Chapter 177: "Bubble Hall"

When he returned home at night, after a simple wash, he shrunk into the warm quilt, Gu Feng folded his hands on the back of his head, and his eyes looked straight at the ceiling.

In the previous life, there were not many games suitable for couples to open black, and there were no more or fewer games.

For example, "League of Legends" and "PlayerUnknown's Battlegrounds" for PC, "Honor of Kings" and "Peace Elite" for mobile games, "It Takes Two", "Breakup Kitchen", "You Cut Me Cut", "Mario Odyssey", "Mario Kart", "Kirby of the Stars" and so on

But if you think about it, none of these games are suitable for development now, some because the time is not enough, some because the hardware is immature, and some because the reputation is slightly polarized.

Gu Feng didn't plan to take too big a step, and he didn't have the experience of doing massively multiplayer confrontation games for the time being.

If you want to be able to open the black as a couple, then this game is best to have a team function, the number of people in a game is best in 4-10 people, the gameplay is at most relaxed and entertaining, and the length of a game is best not too long......

According to these conditions, Gu Feng's mind filtered the games he had played and heard in his previous life.

In this way, after thinking about it for an hour, he eliminated hundreds of games, and he almost fell asleep when he thought about it, and the appearance of a game instantly washed away his sleepiness.

Team up to open black, 4-10 people, easy entertainment, a single game time is not long......

This sudden game is all satisfying!

Gu Feng never thought that after thinking about it for so long, the game that best met his needs in the end was it.

This game is a family casual online game developed by South Korea's Nexon company modeled after "Bomberman" - "Bubble Hall"!

Speaking of this game, it can definitely be regarded as a classic memory of countless post-80s and 90s players.

As soon as "Bubble Hall" was born, it quickly swept South Korea with its excellent gameplay that was extremely interesting.

After the domestic Shanda Network discovered this popular game, it directly won its agency rights in China.

After entering the domestic market, this game, which was popular in South Korea, did not show any adaptation at all, and soon swept the country's Internet cafes and became a smash hit.

At that time, the key mobile phone was generally only able to play snake era,Computer games and console games were the mainstream at that time,Compared with other games at that time, the size of the game was only less than 20M,Even in the era when computer hard disk space had to be saved, it was almost negligible。

Of course, in the current era, not to mention 20M, it is 20G, and it is less than 1% of the size on the computer, so this advantage is also negligible in the current era.

But "Bubble Hall" was a smash hit at that time, and it naturally couldn't be this, in addition to this, the "Bubble Hall" game itself also has a lot of advantages.

First, Bubble Hall adopts the groundbreaking one-player two-player operation mode, where two people log in to their respective accounts on the same computer to play together, which is a unique design that meets the needs of many families, friends, and couples, so that they can enjoy the game while enhancing each other's feelings.

In later generations, there were actually some games with a two-player mode, most of which were small games on websites such as 4399, such as "Forest Ice and Fire Man", etc., but games like "Bubble Hall" that adopted this mode in online multiplayer confrontation games, Gu Feng really couldn't think of a second one.

After all, it can be a two-player game, and one of its biggest limitations is that the gameplay of the game must not be too complicated, and the operation must be simple, and it must be played against multiple people, and the game must be fun, which is simple to say, but it is really too difficult to do.

"Bubble Hall" is so popular that other games didn't think to emulate this unique mode of operation? But after nearly 20 years, there is still no latecomer to do this, which shows how difficult this model is.

Second, since it has been mentioned that "Bubble Hall" is a one-player two-player unique martial arts, its operation and gameplay naturally have to be mentioned.

How easy is the operation of the Bubble Hall?

Four keys up and down, left and right to control the direction, one key to control the placement of bubbles, then a Ctrl key to use props, and finally an alt key to switch props, a total of seven keys to play the game.

In terms of the number of operation buttons, even if it is a 4399 mini-game, it is estimated that more than half of the games are more than this.

With so few buttons, it means that everything is very simple and easy to use!

What is the most important thing for a sister to play games? The fun and easy to pick up game are definitely in the top two.

With the prerequisite of simplicity, the threshold problem for girls to start is easily solved.

Third, the upper limit of operation.

In many people's minds, being easy to get started is basically equivalent to having a low operating ceiling, and even many game developers will have the same inertial thinking.

In fact, this point of view is very wrong, and there is no need to take other games as an example, just talk about "Bubble Hall".

