Chapter 6: The Count, Part II

That being said, in fact, Glerint is really not too sure whether he will be able to fully return before the end of the world, and look at what the promotion ceremony will be like later:

Sequence 3: Change the mental state of a mythical creature (an angel or a sage who has opened a mythical creature form).

Sequence 2: Rebuild (or destroy) a large city with your own hands, restoring (or destroying) at least ninety percent of all of its inanimate matter.

Sequence 1: Abolish a part of the laws or customs of a country or region and replace it with an order with its own imprint.

Sequence 0: Dominate a kingdom at a deep level, and implement a set of rules and architectural styles that are different from the past, driving the people to secretly build nine pyramid-like mausoleums, and then enter one of them to complete the promotion in a sacrificial ceremony that covers the vast majority of the country's people.

Among them, the promotion ceremony of sequence 1 and sequence 0, Glerint has been working hard to prepare, but the results are not great, and the ceremony of sequence 3 already has an idea, only the ceremony of sequence 2 "Duke of Entropy", he is still at a loss for the time being, "destroy" and "rebuild", the former is of course easier, but large cities ...... Generally speaking, it refers to a city like Constance that is second only to Beckland and Trier, and wants to destroy more than ninety percent of all its inanimate matter by himself, which is probably not something that ordinary "mad mages" can do.

Of course, for Glerint, who can use the "Duke of Entropy" ability in advance, rebuilding a certain city seems to be a better option?

At least you don't have to deal with the church.

Shaking his head, Glerint put aside this distant annoyance for the time being, and after some trial and test, he finally figured out all the abilities of the "Fallen Earl":

First, the core of the "Fallen Earl" is to find loopholes in the rules and exploit them.

Everything and environment follows certain laws, and the "Fallen Earl" can find loopholes in them and let them be exploited by themselves. At this level, they have been able to demarcate an area and then use, add to, or tamper with some of the rules to create a favorable combat environment for themselves - which is actually very similar to the ability of the "Inquisitor" to control the battlefield.

The first point is actually closer to the "instinct" that we are born with, rather than to the specific extraordinary ability.

Second, when it comes to extraordinary abilities, the Fallen Earl has three new ones: Grant, Utilize, and Amplify.

Gift: This is the sublimation of "bribe-charm" and "bribe-arrogance", which can be seen as the result of its qualitative transformation, it can bypass the ritual action of "bribe" and directly apply a certain status to the target to the maximum, it is worth mentioning that this ability can be used not only to inflict negative status on enemies, but also to apply positive status to companions...... It is extremely flexible in the way it can cast spells, and the Fallen Earl can theoretically grant it to the target of any state a person may have.

More common ones are those that make the enemy eager, arrogant, greedy, irritable, and depressed...... Let the friendly side be high-spirited, calm and composed...... Less conventional ones include "Sexual Impulse" and "Sage Mode" - which is a great way to restrain witches, and should be one of their favorite ways to assist.

This is a monolithic ability, but allows it to be cast repeatedly, with some stats stacking and some offsetting internal attrition.

Utilization: You can keep a state for a longer period of time, or end it earlier to make it more beneficial to you. In most cases, this is an extraordinary ability of initiative that requires you to select a state and tamper with it.

The usual way to use it is to end the negative status applied to you early and extend the buff status - so don't try to drag time and fold in front of a "Fallen Earl", relying on hard power to fight quickly is the king, the longer it drags on, the more it grows, and the environment will become more and more biased towards the other party.

Thinking of "utilization", Gleilynt can't help but think of a very interesting idea:

Some people, when unleashing extraordinary abilities, are obviously unnecessary, but they always like to use some signature movements, such as snapping their fingers, pinching monocles, and praising the sun...... At this time, give Him a "use" to prolong their movements to the greatest extent, and I don't know if I can make them feel it

Extremely awkward, so much so that the spell casting was interrupted on the spot?

Amplification: This is a conceptual, regular extraordinary ability that can enhance the effect of a certain act (including extraordinary ability), which can make the opponent's negative status, make the damage he suffers serious, and enhance the negative effect of the seal...... It has a usage limit, it can only zoom in on one effect at a time, and the same effect cannot be enlarged repeatedly, but the "magnification" of different states of the same target can exist at the same time.

In addition, "zooming in" and "shrinking" are two concepts, and if you can "zoom in", you should be able to "zoom out". However, if you want to use "amplification" in this way, you have to digest at least a third of the "Fallen Earl" potion.

In addition to his new abilities, his mid-to-low sequence abilities have also been somewhat enhanced.

The core abilities of the two sequences in "Chaos" and "Distortion" have all been greatly strengthened, but there has been no qualitative change.

The "chaos" of Sequence 4 can affect the structure of things, the standard of scale, and the accuracy of attacks, so that solid buildings can collapse with a bang, the distance in front of you can be shortened, and the aimed attacks can be misdirected bizarrely.

Sequence 4's "Distortion" can drastically change the target's language, actions, intentions, and attack effects, turning lethal attacks into serious injuries, blows into push-aways, forwards into backwards, and escaping into charges.

At the same time, the cast range of these two abilities has been increased to five hundred meters.

As for "spiritual corrosion", "gigantic body", "majesty of kings", and "persuasion", these are all only strengthened, not qualitatively changed.

Among them, "Spiritual Corrosion" will be combined with the qualitatively changed "bribery-charm" and "bribery-arrogance" in sequence 3, and will be transformed into "authority" in the spiritual realm in one step.

"Huge body", the characteristics are the same as before, but the increase in strength has increased. In the "gigantic" state, regardless of extraordinary abilities, Glerlint can almost fight the "witcher" hand-to-hand, and his power is still above the dragon...... On the other hand, after Sequence 4, Glerint no longer has to worry about breaking clothes and becoming a naked man, and he can synchronize the size of his clothes so that it always fits his body.

"The majesty of the king" has an absolute deterrent effect on ordinary people, the low sequence of all paths, as well as the middle and low sequence of the "lawyer" and "arbitrator" paths...... But, to be honest, neither of these aspects is of much use.

As for "persuasion", this extraordinary ability, which has been strengthened all the way up from Sequence 9 but has never undergone qualitative changes, has unconsciously become terrifying. For ordinary people, Gleilynt can even persuade them to do what he wants with completely false and illogical words. This is an extraordinary ability linked to the target person, willpower, and the effectiveness of this ability is greatly reduced every time the target rises to a mystical level.

is also the ability to crush the target at the bottom, and "persuasion" is much more practical than "the majesty of the king". For example, when you give a speech to the people, you only need to mobilize a little bit of power to make your words become irrefutable truths in the people.

"Now, I am a serious 'count', both in my inner extraordinary essence and in my outward identity.

"Please call me 'Your Excellency'."

After testing his extraordinary abilities, Gleilynt ran into Carol, who had summoned him to dinner, and couldn't help but hug her, and said a word of interest.

Carol stuck out her tongue and rolled her eyes and complained:

"I can't believe you'd compare that identity to the extraordinary sequence of Sequence 4."

"That identity still has a lot of uses, hehe."

He smiled.