Chapter 240: Wen Meng's Courage, Challenging the Meat Pigeon Game

It's been a month since Wen Meng was given the task of making a separate game.

In fact, Gu Feng has always been very puzzled, Wen Meng had approached him alone a long time ago, saying that if his design draft was made, he hoped he could help take a look.

But he didn't expect that all of them would wait until his game was released, and the other party's design draft hadn't come out yet.

After all, he said that he wanted Wen Meng to complete it independently, although he was curious and worried in his heart, Gu Feng still couldn't help but ask.

During work time, he also noticed that Wen Meng sat at his workstation most of the time, sometimes looking at the screen intently, probably looking at some information, and sometimes biting the pen with a sad face, in this regard, Gu Feng could only comfort himself that this was the process of a normal person making a new game.

It wasn't until four or five days after the paper wedding dress was released that he finally saw the other party's design draft.

Speaking of which, Gu Feng's expectations for this matter are not small, after all, in the game area, he really cultivates Wen Meng as his own leader.

But when he really saw this design draft, Gu Feng realized that the answer sheet handed over by Wen Meng actually greatly exceeded his expectations.

I don't know what the name of the game is, it wasn't written in the design draft, Gu Feng guessed that maybe Wen Meng hadn't thought about it himself.

The theme of the game is cultivating immortals, and the type is a meat pigeon game that Gu Feng never thought of.

I thought that Wen Meng chose to be the puzzle game he had always been best at, but he didn't get to the other party first and was so bold, and he directly chose the meat pigeon game when there was only one "Dead Cell" that could be used as a reference.

Gu Feng is naturally appreciative and happy about this, young people should have such courage to do things, whether the game is well designed or not, with his help, what is there to be afraid of? This attitude of daring to challenge oneself is at least appreciated.

Seeing that this is a meat pigeon game, that is, a Dclike game, although the game content still needs to be seen, it is not so important how well it is done.

Wen Meng's attitude towards doing things has always been serious, unlike Gu Feng who spent a day or two to get a first draft and start the project, Wen Meng's design draft was so detailed that it could be directly used as a detailed requirements specification.

For what people spent more than a month to work hard to get out, Gu Feng also respected the results of the other party's labor, and spent half a day carefully reading it word by word.

There are indeed a lot of problems, after all, it is a new type that he has never done before, but the overall quality once again gave Gu Feng a big surprise.

The meat pigeon and the horizontal jumping action gave birth to "Dead Cell".

The meat pigeon plus card gave birth to Killing the Spire.

Meat pigeon plus real-time strategy gave birth to "Beyond the Speed of Light".

The Meat Pigeon Plus Cthulhu Dungeon Run Group gave birth to "Dark Dungeon".

Although the game designed by Wen Meng also has some elements of horizontal jumping action, the main body is more like a product of meat pigeon and 2D Zelda.

Such a style made Gu Feng subconsciously think of a game, "The Combination of Isaac".

As the best roguelike game in the decade since its launch, "The Binding of Isaac" needs no more to say.

In Wen Meng's conception, the map of the game will be divided into two styles, one is the same as "The Combination of Isaac", made into a 2D flat style of small rooms, in the small room, except for a few indestructible obstacles, the space for movement and operation are actually very large.

This style is actually a classic dungeon style, where each small room is connected to one to four other rooms, and the passage direction is usually up and down, left and right.

However, in Wen Meng's conception, there are still some differences here, not only are there four more directions: southeast, northeast, southwest, and northwest, but there is also a probability of a secret realm entrance or a downward hole in the room.

The entrance to the Secret Realm can be teleported to a new map, and depending on the Secret Realm, there may be multiple rooms to explore in the Secret Realm.

The downward entrance is to go to some similar dungeons, caves, dungeons and other types of maps, underground, the game's operation style will become a 2D side-scrolling platforming action type, that is, the style of "Dead Cells", but the map will not be as big as dead cells, it will still be a randomly generated small room, and players can go to other rooms by climbing ladders or drilling holes.

There is no doubt that this mode of operation underground will definitely be more demanding for the player's operation.

The gameplay is such a way to play, but to be precise, in this game, although the small rooms are indeed small, they actually represent a kind of terrain.

Grasslands, wetlands, mountains, forests, lakes, deserts, etc., underground caves, dungeons, etc., although the refresh setting of monsters and treasures adheres to the characteristics of the meat pigeon game, it is random, but this randomness is based on the randomness of the terrain, which means, that is, the monsters of the fire attribute will definitely not be brushed in the snowfield.

In addition to the map, there are also quite a few highlights in other aspects of the game.

At the beginning of each game, players can randomly shake the initial attributes of the character without limit, which is very important, because these attributes will be largely related to the player's choice of cheats and magic weapons in subsequent games.

For example, a very critical attribute, the spirit root, if the player randomly gets the high-grade fire spirit root, then if he cultivates the fire attribute cheats, the power and effect of the skill will be much stronger than the general spirit root, but if he cultivates the water attribute cheats, the damage is touching, and the serious point is to go crazy, and it is not impossible to explode and die at worst.

In addition to the spiritual root, there are also attributes that affect other aspects, some may decide what type of magic weapon is better to use, and some may decide whether it is better to practice internal or external skills.

In addition, according to Wen Meng's vision, the game may set up a variety of different endings, such as preaching the Tao and flying immortals, becoming a big devil in the end after going mad, dying after failing to cross the catastrophe, and going against the right path after failing the catastrophe, etc.

Under the concept of such a general direction, Gu Feng made up for it a little, and felt that the attractiveness and playability of the game were definitely there.

This game, which is a bit like Isaac and Isaac, has a lot of differences, and if it is really done well, it may not be able to surpass Isaac's achievements.

As for whether the theme of cultivating immortals will not be adapted to the foreign market, in Gu Feng's opinion, most of them will not, after all, the selling point of this game is mainly in the meat pigeon gameplay, based on this gameplay, this game may really be able to bring players a sense of expectation that anything will happen in the process of cultivating immortals.

After reading it, Gu Feng called Wen Meng to the conference room to discuss it together, and while helping her point out some problems, Gu Feng also raised some of his own doubts.

This includes why the map on the ground is designed to be in eight directions.

After Wen Meng explained, he learned that Wen Meng's refresh of monsters did not strictly follow the principle of high-level monster brushes on the map further back, for a simple example, that is, when the player was a rookie in the foundation building period, he might encounter monsters in the Mahayana period.

The design of the eight-channel is based on this design consideration, allowing players to have multiple routes to choose from while avoiding high-level monsters.

Considering that after the player bypasses some monsters in the early stage, it is too troublesome to rush back later, and when entering the game, the first skill that the player learns is the escape technique, as long as the player has been to the room, you can directly reach it through the escape technique, which is even better than the teleportation array of "Dead Cells".

With the help of Gu Feng, Wen Meng changed the manuscript five times, and finally the project was officially approved.

"Pokémon War Chess" just ended the first season of the World Chess Championship two days ago, but unfortunately the Chinese players only won the second and third place, and the championship was taken by a European player.

But after all, it's a game that looks at technology and providence at five, and no player is too harsh.

The second season will be released in two days, and the manpower here will be slowly withdrawn, considering that Wen Meng's content of this game is not too much to say a lot less, he still transferred more than a dozen people to her.