Chapter 578: Troop Killing and Paddle!

Close to the port rather than parked at the port.

These are two different things.

Because the former is much less difficult than the latter.

If you really want to stop at the port, even if there is a man-eating vine to cover it, at such a close distance, the opponent may be able to hit with a blind shot.

But if you are a certain distance away from the port, and you are covered by a man-eating vine, you will not be hit at all.

Whew, whew!

A hook with a rope behind it successfully hit a large transport ship that was quietly parked in place.

The thieves, dressed in leather armor and wearing the uniforms of the Freedom Front, climbed along the rope with a rope ladder tied up.

That's right, the transport ships do not enter the port directly, but use the docked ships as a springboard for the troops.

If it's a different class, of course, you can't do that.

But neither the Shadow Swordsman nor the Phantom Shooter had no difficulty in doing so.

Shadow Swordsman per capita Spider-Man, Phantom Archer, even if it is not to that extent, but it will not be much weaker than Tarzan of the Apes, so it is naturally no problem to do so, and it is a dream to change to the archer of the castle camp.

It can only be said that Zhao Hao once again showed a new way to use the ship of the troops.

The difference between a famous general and an ordinary hero lies in these details.

After setting up the rope ladder, the Shadow Swordsman and the Phantom Archer passed quickly, without even making a single mistake, which shows how dexterous it is.

In addition to the fact that there is a lot of space between the peripheral ships, the closer the ships are to the port, the closer they are, after all, it is natural to save space as much as possible when docked for a long time, and there will be no wind and waves, so it is not surprising that they are parked closely.

This also makes the Shadow Swordsman and Phantom Shooter not need a rope ladder in the back.

Jumping from ship to ship can only be described as 'walking on flat ground', and the speed is not slower than that of a human running on flat ground.

Soon, the Phantom Shooter crossed the docked ships into the harbor and began to look for cover to return fire.

As for the muskets?.

Sorry, that's not afraid.

The muskets were very powerful, and no one could deny that.

The problem is that the hit rate is touching.

When you are 100 meters away, you stand still, and people can't hit a single shot out of 10.

In comparison, although the arrow is not as powerful as the musket, in terms of accuracy, it can completely throw the musket to the point that there is no slag left.

Especially when facing the Phantom Shooter, these Navy sailors felt like a nightmare, and one by one they were shot to the ground.

The first is the hit rate.

As an elven shooter, his shooting talent is directly full, and his hit rate is extremely exaggerated.

What's more, there is also a 10% bonus from ballistics.

Then there is the killing.

The Phantom Shooter's raw damage before recruiting is 80-100, which is the damage before recruitment.

However, when led by Zhao Hao, the Phantom Divine Bow will increase the bonus damage by an additional two, directly making the base damage 240-300 (attribute when not enhanced).

Basic damage refers to the primitive attributes that can be added to treasures, feats, and campaign skills.

In terms of treasures, the artifact of the Phantom Divine Bow has played its greatest role, directly increasing the base damage to a level that exceeds the Ace Rank and catching up with the Champion Rank, and is not worthy of the title of 'artifact' at all.

And then there's the specialization.

The artifact also added the Phantom Archer specialty to Zhao Hao.

In addition to training several classes to become Phantom Marksmen, the specialty also allows him to increase the damage by 5% every 5 levels when leading Phantom Marksmen.

Now he is level 78, which means that the damage is increased by 75%, and the archery skill that has been upgraded to the grandmaster level by the artifact can also double the damage.

After the total bonus, the final damage is 660-825 points.

Now you know why he's not afraid of flying classes, right?

No matter how much you come, it's also a food delivery!

As long as it hits the target, it is completely no different from a sniper rifle shooting an opponent, or even more exaggerated, the iron man can shoot through directly.

Finally, it is also the most rebellious place for Phantom Shooter.

Not to kill, but to shoot.

It's tragic!

The muskets were far from reaching, and the phantom shooters were able to open fire.

