Chapter 55: Mission Design "Knocking on the Door" (Ask for the first order!) )
Again, two days passed.
Since the announcement of the new game, many netizens have wanted to see how the only game of the light should respond.
Is it domineering and rebellious, or is it yin and yang.
After all, no matter how bad the reputation of the other party's technical game is, it is also a large listed company.
However, the only game of Shimmer has unlimited online entertainment behind it.
These two leading companies in China have their own game platforms, and they can be regarded as old rivals.
What kind of conflict will break out when the technical game starts with the only game?
Fun netizens think it's interesting to think about it, so they look forward to it, and refresh the Vbo and barrage network every day.
Outcome...
Wait, wait, wait, wait.
Just wait for a response that makes fun netizens confused.
Under the dynamics of the barrage net, there is a very understatement.
[The game looks pretty good.] 】
Huh?
What's the response?
Happy netizens were stunned.
How is it different from the imagined script?
Shouldn't it come up and accuse?
What's going on?
But soon, netizens came to their senses.
This is...
Pattern!
You have something to say about me, and use me as an example to introduce your game.
You think I'm going to be angry?
No!
I want to praise you!
This makes me seem to be very tolerant and informal.
I have a good reputation, so I don't have to ruin the popularity of passers-by for you.
So, I'm going to compliment you on a good game.
That's the difference between us.
When netizens thought of this, they immediately understood.
Look at the people, and then look at your technical game, what level.
The only game that people don't care about you at all!
You're still jumping!
So, netizens entered the V blog one after another, and left a message below: Technical games, there is really you.
…
On the other side, Meng Shu didn't know that his unintentional sentence was over-interpreted by netizens.
He's now interviewing someone who came over for a job as a task designer.
At this time, across from Meng Shu's desk, there was a young man who looked quite cheerful.
He has a smile on his cheeks, loyal and honest, and the whole person looks pretty good, with some integrity.
This is Xu Hong's final 'winner' who has passed his level.
His name is Chen An, 27 years old, and he has been in the industry for 5 years.
I have been involved in two companies, the first is a mobile game company, and the second is an online game company.
They are all mission designers.
Judging from the resume, this person has a lot of experience, and there is also an introduction to the game works he has participated in.
There are three mobile games alone.
Although there is only one online game, this game is still in operation for ten years, and it is also an old big company.
Meng Shu looked at his resume and nodded.
"Mr. Chen, judging from your resume, you do meet the company's recruitment requirements, but there is one thing I need to tell you."
Chen An immediately sat upright and behaved very upright.
"Mr. Meng, please speak."
Meng Shu smiled and waved his hand, indicating that there was no need to be so nervous.
"Yes, almost all of your past works have been online games such as mobile games and online games. But our single-player games are fundamentally different from online games. You're also a member of the game industry, and I don't think I need to say much about the difference between the two. ”
"But in terms of tasks alone, it's completely different from online games."
"There are many online games on the market now, and the regular mode is to release tasks from A, please go to point B to find C."
"You're a mission designer, so you know what my example means."
Chen An couldn't help but laugh a little, but he still nodded seriously.
"Mr. Meng, you want to say that the task of online games is very monotonous, basically either killing monsters or finding people, right? In fact, I also understand that the focus of online games is on the player's socialization and leveling up. It's a bit weak for story missions, and it's really like you said, in the form of A to B to C. It looks a little silly, a little assemblyline. ”
"But don't worry, I know what you're capable of, and I love your game. I'd love to implement my quests in your game, so I'm here prepared. ”
Oh?
Coming prepared?
Meng Shu raised his eyebrows, a little curious.
I only saw Chen An in front of him take out a notebook from his bag, and opened it while opening it.
"Before I came to the interview, I spent one night designing five super long side quests related to horror."
As he spoke, he flipped the computer over.
When Meng Shu looked at it, his eyes suddenly narrowed slightly.
In the computer, it is a PPT.
Moreover, it is actually a mind map.
This seems to be one of those tasks, and judging by the dizzying number of connections, it is indeed quite long and has a lot of branch options.
"Mr. Meng, although I am an online game task designer. However, that was done at the request of the department. If it's a single-player game that focuses on gameplay and character presentation, I can make story missions that will please you! ”
"I designed the task, which was divided into five phases. They are 'keyword extraction', 'problem divergence', 'idea hypothesis', 'branch expansion', and 'follow-up extension'. ”
"Look at this mission I designed, tentatively named "Knocking on the Door".
Chen An said, and clicked on the first page of the PPT.
Above, just one sentence.
[Inside the building, the protagonist is lying on the bed, and there is a knock on the door outside, and the neighbor wants the protagonist to open the door]
Meng Shu glanced at Chen An, waiting for an explanation.
