Chapter Twenty-Seven: The Countenance
After disconnecting the phone with the person in charge of Infinite Internet Entertainment, Meng Shu fell asleep in a chair.
It wasn't until he got up in the afternoon that he reconnected with the system and checked the scare value.
At this point, the familiar panel reappeared.
And compared with the previous data, there is a slight improvement.
Planning: 60+3 (General)
Program: 60+8 (General)
Art: 60+2 (General)
Music: 60 (average)
"Gloomy Forest": 210W people have been frightened
"21 o'clock": 410W people have been frightened
Total scare: 7,558,000
Seeing this panel, Meng Shu knew it in his heart.
The planner added 3 points, is it because he magically changed the game text and storyline?
After all, he felt that the original "21 o'clock" was difficult for people in this world to understand the setting and shaping of the game's characters without "Resident Evil 7" as the main body.
So after he took it out, he modified it, expanded it, and it became a brand new game.
If that's the case, you'll need to change the game in the future if you want to increase your planning stats.
And he found that the increase in values gave him a lot of different ideas and insights in his head.
If you continue like this, even if you don't have enough to buy games from your previous life, you will be able to develop new games with your real skills!
The value of the program has also been changed from 3 points to 8 points, and the art value has also been increased by 2 points.
Needless to say, he was in charge of the procedure.
Is it because I have modified the art resources submitted by the employees that I have improved?
Seeing this, Meng Shu raised his eyebrows.
In fact, at the beginning, the modeling of "21 Points" was not real, it could only be said to be decent, qualified and excellent of high level.
However, it is still far from the point where it is difficult to distinguish between the real and the fake.
It was he who refined these art resources through the engine function to get the current finished product.
However, the improvement of art also gave him a certain understanding of art.
For example, he now has a little understanding of the theory of perspective relationship, light and dark relationship, environmental collocation and so on.
In practice, he can also do entry-level sketching, item modeling, poster design, UI interface design, and so on.
These are all benefits of the improvement of the panel!
I'm really looking forward to the improvement of the music right now.
Although there is already a foundation of 60, this is not enough to become a singer or a musician, it is just that the talent is very strong and very high.
The main thing is to look at the additional lift value.
1 point of improvement, there is a great gain.
After looking at the panel, look at the scare value.
The popularity of "Dark Forest" in China and the admiration and purchase abroad make it reasonable to have more than 2 million people.
After all, after this game is on the shelves, it hasn't even been over for a month, and it will continue to increase sales for him in the future.
"21 o'clock" is far more attractive than "Dark Forest" because it is VR+ free, coupled with the promotion of unlimited online entertainment and the experience of various anchors, so that it has more than 4 million people and is also in line with the truth.
Now these two games have brought him a total of about 755W scare points.
It's a small amount of money.
But to be honest, this scare value is still too little.
After all, a "Resident Evil 7" is already as high as 100 million points.
If he wants to buy a high-quality horror game, he has to accumulate scare points.
But fortunately, the price of "Face" is not so exaggerated, and it can be bought with a scare value of 6.9 million.
So he immediately chose the game and bought it.
Whoa—
There was a sound of gold coins swaying.
His scare rating became 658,000.
At the same time, the mechanical sound of the system sounded.
[You got a step-by-step development tutorial for the horror game Face]
[You have obtained the concept design of the horror game "Face"]
[You have obtained the VR version of the horror game "Face"]
Suddenly, a lot of knowledge poured out of my head.
He had to close his eyes and take a closer look.
After a few seconds, he opened his eyes again, and he already knew how to make "Face".
At the same time, the concept design book also appeared on the computer desktop in the form of PPT.
Now that you have everything, you can start planning.
Then, he clicked on the PPT and browsed it.
Faces is a first-person psychological horror game.
In this game, there are real ghosts and supernatural phenomena are frequent.
And it's different from other bloody monster fighting games, where the player can't attack and can't defend against it.
