Chapter 242: A Problem with Overwatch
After deciding to make "Overwatch" for the next game, Gu Feng immediately arranged a one-stop arrangement for jelly bean coffee, but the cocktail was not very useful, after all, the content of the game did not need to be modified, and the explosion of the game did not need to be doubted.
But while Overwatch is Game of the Year, it's not without its drawbacks.
In the previous life, "Overwatch" was once a smash hit, and was once touted by many people as a game that could surpass "League of Legends", but it became popular quickly and declined quickly, from being almost on par with "League of Legends", which was beginning to decline at that time, to silently becoming unpopular, and the glory of "Overwatch" is not an exaggeration to say that it was short-lived.
Gu Feng had also thought about the reason why "Overwatch" ended up like this before, from a player's point of view, after entering the pit at that time, he, like other good friends, played very well, but I don't know when it started, the game experience was not as wonderful as when he first came into contact with the game.
How happy he was playing in the early stage, how painful he was playing in the later stage, just talking about the problem of "Overwatch", Gu Feng always felt that he might not be able to count it on one hand.
First, it is naturally the number one enemy of FPS games forever, plug-ins! Like other FPS,It's all new hanging.,Self-aiming.,Lock.,Pierce the wall.,Lock blood.,Hang are all these hangings.,It's like an open-book exam for all FPS.,The questions are all these questions.,Do everything right.,If you don't do it right, you can't do it directly.。
Although this problem is the hardest hit area in FPS, it is a common thing for almost every game practitioner to fight wits and courage with plug-ins.
But fortunately, he doesn't need to worry too much about this problem, speaking of which, no matter how much the game developer does, after all, it still can't compare to the deterrent power of the law.
Second, as a 16-year-old game, as a veritable big manufacturer, Blizzard actually made the same mistakes as early games like "Bubble Hall".
Yes, there is no proficiency detection mechanism in Overwatch, and rookies may be beaten by old birds at any time, and old birds can be pitted by rookies at any time. The old bird's mentality towards the budding new is roughly similar to the mentality of League of Legends players towards Yasuo, a "!" Torso", saying it when being a teammate and being an opponent is a very different mentality.
How poor Overwatch does at this point, even in qualifying matches, there is often a huge gap between the two sides in strength and a huge difference in individual strength.
The game experience of both the old bird and the rookie is not good, and it is naturally not unimaginable to retreat from the pit in anger.
Third, the price.
As a game with an initial price of 198 and 328, it is a free experience and a big sale as soon as it is released, and in order to absorb new vitality, it completely disregards the feelings of old players.
In fact, the limit is free, the price is reduced, the player is not unacceptable, and acceptable does not mean that there is no bottom line to accept.
How much did you buy at the lowest time of "Overwatch", 38 yuan for the ordinary version and 98 yuan for the collector's edition.
Seeing that others can buy the game for one-fifth of their own money, players can feel comfortable in their hearts, and without leaving a sentence of "RNM, refund the money" under the comment, it is already extremely high-quality.
Fourth, boring high-end games.
After all, it is the first company to combine MOBA and FPS, and Blizzard's original intention must also be to create a League of Legends in the FPS world, but the ideal is very plump and the reality is very skinny.
From the early release of dogs to the later 303, and then to the mandatory requirement of 222, whether it is to change the hero or change the ranking mechanism, no matter how Blizzard changes, players can always find the optimal solution for the composition of the team.
The designer wants the game to be more diverse, and the idea is really right, but you can play ranked, and the players are still partial slaves.
I like to play black lily and play Hanzo, right?,Kneel,Abuse,Sprayed by teammates.,It doesn't take a few handfuls.,The cruel reality will help you force you to quit the addiction of wanting to show.。
Of course, League of Legends has encountered such a problem, but after all, there are many places where people can make a fuss, you can change heroes, you can change equipment, you can change map mechanics, there are so many heroes, think about it more, and you can always find a version that is full of flowers.
But Overwatch can't learn anything, the places that can be changed are heroes and ranking mechanisms, and it is difficult for a good woman to cook without rice, even if Gu Feng is asked to think of a way, there are only two or three ways to think of it, either the heroes do more, or get a few more maps with special mechanisms, or they will be heartbroken and cut off the ranks directly.
But this is just his personal opinion, everyone is on the qualifying round, this is like spilled water, it is too late to take it back.
Fifth, the famous Black Shadow Puzzle Solving Incident, which is obviously not good at solving puzzles but has to do it, has dissuaded a large number of players around the world at once.
There are many games that add new gameplay to existing games and capsize ships, but this happened to Blizzard, and there is still a sense of déjà vu that Kobe Bryant dunked the ball without defense on his fast break.
Sixth, the hero mechanism has been blindly changed.
Blizzard learned the experience of making MOBAs, but when it came to modifying the hero skill mechanics, it really didn't learn anything from League of Legends at all.
League of Legends has changed and redone enough heroes, judging from the results alone, 95% of these changes are preferred changes, which can satisfy the unique brothers, which shows their caution and intentions in handling.
But what about Blizzard, in order to knock down the angel who is too imba in the ladder to the altar, the operation is as strong as a tiger, and after the angel move is remade into a Valkyrie, its usage rate has dropped to a record low within a month, and even professional players have publicly exploded in foul language during the live broadcast, angrily scolding the angel for being a lump of shit, counting the five or six changes before this, Blizzard finally personally knocked this hero who is loved by many players down the altar and buried it in the soil, and naturally personally sent away this group of players who worked hard to persevere.
Modify the balance of a hero even ordinary players know,Too strong to cut,Too weak to strengthen,Whether it's cut or strengthened,The fundamental purpose is definitely to make this hero not too outrageous in the game.,But it's not to say that it's just cut it down.,If you adjust the balance and play like this.,That's not it.,Don't have a hand? Isn't this money too easy to make a little bit of money?
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Of course, Overwatch's problems are not limited to these, but as a person who has witnessed the whole process of its decline, Gu Feng must be able to avoid most of the problems.
The problem of cheats does not need to be considered.
There is no need to worry too much about the price, just stay the same.
The proficiency detection mechanism must be added, and the test items are mainly for hero proficiency, game plays, and win rate.
He will definitely not do these sassy operations such as black shadow puzzle solving.
As for the rankings, it's best not to do it for the time being, he plans to monitor the heroes and lineups with the highest usage rate of the players with the highest level and the highest win rate in the game for a long time, and then consider whether to open the ranks after the heroes and lineups in this monitoring data are enough to be called a hundred flowers.
In this process, it is also very necessary to add new heroes and new maps one after another, especially maps, which can improve the appearance rate of some unpopular heroes through terrain design or special mechanics.
In addition, some malicious behaviors in the game should also be detected and dealt with vigorously, such as hanging up, negative games, swearing, etc.
The first two are actually easy to deal with, after all, it is still very fast to watch a game of Overwatch, but how to detect voice swearing has always been a problem for game manufacturers in the previous life.
It's definitely not realistic to turn on the voice function, after all, talking is much more efficient than typing, Overwatch is not like League of Legends after all, life and death are only in an instant, with that kung fu typing, the bullets in a magazine are empty.
If the voice can be opened, how to detect, artificial is definitely not realistic, then there seems to be only one way, relying on artificial intelligence, whether this technology can be realized, what the effect is, he is not clear, can only ask professionals.
However, this is not critical, and can be put aside as a legacy first.