Chapter 253 Officially Released, Terrifying First Day Sales

Wen Meng stayed in the store for a day, Han Xiaowei had something to do in the afternoon, and left at two o'clock, but Nie Tian played from opening the store to closing the store, and he hadn't cleared the customs after playing for a day.

The process from mortal cultivation to final immortalization or demon entry is still quite long, so in order to take care of the player's emotions, I am afraid that it will be difficult for them to accept it after suddenly dying in the late stage of play, in addition to the novice village in the game, there are also some towns, as long as you arrive in any town, the current progress will be automatically saved.

Since all towns only save progress when they first step in, players are very cautious about when to enter towns once they have experience, and unless there is some great treasure against the odds, someone will be eager to find the town for save.

Wen Meng observed in the store for a whole day, and found that except for a few people playing other games in the PC area, the vast majority of people were playing "Fairy Road", not only that, but even in the rest area, there were many people discussing and sharing some tips for this game.

For example, don't go into a mountain in the middle of the jungle, don't be idle enough to attack NPCs, for example, the more harmless things in the game seem to be harmless, the more careful you should be......

There are many more such serious exhortations from the forerunners to those who come after them, and the list goes on.

In short, the results on the first day of the game's closed beta were much better than Wen Meng expected.

Seeing that the players were all playing and enjoying themselves, the big stone hanging in Wen Meng's heart finally fell to the ground.

Now that Chuxin's internal beta time in the experience store has become shorter and shorter, if a game is launched in the store for three or five days without any major problems, it will be officially launched for public beta soon.

This is mainly due to the fact that the company's own testing team is becoming more and more mature, and it has been tested countless times before the internal test of the game is launched in the store, and there are basically few function points missing.

Players will naturally encounter some bugs when playing, but most of them are inconsequential small bugs, and if you see real-time modifications, you can patch them.

At least since the original creation of more than a year ago, more than a dozen games have been launched, such as stuttering, flashback, unresponsive interface, lack of basic functions, abnormal functions and other serious problems have not appeared once.

This is also the confidence of the original intention to dare to release it directly after a few days of internal testing in the game.

At the beginning of September, "Fairy Road" was officially released.

The price is 98, which is 8 yuan more expensive than "Dead Cells".

This price was set by Gu Feng, and the reason was very simple and crude, because he felt that this game was indeed worth the price.

As someone who has played "The Binding of Isaac", in all fairness, Gu Feng feels that the quality and gameplay of "Immortal Road" surpass this classic.

"Immortal Road" absorbs almost all the advantages of "Isaac's Combination", and adds more interesting innovations in addition to this, in addition to the shelf of "Isaac's Combination", you can also see some shadows of games such as "Xiuxian Simulator", "Taiwu Picture Scroll", "Dead Cell", "Eight Desolations of Ghost Valley".

So many elements are all kneaded into one game under the theme of cultivating immortals, and the final product is unusually harmonious, Gu Feng even believes that even if this game is won in the previous life, it will inevitably be loved by players.

In fact, as early as a few days ago when the game was in beta, the promotional video of "Fairy Road" was released simultaneously.

Although judging from the trailer, the game seems to be a 2D flat game, which makes them feel a little disappointed, but all in all, the appeal of this game is still there.

There are several biggest points that attract players to Fairy Road.

First, it was written very clearly at the beginning of the promotional video that this is a game designed by Wen Meng completely independently, even if it is just for Wen Meng's face, everyone is happy to support it.

Second, this is another Dclike game after "Dead Cells", in the past year or so, it is not that no one else in the outside world has made Dclike games, the quality is good, the good and the bad are uneven, and there is a big gap between the better ones and "Dead Cells", how bad is it, in the words of players, playing this game is more uncomfortable than eating.

The charm of Dclike games is undeniable, but to this day, only the pioneer of "Dead Cells" can really take the stage.

Many loyal fans of "Dead Cells" and loyal fans of Dclike games have always been looking forward to when Gu Feng suddenly remembered to make another Dclike game.

After waiting for more than a year, many people lost hope, this day finally came, although the designer is not Feng God Gu Feng, but there are three works of "Monument Valley", "Mechanical Maze" and "Dyson Sphere Project", Wen Meng's strength is also recognized.

For them who have been waiting for a year and a half to make a Dclike game at the beginning, it doesn't matter if it was designed by Gu Feng himself, as long as it is produced by the original heart, no matter how bad it is, it is already a nine-point foundation, and it is already a casual explosion of other games.

Third, the theme of cultivating immortals.

There are actually a lot of games with the theme of cultivating immortals, but most of them are either rustic web games that look rustic, or MM, most players disdain to play the former, and most players are tired of playing the latter.

Whether it's a web game or an RPG,These games basically have a fixed main plot.,It's said to be cultivating immortals.,The player's sense of substitution in the plot is actually very poor.,Most of the time it's either in automatic pathfinding.,Or it's brushing a certain amount of specific monsters or collecting a certain amount of specific items.。

In the promotional video of "Fairy Road", it is said that it is to create a more realistic world of cultivating immortals for players, here, there is no main plot, players can make a development path completely independently, here, many things that cannot be done in other games can be done, players can not only cultivate a positive result one day, and ascend to immortals, but also kill innocents indiscriminately, become a murderer who everyone gets and condemn, and even become a flower thief who is hated by men and changed by women.

"The Point Guard Is Here"

It can be said that there are at least three or more different ways to deal with anything that players encounter in the game, and every choice made by players in the game will have a greater or lesser impact on subsequent events like a butterfly effect.

Young people in their teens and twenties, who hasn't had a dream of cultivating immortals?

A Dclike game with a high degree of freedom collides with the theme of cultivating immortals, and just thinking about it is enough to make these people feel full of anticipation.

Therefore, when they finally looked forward to the official release of "Fairy Road", players who were already hungry and thirsty couldn't bear it for a second, waved their hands, and bought the game without the slightest hesitation.

In fact, when they first saw the price, there were still many people who hesitated.

But if you think about it carefully, they are all games of the same company, and the price of "Immortal Road" is higher than that of "Dead Cells", doesn't it mean that in the eyes of the original intention, the game quality of "Immortal Road" is likely to be above "Dead Cells".

You must know that there is a very interesting saying in the game circle now, called Wangwang's game only costs money and has no goods, Longteng's game is a penny and a penny, Phantom's game is a penny and a penny, and the game of the original heart is a penny and a penny.

It may sound like a joke, but veteran players who have played a lot of games in the real game know that this sums it up too brilliantly, and it goes straight to the essence in one sentence.

If you look at it based on this statement, if you spend about 100 money, you can enjoy about 300 happiness, earn, earn hemp!

Isn't this more fragrant than a random krypton in other garbage kryptonite games?

In the final analysis, word-of-mouth has played a role, and after the players have successfully self-taught, it is not so difficult to accept the price of 98, which is not cheap or high, and it is clear that the decision to start is the same as buying a 6 yuan game.

Under such circumstances, the domestic first-day sales of "Immortal Road" directly exceeded 90,000, which was more than 20 times higher than the first-day sales of "Dead Cells".