Chapter 202: Season 2 Theme, Evolution Verse!

After the launch of "Pokémon War Chess", for several days, many customers in the store were addicted to playing chess and couldn't extricate themselves.

Many people have had all kinds of speculations about what type of game the Pokémon IP will do, but it turns out that Gu Feng's intentions are something they can never guess.

Let everyone guess their heads, who would have thought that Gu Feng would make a board game?

Before that, who would have thought that they could play chess like this?

It is said to be a board game, but this kind of ingenious board game cannot be realized in reality at all, and it is obviously different from traditional chess.

Wang Chen has been paying close attention to the reactions of players in the store, and wants to analyze whether the game still has obvious balance problems from player feedback.

Gu Feng didn't stop him, but he understood that this kind of practice didn't make much sense.

After all, they are all a group of rookies, and they are just playing blindly in the early stage, and they can analyze the balance problem before they can ghost.

Only people who really have the strength of the king get together and play a lot, and it is really clear which lineups are strong and which ones are weak.

After all, those who can play the king, most of the original intention of the game is no longer to eat chicken, but to eat points.

Everyone is the king, whether you can eat chicken is not actually technology, nor operation, but Hu Bu, you have to be equipped with Hu, and the cards are also Hu, which is really the life of eating chicken.

As long as it is enough, the T2 lineup still has a chance to eat chicken.

Compared with the lineup with a high rate of eating chicken after the larger one, the kings prefer a lineup with a smooth transition and easier formation, even if this lineup is difficult to eat chicken, as long as it is easy to eat points after forming.

After all, when you reach this segment, you may only eat a chicken for three or forty points, but if you are unfortunate enough to be eight, you will have to drop fifty or sixty points directly.

How difficult it is to eat chicken, just think about it, how simple it is, think about it.

High risk and low return, obviously not in line with the needs of the upper score.

"A handful of eighth, a day for nothing" is not a joke.

Many kings are very very good, if this suddenly comes to a handful of eight, directly have cardiopulmonary arrest, if two eight, it is estimated that you can't sleep well at night, if you are unlucky to the extreme, a hat trick, it is not impossible to retreat on the spot.

It is precisely because he is a perennial king of a thousand points that Gu Feng knows which people are the ones who really understand the balance of versions.

Don't think about the balance in the current closed beta, at most to see if there are any bugs in the game mechanics.

In his expectation, the store's closed beta will last for a week or two, as long as there are no particularly serious game mechanism problems, the official launch as soon as possible is the last word, and as for the balance, just leave it to the majority of players to verify.

Since the first season is a season for players to familiarize themselves with the auto chess gameplay, the whole season is about eight to ten weeks in Gu Feng's plan, after all, the first season has no special mechanics, and many players will get tired of playing for such a long time.

And after players get acquainted with auto chess, the second season that follows is the real highlight.

Regarding the design of the second season, Gu Feng also had an idea for a long time.

What is the most attractive and unique feature that distinguishes Pokémon from other anime? There is no doubt about evolution!

In the second season, unique gameplay mechanics will be designed around the theme of "evolution".

According to Gu Feng's conception.

First of all, all Pokémon in Season 2 will choose Pokémon that can evolve, and the evolution here does not include mega evolution, and all Pokémon are initially unevolved initial forms.

The second point is that when the game is jungled in the first stage, in addition to dropping loot orbs containing gold and equipment, it will also drop three random evolution stones, and like equipment, the evolution stones dropped at this stage will also be a consideration in determining what lineup players want to play.

In addition, players will also have a chance to choose an evolution stone by themselves in each stage, and the system will randomly give four attributes of evolution stones, of which at least two evolution stones will be existing attributes of the player's lineup.

Then, from the draft after the fifth stage, in addition to the ready-to-wear, there is also a chance that evolution stones will appear, and the three waves of wild monsters from the second stage to the fourth stage will also burst out a total of 2-4 evolution stones.

If you do the math, each player will get almost ten Evolution Stones by the time they reach the fifth stage.

Since some Pokémon only need one Evolution Stone, and some Pokémon need two, ten Evolution Stones exclude those that cannot be used, and it is already very good to have five Pokémon that can finally evolve to their final form.

Compared to most lineups, which are generally eight or nine populations when they are completed, such an evolution rate obviously requires players to carefully plan the use of evolution stones.

The third point is that evolution in the setting of Pokémon means transformation, so after evolution, the attributes of Pokémon will not only be improved in all aspects, but its bonds may also change with evolution.

Take hunting butterflies as an example, before evolution, both spiny tails and crustacean cocoons only had insect attributes, and only after evolving into the final form of hunting butterflies did they gain new attributes to fly.

Not only that, after the evolution of Pokémon, the characteristics are also likely to change, so when it comes to designing bonds and selecting Pokémon, this kind of Pokémon with characteristics changes must be paid special attention to, there can be, but it must not be too much, after all, the bond changes brought about by evolution will definitely increase the complexity of the game, if there are too many, it will inevitably give low-level players a headache to play.

Fourth, for evolution, you can still make a fuss about some special Pokémon.

For example, when junglers drop and choose evolution stones at each stage, there will be a certain probability that the certificate of the king will appear.

Using the King's Proof, both the Hippopotamus and the Mosquito Frog can evolve to another branch and evolve into the Hippopotamus King and the Bullfrog King, which will directly increase the rarity of the card compared to the conventional evolutionary method.

For example, the mosquito coil tadpole, which was originally a four-fee card, will directly become a five-fee card if it eventually evolves into a bullfrog-kun, and while obtaining the attribute strength of the final evolution state of the five-fee card, the leisurely bond will also be transformed into a strong rainfall bond.

Since it is based on the theme of evolution, it is of course not enough to have only these two Pokémon that can evolve in multiple forms.

The Awakening Stone, which can evolve the male Chirulian into Eluredo and the female Snow Boy into the Snow Maiden, can also be used as a rare evolution item with a low probability of appearing like the King's Certificate.

Then there is the Leaf Stone that can evolve into the Overlord Flower, and the Sun Stone that can evolve into the Stinky Flower of the Beautiful Flower.

Depending on the attribute tendencies provided by the equipment, it is decided to upgrade to the Fearless Boy of the Fast Fist, the Flying Leg or the War Dancer.

Imagine the Chinese network

Depending on the sex, the evolution route is different.

Depending on the stage it is in, the Rock Dog can evolve into different forms of Maned Rock Werewolf, and the first two rounds of each stage are set as day, the middle two rounds as dusk, and the last two rounds as night.

In addition, it is worth noting that the evolution of a Pokémon by a player will not affect the Pokémon form spawned by other players, and the number of each card is counted for all evolved forms.

In other words, if player A's little fire dragon has evolved into a fire dinosaur, the little fire dragon that refreshes behind player A will automatically transform into a fire dinosaur, and as long as player B's little fire dragon has not evolved, then the little fire dragon that player B gets is still in the form of a small fire dragon, and no matter what form it is, the small fire dragon, fire dinosaur and fire-breathing dragon will be counted according to the same card.