Chapter 176: A Game Hidden in the Snow
Meng Shu closed his eyes and communicated the system in his mind.
Soon, his properties panel was revealed.
Planner: 60 12 (General)
Program: 60 30 (excellent)
Art: 60 7 (General)
Music: 60 2 (average)
Meng Shu nodded slightly.
For these four attributes, he actually watched them once as early as the second day of the release of "Control Failure".
The planning attribute rose by 5 points, which made him feel that it should be so.
From the establishment of the project to the listing, all aspects of "Control Failure" were completed under his leadership.
There was no capitalist intervention, no money owner making random demands, and no chaotic people to give blind command.
Everything was made according to his ideas.
Whether it is the adaptation of the original plot, or the extension of the story expansion, as well as the setting of the parallel world and the related follow-up plots, etc.
Even the connection of the next game was planned by him.
Everything that players are playing in "Control Failure" now is all what Meng Shu wants to do.
If this can't go up by 5 points, it's really a bit unreasonable.
In addition, the program attributes have increased by 10 points, which is 2 points more than the previous "Sky Mountain".
For this attribute, Meng Shu attaches great importance to it.
This is related to the ability to adapt the original game.
The importance of this is self-evident, and that's basically what it means to add original content to the game.
If the attributes are low, then the idea of a parallel world in "Control Failure", as well as the idea of a 3D "Sky Mountain", etc., will not be realized at all.
Because of the lack of technical strength, there is still a shortage of people.
Therefore, the higher this attribute, the better.
And he also felt first-hand the extraordinary improvement brought by the program's attributes.
Now he wants to make something, or something else that involves the code level, that can be done quickly and efficiently.
It's a skill engraved in the depths of his soul.
For the rest, art went up 2 points, but music didn't.
Let's not talk about art, 2 points should be during the development of the game, Meng Shu discussed with Fang Yuancheng on the issue of picture style, as well as draft drawing and other factors.
When it comes to music, because Meng Shu was fully entrusted to Unlimited Net Entertainment, he didn't ask about it, and was only responsible for the final review. So it's understandable that there is no increase.
Further down, it's the scare gain of each game.
"Gloomy Forest": 246W people have been frightened (90,000 new people)
"21 o'clock": 1233W people have been frightened (2.17 million new people)
"Face": 178W people have been frightened (110,000 new people)
"Mountain in the Sky": 840W people have been frightened (4.71 million new people)
"Control Failure": 398W people have been frightened
Total scare: 106,170,000 (106.17 million)
Meng Shu was very satisfied when he saw the total scare value.
But after seeing the data of "Face", I sighed a little.
Sure enough, this game is still too terrifying for players in the parallel world, and it has not yet broken 2 million people.
However, it is understandable that this game is scary enough even for the PC version.
The VR version naturally made players who had a taste of horror for the first time unable to hold it.
Sure enough, terrifying things still have to be gradual to make people accept, and they were too anxious to make a VR version of "Face" in the early stage, no wonder they couldn't accept it.
After all, it's out of the ordinary.
Shaking his head, Meng Shu only sighed that he didn't have a good plan at that time.
Now after a year, he is not sure if "Face" has returned to its original value, but it cost him 6.9 million scare points to buy.
Meng Shu wordlessly opened the game store and searched for "Dead Space".
Soon, a whole collection unfolded.
Next to them, there is also their list price.
Dead Space: 4,700,000 scare (4,700,000).
Dead Space Evacuation: 440,000 scare points (440,000).
Dead Space Burning: 80,000 scare points (80,000).
Dead Space: Mobile: 85,000 scare points (85,000).
The price of Dead Space 2 is 7,130,000 scare (7.13 million).
The price of Dead Space 3 is 7,800,000 scare (7.8 million).
Meng Shu looked at it at a glance, and it was quite complete.
But...
Underneath these games, he also caught a glimpse of one.
Dead Space Remastered!
Seeing this, Meng Shu was slightly stunned.
This game is like thunder.
In the original world, the horror game circle is rumored.
This game, before Meng Shu crossed, just released a promotional video, and there was no specific announcement date yet.
As a result, it has now appeared in the system store!
But the selling price...
There is no selling price!
Because in the price, there are only four big words.
'Coming soon'
This surprised Meng Shu.
But it's relieved to think about it.
The game hasn't come out yet, so it's not normal.
Thinking of this, Meng Shu suddenly opened his eyes, thought of something in his heart, and immediately closed his eyes and communicated with the system.
This game...
It's not on sale, and it doesn't exist on the market yet, but why did it appear in the mall...
Although there is no price, it does appear, so does that mean it
The games in the system store are not the only ones before their own crossing.
Rather, it covers all, even if he doesn't know, and the 'future game' that has not yet been listed?
Thinking of this, Meng Shu immediately started searching.
He wanted to make sure his suspicions weren't true.
After all, before the crossing, there were still many games in the original world that had not been released.
If this system store can include future games as well, that means:
There will be a lot of games out there that he doesn't even know about!
So first, try searching for the first one!