And the latter soon began to explain himself.
"First, I set a basic framework for the task. Then, let's move on to the first step, 'Keyword Extraction'"
"Then, from this framework, the four words 'lying in bed', 'knocking on the door', 'neighbor', and 'opening the door' can be extracted."
Chen An slid the PPT to the second page, which happened to be these four keywords.
Meng Shu nodded and motioned to continue.
Chen An immediately said he understood.
"After the keywords are extracted, the second step can be carried out around these words, 'problem divergence'."
"For example: Does the protagonist lying in bed mean that the time point is night?"
"Is the protagonist really sleeping?"
"Why did the neighbor knock on the door?"
"Why did you knock on the protagonist's door instead of someone else's door in the building?"
"When the neighbor asks the protagonist to open the door, does he ask the protagonist for help, or does he want to get help?"
"The protagonist in bed, should I open the door?"
After a pause, Chen An continued to explain.
"By asking the question in the second step, we can proceed to the third step, 'Hypothesis'."
"Hypothesis 1: When a neighbor knocks on the protagonist's door but not on the others' doors, he is targeting the protagonist."
"Idea 1: Did the protagonist do anything to be targeted by his neighbors?"
"Hypothesis 2: The protagonist discovers that the neighbor's cat is a monster and kills it, and when he leaves, he finds that the neighbor is also a monster, and the protagonist thinks that he can't beat it, so he quietly hides back home, silently."
"Idea 2: The neighbor found out that his identity was revealed, and he learned that he was the protagonist through some means, so he targeted it."
"Hypothesis 3: The neighbor finds the protagonist based on the smell and asks the protagonist to open the door."
"Idea 3: The protagonist knows that he is exposed, so he pretends that he is not there in bed."
Hearing this, Meng Shu chuckled, but did not speak.
Let Chen An continue to explain.
"At this point, it's time to move on to the fourth step, 'branch expansion'."
"Branch 1: The protagonist doesn't open the door, so the neighbor turns into a monster and rushes in, and the protagonist dies."
"Branch 1.1: The protagonist doesn't open the door, the monster rushes in, the protagonist dodges in time, and escapes from the door. Got rid of the monster on the way, but was eventually caught up and died. ”
"Branch 1.2: The protagonist doesn't open the door, and the monster rushes in and finds that the protagonist is not in the house, but can't find it. The main character, on the other hand, flees through the window. ”
"Branch 2: The protagonist opens the door, the monster attacks, and dies."
"Branch 2.1: The protagonist opens the door, has a weapon in hand, and prepares for a surprise attack. But the weapon didn't work, and as a result, he died. ”
"Branch 2.2: The protagonist opens the door, but has already called the police, and after opening the door, he escapes, and keeps calling for help along the way, but he still dies."
Meng Shu nodded, indicating that he understood.
"At this point, it's time for the final step." Subsequent extension'. ”
"Death Ending: After the death of the main character, the monster becomes a human and continues to hide in the building."
"Survival ending: After the protagonist escapes from the window and follows the pipe, he calls the police and destroys the monster with the police."
As he spoke, Chen An returned to the task thinking map and showed it to Meng Shu.
"Next, it's the second mission, "Eyes", I'll give you..."
"No need."
Meng Shu waved his hand and signaled to stop.
Hearing this, Chen An suddenly panicked.
"That's... Mr. Meng... I..."
Meng Shu glanced at the candidate in front of him, then at the task thinking chart in his notebook, thought about it, and motioned to borrow it.
Chen An immediately nodded and turned the notebook towards him.
Meng Shu looked at this task and smiled.
Climb up with both hands and start typing on the keyboard to make changes.
He replied as he looked at the screen.
"Your task is structured, and it's kind of interesting. Especially the branching option, which I quite like. But your problem is that the mission story is not perfect enough, and it is not closed enough, and it splits simple things into multiple options and expands from them. ”
"I'll tell you something you probably don't know, and that's the Occam's razor principle, which means: Don't add entities unless you need to. Generally speaking, it is a simple thing that can be done without deliberately complicating it. ”
"You have a lot of ideas, maybe you are coming to our company for an interview for the first time, so you may have overdone it. Designing 5 long tasks in one night leads to a lot of poor consideration and illogical reasons. ”
"But you still have the ability, and from the structure of your task design, you can see that you do have your own things, but they need to be optimized and streamlined."
"I can hire you, but I hope that your future mission design can be simple and achieve the best results."
"Your first mission, "Knock on the Door", I revised it for you. And this one task, I will directly adopt into the game. So, the rest of the side quests are up to you. ”
Meng Shu pushed the computer in front of Chen An, and when the latter saw it, his eyes widened.
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