The Phantom Bow has a 30% increase in range, and the Grandmaster-level archery has a 30% increase in range, making the Phantom Archer's attack range qualitatively changeable.

One of the sailors was killed by a bow and arrow from outside range.

Soon, the musket barrage, which had been overwhelming players, began to thin out.

5,000 phantom shooters comparable to snipers pressed the formation, and asked if you were moved?

Anyway, the sailors all said that they did not dare to move, and they would be shot as soon as they showed their heads, and they really did not dare to move.

The Phantom Shooters are certainly not without losses.

Bed crossbows, artillery, trebuchets, all diverted their targets and fired at the Phantom Shooter.

With its extremely fragile body, it is completely rubbed to death, and there are many losses.

If it was a dense formation, it would have died a long time ago, but if it was dispersed into battles, the loss rate would be much slower.

The musket that poses the greatest threat to the player is suppressed, and naturally it is their turn to fly.

"Kill!"

The Broken Army is attacking with the main players of the Wind Whispering Society.

It's a bit like I'm submissive in the face of muskets, and I'm punching hard in the face of war machines.

And so it is.

It's true that players aren't too afraid of war machines.

No matter how powerful the attack is, it must be able to hit, and at the same time, the fire speed is slow, and the threat is indeed far less than that of more muskets.

"Huh!"

Zhao Hao looked at an area.

He noticed that the Mythic players were a little slower, but they were also quick to kill, and to his surprise, there were thousands of players who seemed to be brave but were actually paddling.

As a professional battlefield paddler before he was reborn, he had already used this trick, so he could see it at a glance.

It was Haitian who was paddling, as well as the Haitian Guild players under his command.

It's just that if you see through it and don't say it, Zhao Hao can't say anything, after all, it's useless to say this kind of thing.

As the leader, he has a way to clean up the other side later, and the most important thing now is to break through the fortress.

And it has to be done quickly.

Griffin Harbor is a Chinese food for the Seven Duchies, and if something happens here, the other party will definitely kill it as soon as possible, even if he lets the angry dragon intercept it, and let Freya stand by as a backhand, he is also a little worried.

So this operation is a race against time.

The shadow swordsmen, who rushed forward together in the midst of the players, suddenly pounced on the place where the war machines were.

If there is no player cover, it is guaranteed to be the rhythm of stepping forward to die.

Now it's a cover and a chance to get closer.

When the Shadow Swordsman gets close to the War Machine, he immediately uses Shadow Jump.

Poof, poof!

The sword constantly pierced into the body of the sailor who operated the war machine.

You can never believe in the combat effectiveness of technical arms.

After all, if you use your brain too much, you won't have much time to exercise.

Massacre!

There was no enemy in front of the Shadow Swordsman.

Especially in this chaotic battlefield, it is definitely the world of shadow swordsmen.

The focus is on shadow jumping, a skill that gives it the ability to attack fearlessly and unguardably.

The War Machines prevent the Golden Dragons from going all out, so it's up to the players to cover the Shadow Swordsmen to destroy them.

By this time, the machinery of war had been almost destroyed, and it was time to get started.

Roar!

Thunderous roar.

The four golden dragons did not linger outside the range of the war machines, but landed directly into the fortress.

Bang!

Claw strike, tail sweep, the four golden dragons unceremoniously launched an attack.

No matter how strong the port fortress is, it is still vulnerable to the strengthened Golden Dragon.

This is especially fatal when the target is not a rule-based Territory Fortress, but a man-made structure.

It's not that the man-made structures aren't strong, it's that Griffon's Harbour is too old, and it's strong enough in general, but it's not so strong in special cases.

This is a special case.

The four golden dragons are like four giant demolition machines, destroying and destroying everything in front of them.

In the case of the War Machine, it has been dealt with by the Shadow Swordsman who is one step ahead.

Destroy the wither!

Soon, the army advanced to the square, where the naval sailors usually assemble and hold their activities.

The other party is also here ready for the last fight.