Once you encounter a ghost, you can only turn around and run away, and you can only go back to the original place to continue playing until you are safe.
The game tells the story of a number of strange deaths in a small town called Riversdale in a country of less than 400 people.
These deceased were all more or less mentally abnormal, or simply mentally ill, with severe loneliness and delusions of victimization.
And the protagonist Dwayne's family of four moved to a historic house in the town.
But soon, he also began to experience anxiety, insomnia, and stress flare-ups, which also caused his mental state to deteriorate and gradually become exhausted.
In this case, he began to drink heavily and eat a large variety of anti-stress pills, but to no avail.
Eventually, he was overwhelmed and had a complete breakdown.
Killed his wife and children in the basement and committed suicide in front of the corpse.
Add another death to the town.
This scene takes place at the beginning of the game.
And when the game officially begins, players discover that this historic house has lived with other families before the protagonist's family moved in.
They are:
The Lucy family in 1961.
The old couple of Dolores in 1962.
Louis, a single male in 1965.
Retired rugby player Rakan in 1970.
and, 1985's protagonists, the Dwayne family.
And these people, with the exception of Louis, all died in this house, just like the protagonist.
What the players have to do is to use the perspective of the protagonist Dwayne to review what happened in this house.
Find out what these families have been through and how they died.
Then look for key clues and connect them to reveal the identity of the main character, what happened to him, and why he had mental stress issues that led to killing his entire family and committing suicide at the beginning of the game.
The game has four chapters and two good and bad endings.
The first three chapters are in no particular order, and you can choose any chapter to play.
They are Lucy, Dolores, and Lacan.
After passing, you can enter the protagonist's own chapter and learn the truth of the plot.
The game has a sanity system, which is the San value.
During the experience, when the protagonist encounters a supernatural event or is in a dark environment, the San value will be reduced.
Once the San value is reduced to a certain level, it will cause the appearance of resentful spirits.
If the player is in Lucy Chapter, a little ghost girl with no jaws will appear to chase and kill.
Dolores is chased by the ghost old lady, and in her chapters, she often encounters corner kills.
For example, as soon as you enter a room, you turn around and find her lying outside the door silently watching you, and in the blink of an eye, she disappears.
This kind of silent and unguardable way is really terrifying.
The Rakan chapter and the protagonist chapter are eyeless and ghostly.
If the player wants to get rid of the San problem, they need to constantly find stress-relieving drugs in the process to restore sanity to normal.
It is also important to find a lighter to maintain the light source, as the lighter in the game is not nuclear, and it consumes fuel very quickly, so it needs to be replaced frequently.
Faces is a game of high quality, long process, depressive atmosphere, cryptic plot, and occasional paranormal phenomena and murderous spirits.
In the process of experience, players have no sense of security and adrenal surges.
Because of the excellent quality, it has been unanimously rated as a very scary game.
made the players in the original world can't hold it.
Meng Shu also played this game when he was a producer before.
All he remembered was that he had screamed in fright when he was playing.
No, this game contains not only psychological fears, environmental fears, but also the most hated Jump Scare.
That is, the scary way of suddenly appearing + huge sound effects.
It can be said that the game "Face" is one of the few horror games that has scared Meng Shu.
In the original scary world, this game can play its own style from a number of horror works, which is enough to show how good it is.
Now, in this world where the horror genre is backward, the horror of "Face" probably needs to be labeled as a ban on playing under the age of 18.
After all, in the era when horror films in the original world were full of flowers and extremely involution, some people were scared to death by movies like "The Conjuring 2".
In this barren world of horror, such a heavyweight game really needs to be well warned and waived.
Otherwise, it would not be good if a player was scared to death.
---------------------------------------------
On the question of the update of this book, well... I also know that I am even slower, I am already working hard, I work as a secretary of a foreign trade, and I do unequal workload with a meager salary... So the code word time is not a lot.
But I've been working hard to improve, and I'll slowly recover two more... I beg your pardon!
In addition, ask for a recommendation ticket, ask for a collection!