Chapter 119: The game is simple, but the values are not simple
The reason why Gu Feng chose "Plants vs. Zombies" as the first test for Wang Chen was actually quite simple, that is, he wanted to explore the bottom of his other ability.
This ability is - numerical value!
How important are values to the game? It can be seen from this industry ecology that in the game industry, the average treatment of numerical planning is generally second only to the main planner, which is a little higher than that of system planning. The more powerful the company, the higher the value of the salary, and it is not uncommon for some to have a higher salary than the main planner.
Except for a few games that don't use numerical design at all, such as "Hidden Object Detective" and "Maze of the Machine......
Most games are based on numbers.
Whether a game is fun or not, the impact of values is not too great, but whether a game has a high enough upper limit, enough depth to be explored, and enough freshness to play for a long time, then the relationship between values is great.
The difficulty and ease of the game will bring players two completely different feelings of loss, one is excessive frustration, and the other is a sense of accomplishment that is difficult to feel.
Anyone who has played Plants vs. Zombies may think that this game is simple, the gameplay is simple, the art style is simple, and everything seems to look like you can do it with your hands.
Put "Plants vs. Zombies" and "Happy Match" together, most people may think that the production of the two games is half a pound or two.
This is normal, because on the surface, the two games do look similar in terms of art style, gameplay, interface complexity, etc.
After all, players, the most concerned is whether the game is fun or not, as for whether the game is good or not, it is not in their scope of consideration at all, which is why so many players always complain about the game picture quality but do not think about why the designer wants to abandon part of the picture quality.
At first glance, "Plants vs. Zombies" and "Happy Match" may seem similar, but in fact, the numerical complexity of the two games is not at the same level at all.
"Happy Elimination" don't look at the "ext" shouting excitedly, the fraction calculation can actually be done with simple addition and multiplication, maybe elementary school students can come up with formulas.
And the numerical formula of "Happy Match" almost does not have to consider the balance problem, it doesn't matter if you give 100 million points for one elimination, and you can change the target score for achieving the star rating.
But "Plants vs. Zombies" can't, after all, it involves confrontation, and if there is confrontation, it is inevitable to consider the balance issue.
As a simple example, if the pea shooter fights against ordinary zombies, a designer who doesn't know much about the values may only think of the damage values of the pea shooter and ordinary zombies.
But the doorway inside is not as simple as it seems.
In addition to damage, Pea Shooter's bullet flight speed, attack interval duration, zombie movement speed, and damage per unit of time. It takes a few times for a pea shooter to kill a normal zombie, and it takes a few seconds for a normal zombie A to drop a pea shooter, and when the player is enough to make the first pea shooter, it is more reasonable for the first zombie to go to where it goes.
All of the above are numerical issues that need to be taken into account.
This is just a 1-on-1 scene between a pea shooter and a normal zombie, so if you add an ice shooter, how much zombies' movement speed should be lost, how much new zombies' HP should be set to be reasonable, and how many seconds should new zombies appear to ensure that players have enough sunlight to build Pea shooter and ice shooter on the same road.
It can be said that the more types of plants and zombies, the more bells and whistles the skills and mechanics, and the more complex the map mechanics, the more difficult it is to balance the game, and the difficulty of this numerical balance is not simply increasing linearly, but increasing exponentially.
This is also why in the previous life, "Plants vs. Zombies" was almost all praised and praised when it first came out, and "Plants vs. Zombies 2" has more types of plants, zombies, levels, and special gameplay, but the evaluation is far less than the original work.
Aside from the problems in its kryptonite mechanism, it is impossible to save its reputation just because of its poor balance in the back.
To be honest, not to mention "Happy Match", even the numerical difficulty of "Dead Cells" may not be better than "Plants vs. Zombies".
If you can see the design difficulty of "Plants vs. Zombies", with a maximum score of 10, you can clearly see that other things like art, music, and sound effects are basically 2 to 4 points, and the value can reach a score of 8 that is second to none.
Simple game, not simple numerical ......
Through "Plants vs. Zombies", Wang Chen's numerical level will be magnified without concealment, this game is a demon mirror, whether the value works or not, you will know it as soon as you take a photo.
Of course, after all, the main thing is to investigate the numerical value, in order to ensure that Wang Chen is not occupied by other factors too much energy, Gu Feng provided him with a relatively basic mechanism of several plants and several zombies.
Plants include Pea Shooter, Sunflower, Cherry Bomb, Nuts, Potato Mine, Ice Shooter, Dual Launcher, and Zombies include Normal Zombie, Flag Zombie, Barricade Zombie, Iron Bucket Zombie, Strut Zombie, Newspaper Zombie, Iron Gate Zombie, and Rugby Zombie.
Gu Feng asked him to make an alpha version first, and then he would put forward some modifications to the problems existing in the alpha version, after all, the test is the test, and the final quality must be guaranteed.
After arranging Wang Chen's work tasks properly, Gu Feng returned to the office and continued to work on Pokémon, because after eating memory jelly beans, according to the code, with Gu Feng's speed of almost 4000 words, he had to code one yard in the past few days, and so far, he has coded the first 50 chapters.
The general plot is almost the same as Tingshu leaving Qingguya (orphanage) with hunting phoenix butterflies.,In the assessment process of becoming a primary breeder, he met Qiao Yinchun, Master Shengzong, Mi Keli, and then in Yantu Mountain like a Tanabata blue bird to prove himself and then subdued the second elf green bird and obtained a meteorite, and then when he went to the library of the cultivation house, he met Xiao Gang, a cultivator who had formed a partner with Xiao Zhi in the original work for many generations, and then encountered the Goo Niu Niu tunnel incident, and after solving the matter, Ting Shu participated in the gorgeous competition for the first time., It is also the debut of a gorgeous competition for butterfly hunting.
That's pretty much all for the first 50 chapters.
Although the code word is time-consuming, but there is a copy of the original work, at least it doesn't take a brain, and the content of 50 chapters is enough for the time being, and Gu Feng is now suffering from designing storyboards.
After all, as the only person who has access to and in-depth understanding of Pokémon settings, only by doing it yourself can you restore the charm of Pokémon battles.
If you want to make an embarrassing battle scene that is not an awkward battle scene that shouts "get out of the way", the design on the storyboard obviously can't be simple.
Among them, the special effects of skills should pay special attention to control, at least so that the audience can roughly judge the strength of the skill from the effect of the skill, it can't always be the same skill, the special effects of a green caterpillar in the early seconds and a crack in the late stage look the same, right?
This thing has to be well measured, take the fight next door as an example. The special effects are too weak, just like the TV series version of the direct fighting spirit of the horse, which makes people feel that Han Fu's general Pan Feng can go up and cut down the Douhuang with two knives. The special effects are too strong, just like the battle scene of the animated version of the Great Dou Master, which is so terrifying that just watching the animation, I really don't feel that there can be a difference of 3 major steps between the Great Dou Shi and the Dou Huang.
Not to mention the fight,The problem of special effect recognition also exists in the original Pokémon.,Anyway, Pikachu's 100,000 volts from beginning to end are basically not able to see the difference between strength and weakness when you look at the special effects.,Say it's powerful.,It's also the extent of making an electrotherapy spa for real newcomers.,Say it's less powerful.,There is also a highlight moment of a second beast.。
Anyway, as long as he goes to a new region, the Oscar-winning actor Leather God always inexplicably returns to zero in level, and directly incarnates at the level of a wild rookie Pokémon.
In short, there are still quite a lot of complaints in the original work, and if you want to make Pokémon more mature, Gu Feng has more than a little bit to consider.