Chapter 53: Healing the Dance Line

Gu Feng began to carefully explain to Wen Meng the core gameplay of the dancing line, the main selling points, the game style, the level design concept, etc.

Because the dancing line itself is not complicated, it is quick to talk about, and Wen Meng sounds very easy to understand.

After she understood, she made up for it in her mind, and felt that the gameplay Gu Feng said sounded really interesting.

Listening to Gu Feng's meaning, the dancing line is designed to allow players to enjoy a beautiful audio-visual feast, so that players can relax and purify their whole body while playing the game.

Speaking of which, in the previous life, the early operation of the dancing line was relatively successful, and it was also a popular high-reputation game in the early days, with a score of 9.8 points on taptap, as a game that is on par with Monument Valley, such a result is obviously beyond expectations to complete the task.

But the operation of the middle and rear sections of the line that is helpless to dance is really a typical example in the negative teaching materials, and it is a hand of double kings with four 2s to play the cards to a pulp.

As a game designer with the ability to think independently, Gu Feng never looks at problems only on the surface, if it is based on results, the dancing line is like a fleeting meteor, which once shined incomparably, but then it was embarrassing.

It's someone else, and when you think of music games, the first thing that comes to mind is Cytus II, Phigros, Muse Dash, Rhythm Master, Cytoid, or Project FX.

It is true that these music games are very good, maybe Gu Feng will pick one or two from them in the future.

But what he really wants to do is still the classic that makes countless people regret and makes countless people who love it uneasy.

Yes, in Gu Feng's heart, the dancing line is definitely a work that can be called a classic.

At its peak, even if its picture quality was simple, it was still criticized for winning countless games with high scores beyond the reach of the dust, and under the incomparably failed operation, a series of problems such as piles of advertisements, ugly charging models, and new levels with declining quality made it difficult to return.

The third generation of the operation and maintenance officer sister Tian Xin was ordered to resign if she could not save the dance line.

Just when players thought that the original dance line was back and cheered and celebrated, the bad news came, and the cheetah's mysterious operation caused the dance line to be removed from the Google Store, and this news became the last straw that overwhelmed the dance line.

After more than three years, it finally stopped updating after a brief return to the light at the end.

Until the day he crossed over, more than two years had passed since the dance line stopped, and this hard-to-return work still had a score of 8.2 on taptap.

In Gu Feng's opinion, the potential of this game has only been tapped less than half, but even so, it has still achieved incomparably brilliant results.

Choosing it, firstly, it can be regarded as making up for the regrets and difficulties in his previous life, and secondly, he also wants to see with his own eyes what kind of height the dance line can reach after trying his best to achieve the ultimate in all aspects.

Therefore, when it comes to the dance line in Gu Feng's hands, it must go through a major operation, and he wants to cut off all the stubborn diseases on its body.

It can be said that except for some excellent levels that retain the tunes and stands, seventy or eighty percent of the things in the dancing line must be changed in a big or small way.

Starting from the core part of the game, "levels", such as the ocean, which is severely out of sync, and the obvious overabundance of levels, such as Colorful Sky Dream, must be ruthlessly discarded.

Another is the picture quality problem that the game has been criticized all the time, Gu Feng guessed that there are two main reasons for the picture quality problem of the dance line, one is the cost problem, and the other is to take into account the configuration of the player's mobile phone.

The cost does not allow them to be extravagant and wasteful, and the better picture quality may lead to some players The game is stuck, as a game where something goes wrong but it is absolutely not allowed to lag, sacrificing the picture quality to ensure the smoothness of the game is inevitable.

However, neither of these issues is a problem for him, and he is quite optimistic about the potential of the dance line, so whether it is the quality of the picture or the music, he wants to do it to the highest standards, regardless of the cost. As for the high load brought by high quality, it is not a problem at all for the performance of mobile phones in this world.

The difference between music and picture quality is that the quality must be treated to the highest standards, while the difference is that all levels must be optimized and improved, while the music will still retain many of the best tracks from the original work.

In addition to the level, the profit model is the second place that needs to be moved, the dance line is not there any advertising at the beginning, and the introduction of the advertising profit model can be called a textbook-level pig operation. No matter which game, as long as the operation of forcing or tempting to watch advertisements is introduced, it will make the game itself a lot lower, and it is one of the lowest operations.

In short, the original profit model of the dance line is definitely not something that a person with an IQ of more than 80 can think of, and it is definitely not something that a person with an IQ of more than 60 can agree with.

The charging model that Gu Feng is going to adopt is a combination of buyouts and in-app purchases, because the quality of the dancing line itself is definitely enough to support the buyout, and the nature of the game determines that it is the same as the entertainment, which requires continuous design of new levels in the later stage to maintain the vitality and longevity of the game. It is inevitably not advisable to increase the buyout price halfway, so there is only one way to go.

Under the neutralization, he intends to consider both the buyout and the in-house purchase as much as possible, and the buyout price should not be too high, his expectation is between 12 and 20.

There are two points in terms of in-app purchases.

One is 10 yuan to permanently open the navigation line, unlimited physical strength, and infinite resurrection, and the main reason for retaining this design is to take care of the feelings of players with handicapped hands.

It doesn't cost money, only the first ten rounds can open the navigation line every day, the physical strength limit is 15 points, 6 minutes to recover 1 point, and a single game can only be revived once.

After spending money, it can greatly improve the gaming experience of players with handicapped players, and secondly, the infinite resurrection mechanism allows even the most stupid players to always beat the most difficult levels through perseverance. Anyway, the single progress and diamonds after resurrection do not accumulate, and it will not affect the fairness of the game.

Another in-app purchase point is the level purchase, in his concept, each level must be set to unlock the number of crowns and diamonds, as long as the standard can be unlocked for free, if the player can not meet the standard or want to play a certain level in advance, you can also spend 1 yuan to buy permanently.

This kind of pricing strategy is definitely quite conscientious in his opinion, the real master is equivalent to only 12 yuan to experience all the game levels, and most players who want a better game experience only need to spend 10 yuan more to have a good time.

Based on 22 yuan per player, as long as the sales of the dance line can exceed 10 million, it is 220 million.

This is also the reason why he dares to make high quality regardless of the cost, after all, the dance line is still a small casual game, even if the cost is not considered at all, it is difficult to spend tens of millions. After all, the scores are ready-made, and there is no need to ask a master to create them.

The two points of the level and the profit model are done, and the other functions are trivial, such as the dance line skin can still be retained, but the style also needs to be redesigned, and the feel of some skins also needs to be adjusted. For example, the achievement system is completely unnecessary and redundant.