Meng Shu thought of "The Callisto Protocol", a horror game with a real demo, but it has not yet been officially released.
He wanted to know if there was a game in the system.
Soon, with his search, The Callisto Protocol appeared.
This made Meng Shu a little surprised
There really is!
It's just like "Dead Space: Remake", there is no price, only the words "stay tuned".
Meng Shu tried to search for "Little Train Charles" again.
Sure enough, it's still 'stay tuned.' ’
After a pause, Meng Shu frowned and pondered, and then searched for a game again.
Contempt
And then
What came out this time is no longer 'stay tuned'.
It's a real purchaseable item with a price!
7,090,000 scare points (7,090,000) is the store price of this game.
Seeing this, Meng Shu instantly understood.
This also illustrates the fact that the game "Contempt"... It has been released in the original world!
But. When was it released?
Meng Shu didn't know, after all, the system wouldn't prompt him that there was a new game on the market, come and buy it or something.
But that's not a big deal.
After looking at "Contempt", he tried several games in a row.
What "Resident Evil 9", "Evil Within 3" and so on.
I also tried other non-horror games, such as "The Elder Scrolls 6", "GTA6", "Starfield 2", etc.
Unfortunately, it seems a bit out of reality.
The games he just searched for, they didn't even have 'stay tuned', they just didn't exist'.
Seeing this, Meng Shu guessed in his heart.
Maybe these games may not have been announced in the original world, so the system store can't 'crawl'?
But it's true that I was stupid enough to search for "The Elder Scrolls 6", and it seems that I still have too high expectations for that company.
Shaking his head, Meng Shu had a bottom in his heart and a basic understanding of the appearance of the game.
Now, it's time to get down to business.
Meng Shu looked at "Dead Space".
This is a third-person horror shooter released in 2008 in the original world.
Because it has been released for a long time, there is a big gap between the graphics and operation of the game and what it is now.
Even so, the scare required for this game is still not low, but it also proves how high the quality of the game is.
This is not surprising, after all, "Dead Space" was too successful back then.
A 2008 sci-fi horror game, the world view setting is extremely advanced, and the monster shape is far beyond the zombie.
The horror atmosphere is top-notch, the costumes are avant-garde, and the plot story is interesting.
With so many advantages, it was really a blessing for horror players, and it is no wonder that it was very successful at the time.
It's a pity that creation makes people.
The "Dead Space" series is also terrifying, and the defeat is also terrifying.
In the original niche horror market, this critically acclaimed sci-fi horror game is actually just a hit.
Although the 1st generation was very successful, it laid a solid foundation for the sequel to the 2nd generation.
But the intervention of the company behind it, and in order to cater to the shooting mainstream at that time, the 2nd generation of this game made a trade-off.
That is, to reduce the horror element and increase the shooting element.
So many players will find that Dead Space 2 spends most of its time in a spurt.
But even so, the development team proved with their strength that terror and shooting complement each other.
Let the player defend himself with a firearm in a tense and scared process.
However, this change has not been recognized by the market, and there is even some backlash, so that the sales volume has not met expectations.
And the game company has high hopes for this series, not only that, but also anime and manga and so on.
It can be described as a key project.
Therefore, the sales of the 2nd generation did not make them stop the production of the 3rd generation.
However, in order to ensure sales and cater to the mainstream of shooting games, the game company once again intervened.
As a result, Dead Space 3 is basically a third-person shooter, with a terrifying atmosphere that only takes up a small part.
Even in order to allow players to shoot coolly, the main plot has become very bloody, and the ammunition resources have become very unified.
There's even an online mode that's just a bit of a team for players to team up.
Each generation of Dead Space changes in order to cater to the shooter market and attract this group of players.
It's a pity that players who like to play shooting games are already trying to be cool, so how can they come to play this kind of game called sci-fi horror?
And players who like horror games have abandoned the pit because of this change to cater to the public.
In the end, this wave of operation of the game company simply lost the wife and the soldiers, and it didn't please both ends.
So much so that it was finally hidden by the game company.
This collection is 9 years.
Meng Shu can't say anything about the behavior of this game company.
All he knew was that the company had ruined many IPs, including his favorite Alice series.
As a businessman, Meng Shu knew the profit-seeking nature of this company, so there was nothing to say.
But at the same time, as a player, he only expressed his disgust with the company.
To this day, Meng Shu firmly believes that the company's remake of Dead Space is not the they say they want more players to experience.
Instead, I saw the horror games on the market blooming and the success of the Resident Evil 2 and Resident Evil 3 remakes, so I followed suit.
The purpose is still for the money in the player's pocket, otherwise who will remake you a well-received game IP that has been hidden in the snow for 9 years.
But
Meng Shu is different from this company.
He's an entrepreneur, but he's also a gamer at heart.
His purpose in making the game is simple, which is to scare the player from crying, and that's it.
Make money, just by the way.
Earning scares, buying games, adapting the story, and developing original content are what he should do as a game entrepreneur.
Therefore, Meng Shu directly bought "Dead Space".
Suddenly, there was the sound of rattling coins.
His scare value was deducted 4.7 million.