be immediately expelled. In addition, depending on the circumstances, the person involved in the fight will be fined not more than $20,000 and suspended. In NBA games, foul penalties are harsh. A player, coach or trainer may be ejected if he or she commits an elbow foul at or below the level of the shoulder, or if he or she fouls a foul committed by an unnecessary or excessive contact. A player, coach or trainer must be ejected if he or she commits any of the following acts: a boxing foul, a fight foul, an elbow foul above the level of the shoulder, an attempt to throw a fist without contact, or a deliberate attempt to enter the stands instead of a continuation of the game. In order to punish and stop fouls, NBA rules also include fines, such as: the referee believes that the player has deliberately hung from the basket, and should be awarded a technical foul and a fine of $100, etc.
Assault foul
Illegal physical contact with an opposing player after the ball has been turned into a live ball is an offensive foul. Team members are not allowed to pull, push, or bump into opposing players, nor are they allowed to stretch their arms, legs, knees, or bend their bodies in an abnormal position to hinder the opposing team's movement. Violation of the rules will be judged as an offensive foul and will be dealt with in accordance with the relevant penalties.
(1) A foul committed by both sides: A foul committed by two players who are not on the same team commit an offensive foul or technical foul to each other at approximately the same time. Penalties: No penalty will be awarded for any offensive foul or technical foul, only the foul will be registered for the player, not the foul for the whole team. If a team has possession of the ball at the time of a foul or fight foul is called, it shall retain possession and continue play by throwing a throw-in near the point where the game was interrupted. If neither team has possession of the ball at the time of the foul or fight foul is called, or the ball is in the air with an unsuccessful shot, any two players from the same team shall continue the game by jumping the ball in the center circle. If the shot is successful, the score is valid, and the game continues with a throw-in at the baseline. If a foul is committed as a result of a difference of opinion from the referee, no points will be counted, and the game shall continue with any two players not on the same team jumping the ball in the center circle.
(2) Offensive foul is an offensive foul if an offensive player makes illegal contact with the opponent after the ball has become a live ball. Offensive fouls, if they are not elbow fouls, boxing fouls, or malicious fouls, shall be dealt with in accordance with the following penalties: no points awarded to the attacking team, one offensive foul by the offending player registered, and no one foul committed by the whole team (except for the sixth offensive foul committed by the player and the team has no qualified substitute).
Malicious fouls
Malicious foul of the first degree:
Malicious foul 1, the NBA's malicious foul rule was adopted in the 1990s to protect professional players from physical harm. It refers to unnecessary contact, usually when the defender deliberately swings from side to side, deliberately heavy contact with the attacker, and follow-up actions.
Malicious fouls in the second degree:
Refers to unwanted or excessive physical contact, usually intentional heavy collisions and subsequent actions.
In addition, second-degree malicious foulers who are penalized for the first time in a single season will be fined up to $35,000 by the league and banned according to the league's review.