Chapter 17: Eat Dou and Let's!

It's not his impulse to use this game to fight with Dragon, of course he wants to do top masterpieces like "League of Legends" and "Genshin Impact", but he can't help it, first, his current ability is still far from doing this kind of game, and second, he is alone, one has no team, and two has no funds, even if he puts these two games in front of him now, he can't run it.

The meal has to be eaten one bite at a time, and he is still young, so there is no need to rush at all.

The games he can do by himself now are actually not too much, but a lot less, and like the entertainment, the volume of the new game should not be too large, otherwise a month will be too rushed.

The art requirements can be slightly increased, after all, there are about 300,000 yuan left in hand, even if you can't paint yourself, you can still afford to outsource.

There is no need to limit the music sound effect too much, after all, the sister and the senior sister are both music department bosses, and it will definitely not be a problem to ask them for a small favor.

It's best not to be too complicated in the level design, after all, the duration of the medicine of the memory jelly bean is limited, and he noticed half a month ago that the memory strengthened by the memory jelly bean is only a short-term enhanced memory, and after a long time, it will be forgotten and the details will gradually blur.

His current level design ability is only level 2, and he relies on himself to design it, unless it's as simple as it gets.

So it's best to rely on memorizing jelly beans to memorize this piece, if it's too complicated, wouldn't the entire time for strengthening memory have to be used to memorize the details of the level, which is obviously unreasonable.

As for the stats, he is now much more confident than before, after all, he has been upgraded by level 2, and the current level of level 4 is not much of a problem to cope with some games that are not too high in terms of stat requirements.

Of course, there is more than one action game in mind that meets these requirements, but all things considered, "Dead Cells" is the most suitable.

The success of Dead Cells is unquestionable, as a pixel-style rougelike indie game, in the previous life, it won the 2018 TGA Action Game of the Year award in one fell swoop, beating other triple-A masterpieces, and achieving the true God Butcher Confession. [Note 1] [Note 2]

As for the gold content of this award, it is enough to know that the other four games that have been nominated at the same time are Call of Duty 15: Black Ops 4, Destiny 2: Forsaken, Far Cry 5 and Mega Man 11.

Being able to stand out from a group of immortals, win the first prize, and even be called an independent masterpiece, "Dead Cells" naturally has its own merits.

Refreshing and smooth fighting experience, highly replayable rouge mechanism, rich weapon system, flexible weapon skill matching, and non-linear customs clearance process.

It can be said that as a small-scale game made in a desperate situation when the company is about to go bankrupt, "Dead Cells" has almost taken its advantages to the extreme.

Gu Feng minimized the document and took out a memory jelly bean and threw it into his mouth.

Although "Dead Cells" is only a small game, even after the release of the 2.7 DLC in the previous life, the installation package size did not exceed 1.5G, but the huge content and details contained in "Dead Cells" are extremely terrifying.

Even if you successfully complete the feat of clearing the 5-cell level, you can't remember everything.

The memory jelly bean took effect, and he pressed his knuckles to his eyebrows, closing his eyes and remembering.

Since there are only 6 memory beans in total, he must make the most of the time of each one, and only swallow the next one after making sure that all the memories of the previous memory bean are recorded or realized.

The first memory jelly bean he is ready to recall the level first, that is, the map, although the vast majority of map scenes in "Dead Cells" are randomly generated, but the characteristic mechanics in each map scene will not change, including monster types, limited-time gates, hidden snow areas, etc.

Since Dead Cells' exploration is not linear, with the exception of the 2.7 update of the Stargazing Laboratory and the Stargazing Observatory, each map has at least two exits that lead to two different maps, and some maps have three exits.

The different exits for each map are usually an unconditional entrance and an entrance that requires special conditions, which may be runes, keys, or cell difficulty.

Following through the previous stages of playing the game, he began to concentrate on memorizing the details of each map.

The first map, the prisoner's cell. The map is fixed with two power scrolls, dropping equipment level 1, and the probability of a cursed chest appearing is very clear, 1%. The first time you enter, you can only go to the Avenue of the Sinful, you can only enter the Venom Sewer after the undead archer after killing the Light Gate on the Avenger of the Convict can get the Vine Rune, you can get the Teleportation Rune by killing the Elite Monster in the Venom Sewer, and the prisoner's cell can go to the Abandoned Botanical Garden through the Teleportation Rune.

This map has three hidden blueprints, and the third resurrection can be achieved by jumping on the left platform and rolling into the Hidden Snow area to get the Swift Bow. On the left platform, climb the wall to the top of the wall, and jump and roll to the right to enter the hidden snow area, which can get out of the battle line. The third one is relatively simple, at the entrance of the Avenue of the Guilty, you can get the blueprint of the great sword by turning over the corpse.

And then there are the monsters......

Gu Feng was not in a hurry, he carefully memorized the details he recalled, combining these things with his original understanding.

Soon, half an hour passed, and I remembered more things than I expected.

Because of the special mechanics of the game, it can be said that all players who have opened up the five cells, the moment they step into the prison cell, are almost like going home, what is there on each map, what monsters are there, monster skill mechanisms, etc., they probably know better than the designer.

Gu Feng clearly remembered that there was a sentence on the wall of the map in the original work, which translated into Chinese means "practice more dishes", this sentence can be said to be a spoof of the designer, but it is indeed the spirit of this game, only after experiencing countless deaths and countless rebirths, can you transform into a real strong person in this game.

Because he hadn't touched the game for at least three months, although he still remembered many things, but they weren't so clear, and now with the memory of Jelly Beans, he regained the thrill of killing monsters heartily.

Opening his eyes, he began to write a design book.

Since the mechanics and content of "Dead Cells" are far more complex than "Happy Match", it is impossible for him to write a sketchy design book and start it directly.

Maps, character attributes, weapons, props, skills, pets, monsters, combat mechanics, he divides the functions one by one by module, and then creates sub-modules under each functional module, and then describes the requirements of each sub-module in detail or simply.

During this period, Zhang Qiang passed by behind him several times, and Gu Feng, regardless of whether he was intentional or unintentional, switched the screen to other interfaces before he passed by each time.

After all, the other party is Longteng's person, and the project he is in is his direct competitor, and the relationship between the two is not good, although I don't know if the other party has any other thoughts, but it is not a bad thing for him to pay more attention.

In fact, Zhang Qiang did have his own thoughts, and when he heard the dense and crisp tapping sound of Gu Feng's keyboard, he secretly turned his head to take a look, and saw what the other party was compiling, so he wanted to pretend to pass by to see what he was tinkering with, whether it was a new feature of Happy Fun or a new game to be made next.

However, what made him extremely unhappy was that Gu Feng, a hateful guy, actually prevented him from being like a thief, and when he got up, he was still typing, but he just took two steps in his direction, and it was convenient to directly alt+tab interface everything, leaving an empty and tidy desktop for him to enjoy.

What's even more annoying is that when he took advantage of Gu Feng's going out for dinner, he wanted to secretly open Gu Feng's computer to find out, but when he saw the system prompting him to enter the boot password, everyone else was stupid, he was sure that Gu Feng had not set a password at all before.

Can there still be some trust between people? He was so angry that his toothache hurt.