The gameplay of "Bubble Hall" is also very simple to summarize, in a word, try to find a way to kill other people who are not in the same camp on the premise of ensuring that you don't die.

After all, in this game, bubbles don't recognize people, and it's not uncommon to blow yourself up by mistake, in addition, in maps like the cemetery, there are neutral and dangerous units like ghosts and Mu Nayin, so if you want to deal with your opponent, it's the wisest strategy to prioritize ensuring that you don't make a mistake and hang up.

In such a simple-sounding gameplay, how high can the player's action limit be? Huh! It's really not low!

Take the most basic placement bubble attack as an example, how to trap and deceive the opponent in a dead corner, how to quickly place bubbles to complete the cross siege, how to snap a bubble at the explosion time point and suddenly drop a bubble to complete the surprise attack by passing the explosion, how to use the bubbles placed by the opponent to achieve a knife killing, how to quickly complete the vertical row or trapezoidal continuous release to cause a large range of AOE, how to card the field of vision to place bubbles......

Just how to place the bubbles is enough for players to play with flowers.

This is not to mention the various props in the game, such as throwing bubbles after eating gloves, kicking away bubbles after eating sneakers, throwing darts to puncture bubbles from a distance, putting glue in the blind spot of vision to make the enemy's speed plummet, exchanging lives with mounts and opponents, and so on.

Finally, there is a trick in this game that can be called a mastery move, commonly known as the half-body, with this move, players can often do the operation that is obviously blown up visually but unscathed, visually, sometimes it looks like walking on the water waves of bubbles, chic and handsome. As long as you practice this trick, congratulations, you will be recognized as a cheating player by many players in the game.

Fourth, the diversity of gameplay.

The basic gameplay of "Bubble Hall" is simple, but the gameplay experience in the game is quite rich.

There are maps with different styles but different characteristics, such as classic neighborhoods, Christmas, deserts, glaciers, dungeons, factories, etc., and maps with unique gameplay, such as tank battalions that drive tanks against bombardments, cars that drive racing circles, and so on.

Moreover, none of these maps are single, for example, there are more than a dozen different maps on the topic of neighborhoods alone, which further adds variety to the map.

In addition to the maps, the game also has a very rich item system, and different mounts and items in different maps add more uncertainty and joy to the game.

Fifth, characters with their own characteristics.

Characters in the game only have three attributes, namely the number of bubbles, the power of bubbles, and the speed of character movement.

In addition to their appearance, the difference between the different characters is that their initial measurements and upper measurements are different.

It's just such a simple design that allows different characters to have different advantages and disadvantages, and it is a good way to achieve character diversity.

Take the most popular baby and baby in the basic characters as an example, both of them are the same in terms of the number of bubbles, starting with 1 and capping 6.

However, the initial bubble power of the little boy is 2, which is better than the baby's 1, which means that the little boy must be faster than the baby in the opening efficiency of the early game.

And the baby naturally has its own advantages, that is, her speed ceiling is 9, which is better than the little 8, which also means that the baby's flexibility in the late game is better.

In addition to the 8 basic characters, there are also two hidden characters in the game, which are the pirate captain and Santa Claus, who have a higher starting triple and have a great advantage in early combat, and the only way to play these two characters is to choose a random character before entering the game.

Sixth, excellent music sound design.

As a game with such a small size, Nexon has put a lot of thought into it, in addition to considering all aspects such as gameplay, operation, maps, props, etc., the music in its game even after 20 years, when it comes to "Bubble Hall", the familiar melody will automatically sound in my head.

Different map types have different styles of music that are perfectly adapted to the theme of the map, such as a cheerful, light-hearted, festive Christmas, or an eerie, dangerous cemetery.

Even different maps of the same map type may have the same background music or different background music, and Nexon has also made a number of different background music for the same map type.

In addition, interface login, lobby waiting, game room, etc., Nexon has also made BGM separately, and each song is also a classic music that can arouse memories as soon as you listen to it, which is enough to instantly remind people of the happy days when they were with their friends.

Seventh, a friendly store system that doesn't affect the balance of the game.

In addition to some items that can be used in the game, there are also gorgeous bubbles, wings, headwear, etc., and even character emotes that can be used both inside and outside the game.

The reason why this system is very friendly is that most of the items in the mall system can be bought with in-game currency, and in-game currency can be accumulated in the game, which means that players can dress up their characters cool and beautiful even if they don't spend money.