Chapter 113: Project Dyson Sphere

After Gu Feng saved the document, he reopened a new blank document and typed down the name of the new game.

Project Dyson Sphere!

When it comes to "Dyson Sphere Project", I believe that even many players who have not played this game may have heard of it to some extent.

The EA version of this game was launched on steam in less than an hour to achieve the top of both the national and global best-selling lists, reaching 200,000 sales in 4 days, and the praise rate was as high as 95% in a week.

Maybe many players know this game and have played this game, but how many people know that this is just an independent domestic game developed by a small team of 5 people in China?

In an environment where there is no way out for domestic games, it is definitely quite an inspirational story for a small team to make such a successful game, and it is definitely inspiring.

Putting aside personal emotional factors, the reason why Gu Feng chose this game was certainly not to support the hasty decision made by the light of China.

He doesn't play much "Dyson Ball Project" personally, and the total game time is estimated to be less than 24 hours, which may not even be a newcomer in this game called "Dyson Ball Project".

But it's not that he can't play, it's purely because he is busy with work on the one hand, and the computer configuration properties are not good on the other.

If he continues to play, he is afraid that the graphics card will be full of fragrance.

Although he didn't play much, he still experienced the main gameplay and fun of the game, and although the game also had some small flaws, overall, it was definitely flawed.

The Dyson sphere is a theory put forward by foreign scientist Dyson, which is an artificial celestial body used to wrap stars to extract stellar energy in his vision, which is equivalent to a nuclear fusion reactor that uses stars as a power source.

He believes that such a structure is the only way for the future scientific and technological development of a civilization that has existed in the universe for a long time and whose energy needs are rising.

Although it sounds crazy, this theory does sound feasible, after all, science itself is crazy, and it is precisely because of the dare to think that human beings can do things that seem like a fantasy in the eyes of their predecessors.

This is where Project Dyson Sphere comes from, where players can find suitable planets in a randomly generated universe for automated production and construction with each new game.

Starting from mining from scratch, to planning and designing the interstellar industrial chain, to the processing of finished products, gradually realizing full automation, through careful planning and operation, a factory has gradually developed into a transgalactic industrial empire, and finally through the accumulation of various resources, the Dyson sphere was built.

When these elements are combined, the Dyson Sphere Project is like taking players to appreciate the charm of future technology.

From a simple part to the final construction of a grand artifact that spans galaxies, the sense of mission and epicness of starting from scratch to explore the mysteries of the universe is undoubtedly blood-pumping.

Of course, this is only the core of the game that Gu Feng knows and understands, with such an epic and magnificent game core, it is naturally not a problem to attract science fiction lovers and simulation strategy game lovers.

But to attract attract, to attract players, you have to find a way to keep people, if it's just an ordinary, mediocre cycle of gathering, building, climbing technology, it's nothing more than a farming game with a different skin

The depth of gameplay in "Dyson Sphere Project" is obviously not so simple, not to mention the Xiu'er operation of the elders playing directly on the planet in the later stage, the operation and development stage of the game is actually quite difficult.

As the game progresses, you will gradually find that there may be various problems in your early construction layout, after all, it is an automated route, how to set up a production line to maximize resource utilization, reduce resource consumption, and how to lay out the layout to make the layout of subsequent buildings more comfortable, these are all problems that players need to ponder and plan.

From a professional programmer's point of view, the early and mid-stage layout of the game is like a visual software architecture diagram, and players need to think seriously about how to achieve high cohesion and low coupling. How to be modular? How do you design the interface to be as simple and clear as possible?

In the middle of playing, this game is like a back-end microservice architecture, service discovery, message queues, load balancing, failure transfer, high concurrency, and high availability, which is much more difficult than StarCraft architecture.

For the remaining two days of the week, Gu Feng was sorting out the design drafts and requirements documents of the "Dyson Sphere Project", although it was a game for the team to practice, but it still had to leave some room for Wen Meng to play, but he couldn't eat a fat man in one bite, Gu Feng would still get the big frame out.

Based on this big framework, he is not going to give a value this time, and the technology tree is only roughly seventy or eighty percent of the model lake, and the art style is given to an original architectural painting so that it can have a style reference.

Small kiosk

The original painting of the building he drew is much more detailed than the original, after all, although the original has tried its best to make various models look good, but due to performance limitations, the details of these models are actually quite rudimentary.

This is actually mainly because of the need to reduce the rendering pressure of the planet under the macro level, which also leads to the fact that the planet in the macro perspective of this game looks beautiful, and the picture quality seems to be quite exquisite, but if you look closer, it is still quite a lake, and the models are basically square, with few polygons.

Now, whether it is algorithms, rendering technology, or GPU parallel computing speed, they are much more advanced than in previous lives.

Every time like this, Gu Feng can't help but sigh that the technology is really good, and there is no need to compromise for performance problems and configuration problems to make games, which is the dream of many game developers and game designers.

In the previous life, a small team of five people spent 22 months to make the "Dyson Sphere Project", and in this life, he had a team of nearly 50 people, who wanted people, technology, and experience, and he had successful experience to refer to, and to the market, regardless of domestic and foreign, there was no space-themed simulation strategy game.

The so-called time, place, and people are all accounted for by him, how can this game not be successful?

Ten times the manpower investment, the general direction and part of the game content have been given, since it is exercise, the development cost is not too limited.

Gu Feng checked the calendar, and finally set the expected delivery of the project for internal testing on February 10, 2023, which happened to be Friday, and the 14th of next Tuesday was Valentine's Day.

From next Monday, that is, November 21st, the project will be officially established, and Wen Meng and several people in charge can discuss the specific details of the game at the beginning, and the official project will start at the end of the month, and the project will be delivered, which is almost 80 days, which is definitely enough time.